The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
In your game, Greenland belongs to the Entente while in reality it belonged to Denmark. Perhaps you should give Greenland to the Free Nations?
The Krupp mortar has zero movement but an attack of 10.
The American troops have an attack of 5 while all other troops have 2 or 3. I'm no expert on WWI but I've been taught that our army was poorly trained and equipped prior to the war.
The French troops have an attack of 3 but in reality it should be -3. (J/K)
Anyways, you did a very good job making the scenario. Dictator Kaiser is THE best WWI scenario I've ever played.
the event is toward the beginning. I summarized it from memory, sorry, but if a Rebel unit is killed by the CP there's a popup about Austrian and Serbian troops fighting. Which probably would make much sense, right?
Should Trieste perhaps be a sea port in your scen as well as in RL? IIRC, the Austrians based their rather small fleet in Trieste and carried on fairly active naval skirmishes with the Italians.
Excerpts from the Manual of the Civilization Fanatic :
Money can buy happiness, just raise the luxury rate to 50%.
Money is not the root of all evil, it is the root of great empires.
Sorry to heap more work on your shoulders but it appears that my post about Trieste was just the tip of a major iceberg. I'm playing Germany/Deity/Dec. 1914 and have encountered problems in Australia, Britain, Greece and Africa.
After limited checking, it seems that many coastal cities that one would expect to be able to build ships cannot do so while at least one, Milano, can do so despite being inland in RL. As I haven't been able to find any pattern as to which ones can and which ones cannot, I assume that this is not intentional on your part. The problem exists along all coastlines.
I'm simply going to fix my last save so that the shipyards in Stettin and elsewhere can get back to work.
EDIT
Complete check with CivCity shows that many coastal cities are unable to build coastal improvements.
As a Canadian and ex-Torontonian, I must point out that at the time of this scen all the Great Lakes supported thriving fishing industries. The lampreys, zebra mussels and other European imports only showed up much later.
Furthermore, Great Lakes shipyards have built much of the large fleet of Great Lakes freighters as well as submarines and other naval vessels.
Originally posted by Riesstiu IV
Has anybody else noticed that the Ottoman Empire uses recon planes instead of infantry to defend cities?
You're right. Recon Planes have started showing up in Allied and Italian cities. In my opinion, they represent a complete waste of resources when built by AI. The AI doesn't know how to use them.
Excerpts from the Manual of the Civilization Fanatic :
Money can buy happiness, just raise the luxury rate to 50%.
Money is not the root of all evil, it is the root of great empires.
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