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  • Long March scenarios?

    During this summer I was reading up on my Chinese history (mostly 1750 to present) and I was thinking about making a scenario for the relevant time periods. The following thoughts crossed my mind:

    1. One of the probable reasons why there is such a dearth of Chinese scenarios in Apolyton is probably because very few people have an understanding of medieval and ancient China - especially difficult would be the aesthetics of units, cities, and city improvements.

    1a. Thus, I could set the scenario closer to the modern period of China when the style of dress and city etc. are easier to locate in library resources and other materials. In other words, the more modern, the better.

    2. Most scenarios are combat based. China in the 1800s and 1900s had more than enough of this. Possible conflicts include the clashes with the Manchu rulers, the Boxer Rebellion, the Taiping Rebellion, the various wars against European powers. The main problem with this is that, just like in the World War 2 scenarios, China is largely a passive and decayed faction. She lost most of these battles and if the overwhelming corpus of China appearances in Apolyton scenarios is as a victim nation in the world wars, then that does the country something of an injustice.

    3. A scenario that focuses on the civil war and the accession of the Communists could therefore be aesthetically easier to program, and would do well to focus on combat. The Communist forces were hailed as heroes while they held the revolutionary, guerrilla-based resistance efforts. A scenario that focused on that time period would sidestep the sticky questions of misrule and corruption that later dogged the Communist party (and in fact every ruler before them). Later scenarios could try to address how the Communist rule met with these problems.

    4. So how about a Long March scenario? I'm thinking of something a little like the Sword of Shannara scenario, wherein the action was focused on one single unit, traveling around the cities. This scenario would be unusual in that there is no real building going on. The player would play as the Communists under Mao Zedong, and would have to move essential units across the map from the southern Jiangxi Soviet (abandoning their main base) and up northwards in a tortured arc towards the Yan'An communes in Shaanxi.

    All the while they would have to absorb various attacks from better-armed and stronger Nationalist troops. Tactical scouting would be essential, as would a knowledge of when to send units on a suicidal attack to break the enemy lines.

    Every so often, there would be cities set to produce capitalization. When the Communists reached those cities, they would trigger events that would give them more units. Some cities would have grain stores (resulting in more foot soldiers) and others would have stores of ammunition (resulting in artillery and stronger units). The cities, once under Communist control, cannot be set to produce anything else. The benefit would be that the events would trigger regular recruitment of more forces in those cities. This would keep the pressure on the Communist player to continue moving towards the Yan'An city. (Once they take that, then various techs could be made available to allow them to start building improvements and units.)

    Essentially, the scenario would be one of balancing cautious scouting and the need for speedy flight.

    The Nationalists would probably have overwhelming numbers of units with high defence ratings staking out vital mountain passes, and a few units with very high attack ratings to chase and try to bring down the Communist vital units (General Zhu De, Chairman Mao Zedong, Comrades Zhou Enlai and Deng Xiaoping, etc).

    If any of these units is killed, the Communists lose. On a large enough Test of Time map, this could use a mixture of impassable terrain and partisan movements to simulate the tortured convolutions of the march.

    I am just planning this and probably will not start programming it until later in the month. But either way I'm hoping for suggestions and maybe see if this can help rectify the lack of China scenarios.
    "lol internet" ~ AAHZ

  • #2
    Speaking for myself, I'd be glad to play a good Romance of the 3 Kingdoms scenario, though that's as much fantasy as history...I'm told there are good ones out there, but I never found one.
    1011 1100
    Pyrebound--a free online serial fantasy novel

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    • #3
      I have actually found two medieval China scenarios. One is set in the Sanguo Yanyi (Romance of the Three Kingdoms) timeline, and another is set during the Zhanguo Shidai (Warring Kingdoms period).

      Once I get back to my workstation, Elok, I can email them to you. Or you can reach me at Amazonian_Mage@spammenot.yahoo.com, excluding the spammenot part of that email address.
      "lol internet" ~ AAHZ

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      • #4
        You're not talking about the R3K scenario that's on CivFanatics, are you? I tried that one and wasn't impressed...it was based on the game series, not the book, and it was almost all vanilla civ standard. "Phalanxes" in China c.300 AD? Honestly...

