The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
One more things that need to be (slightly) modified once I do the update: just changing the text to say that the owner of Ankh-Morpork city should send food vans to it!
Anyway, I'm looking forward to your comment on Discworld as they could prove really useful for the upgrade!
OT: in case you didn't see it on the Pomarj thread, I have to thank you for your paper about sounds for units! I'll make sure to follow it from the start for my next scenario, it will be less painful...
In the old days, broadband wasn't here yet and it was crucial to prevent duplication of the same wav files to reduce download size. Also came in pretty useful with the small limit the SDC contests always imposed.
Anyway, let you know it a while how my game goes.
Is there sound for this one? There appears to be only one zip in this thread.
No, no sound for this one: it was my first scen ever (I hadn't even tried any tweaking before!), so I thought that I was daring enough without sound...
But Pomarj has sounds, and Discworld II will as well!
I just finished a 6 hour marathon session as Ankh-Morpork and have to say that I really enjoy the game...
But I can't figure out what you meant in the readme file about the "Barbarian Hero"... did you mean the nation's hero... such as Rincewind?
As for balance issues- the only possible problem is that the Barbarian Sky Gods might be a bit too powerful- they just ran over 3 or 4 ramtopian cities, and when I cheated to see the whole map, I noticed that a lot of the cities were conquered on the Islands near Al-Khalili.
As a fan of the book though, I really enjoy the game!
-DC
-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
Originally posted by DarkCloud
But I can't figure out what you meant in the readme file about the "Barbarian Hero"... did you mean the nation's hero... such as Rincewind?
No, I mean the unit called "Barbarian Hero"; you can recruit some of them when you discover one of their village (hint 1: look around the borders of the map; hint 2: a destroyed village might well be rebuilt... )
As mentioned in the readme: there are 3 good reasons to read all the civilopedia descriptions (units, techs, improvements, etc.):
1) they might contain useful informations (about the related units or about what a tech might trigger in the events)
2) they are supposed to give a lot of "Discworld flavour" to the scenario (hopefully )
3) it took me a hell of a time to write them all
As for balance issues- the only possible problem is that the Barbarian Sky Gods might be a bit too powerful- they just ran over 3 or 4 ramtopian cities, and when I cheated to see the whole map, I noticed that a lot of the cities were conquered on the Islands near Al-Khalili.
Yes, the Gods (and Dragons, etc...) are strong, especially against the AI, but a human player should be able to face them!
And about the Islands: they are only 2 (from memory) island cities there, are you sure you don't mean continental cities around there? If yes, that could well have been done by nasty mummies...
As a fan of the book though, I really enjoy the game!
Comment