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  • #31
    Originally posted by rmsharpe
    Thanks Case for the link.

    GePap, how would you propose to include the rebels as civilizations? The key here is I don't want to give cities to rebels from the start.
    Well, you can give them a settler unit placed somewhere were it can't settle down, no? I mean, a civ is alive as long as it has a settler unit...

    You could call it the political leadership somewhere in exile...
    If you don't like reality, change it! me
    "Oh no! I am bested!" Drake
    "it is dangerous to be right when the government is wrong" Voltaire
    "Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

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    • #32
      Well, you can give them a settler unit placed somewhere were it can't settle down, no? I mean, a civ is alive as long as it has a settler unit...
      I don't think that that works in scenarios.
      'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
      - Neal Stephenson, Cryptonomicon

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      • #33
        I do recall some discussion about placing cities on terrain that changes and the city disappears or something like that? I suppose it would allow city-less rebel groups to be able to sprout up.

        What I've got so far intended: Rhodesia, South Africa, Portugal, Zambia, and ZANU. Since the ANC didn't score any big victories during this period, they won't be playable.
        -rmsharpe

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        • #34
          [quote]I do recall some discussion about placing cities on terrain that changes and the city disappears or something like that? I suppose it would allow city-less rebel groups to be able to sprout up.[/q]

          I'd be careful with that. I know of at least one example where this doesn't have the desired effect. I was playing Allard Höfelt's modification of Microprose's Rome scenario, and he made Carthage disappear when the Romans took it. However, only the city graphic disappeared (IIRC, it also disappeared from the small map), but it was still there; I could build units in it and everything- I could also build a city on top of it, though.
          Follow the masses!
          30,000 lemmings can't be wrong!

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          • #35
            How's this coming along?
            STDs are like pokemon... you gotta catch them ALL!!!

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            • #36
              Harry has a method of creating city-less civs...
              http://sleague.apolyton.net/index.php?title=Home
              http://totalfear.blogspot.com/

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              • #37
                Originally posted by curtsibling
                Harry has a method of creating city-less civs...
                The method only works if the city-less civ is the human player. Otherwise the city-less civ goes kaput. I have not tried this in multiplayer though with multiple human players, so there might be something there.

                The benefits to this approach are:

                1. No production for the cityless civ.

                2. No generation of money for the cityless civ.

                3. Cannot be destroyed if cities are captured because no cities to capture. Every unit has to be destroyed.

                4. Allows for a "pre-game" conflict using a civ that is seperate from the later playable civ.

                5. Allows for a wider array of units, if multiple unit.gif's used, because cityless civ's units will disappear after the switch is made to the later playable civ.

                6. Player has only his units and a main objective to worry about.
                Last edited by Harry Tuttle; June 22, 2004, 12:39.

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                • #38
                  Originally posted by our_man
                  How's this coming along?
                  Easy. It isn't

                  I haven't gotten around to doing stuff like this lately. I'll think about whether I actually want to carry this project or not...
                  -rmsharpe

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                  • #39
                    That's a shame. Have you gotten much done on this?
                    'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
                    - Neal Stephenson, Cryptonomicon

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                    • #40
                      The title.

                      I've got some more off the wall stuff I'd rather do, so I don't think I'll be doing this...sorry to disappoint everyone.
                      -rmsharpe

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