        What time period does Zhanguo Shidai cover? I only know R3K from Larry Gonick's Cartoon History of the Universe books-I'm in the process of reading the novel right now (currently on chapter 10 of 120, and it's translated from an abridged version! Yay!). Don't get the impression that I actually know a lot of Chinese History. I'm not that well-educated. I just think R3K is exactly the kind of story CivII was meant to represent, is all.
        1011 1100
        Pyrebound--a free online serial fantasy novel

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        • #5
          Hi all.
          @Alinestra: Long March could be an original idea

          @Elok: What about Prometeus' China scenarios??
          Or perhaps... they'rre only around ancient China? I don't recall...
          Well, have a nice time !!!
          "Dilexi iustitiam, odivi iniquitatem, propterea morior in exilio" [PAPA GREGORIUS VII +1085] - ("He amado la justicia, he odiado la iniquidad, por eso muero en exilio") - ("I loved justice, I hated unfairness, that's why I die in exile") - (J'ai aimé la justice, j'ai détesté l'iniquité, c'est pourquoi je meurs en exil") - ("Ich liebte Gerechtigkeit und hasste Ungerechtigkeit, deshalb sterbe ich im Exil")

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          • #6
            Originally posted by Elok
            You're not talking about the R3K scenario that's on CivFanatics, are you? I tried that one and wasn't impressed...it was based on the game series, not the book, and it was almost all vanilla civ standard. "Phalanxes" in China c.300 AD? Honestly...
            Well there's also this one, it's probably a bit better (it has custom units and graphics at least, and some special character units):

            http://apolyton.net/dir/index.php?id=4075&t=reviews&toprate=5.0000&tophits=4716&cat=274
            (sorry, the redirect system mangled the link when I entered it as an url so you'll have to copy and paste)

            If anyone makes China scenarios I think I might be interested in playing them (well if they aren't super hard, I'm not that good ). I'd be interested particularily in something that focuses more on development of the country/self-strengthening or such with limited war and goals rather than a total war/conquer everything type scenario. I haven't really found anything like that (but then when it comes to scenarios focused on China there isn't a whole lot to choose from..).

            I had wanted to make one or two scenarios myself for my own use up until a few months ago, and did a good deal of thinking about it but eventually realized it just wouldn't work out (I couldn't find a suitable map and couldn't make one from scratch, wouldn't be able to draw units, the tech tree would be a pain, it would require too much research, especially on the military stuff which I'm not interested in at all, etc..). Oh well.. maybe someone else who's better at this sort of thing can come up with something.

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            • #7
              Another week, another move...

              This safe house has internet connection, but not high speed. Plus I have to use an iMac.

              So the scenarios will be a little slow in coming, but I'm hoping for a peripataeia of fortunes on Wednesday or so.

              I'm reading Jonathan Spence's In Search of a Modern China. It's good stuff - I would say it's remarkably frank about the strengths and the shortcomings of the warlords, KMT, and CCP as a whole.
              "lol internet" ~ AAHZ

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              • #8
                Look into the Lord of the Rings scenario, it has a very similar setup.
                Visit First Cultural Industries
                There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
                Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

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                • #9
                  Re: Long March scenarios?

                  Originally posted by Alinestra Covelia
                  The Nationalists would probably have overwhelming numbers of units with high defence ratings staking out vital mountain passes, and a few units with very high attack ratings to chase and try to bring down the Communist vital units (General Zhu De, Chairman Mao Zedong, Comrades Zhou Enlai and Deng Xiaoping, etc).
                  As a quick sugestion, you could get this to work by making the vital communist units very expensive to build (not that they'd actually be built of course) and the nationalist hunter units dirt-cheap. The AI tends to go for the biggest trade-off of building costs when launching attacks (this is why cruise missiles target battleships and carriers, and nukes always land on that city you've stuffed full of units).
                  'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
                  - Neal Stephenson, Cryptonomicon

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                  • #10
                    ALI IN DA HOUSE, BO SELEKTOR!!!

                    I have moved for the third time in as many days, and I have high speed internet connection - at last!

                    Hopefully this means a greater output in civscens, but Real Life may interfere. Plus the fact that I should finish up my other scenario first.

                    But the suggestions here will definitely find their way into the finished product. I just have to get around to starting it...
                    "lol internet" ~ AAHZ

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