There is a very old game called Fall of Rome by a now-defunct company called SPI. This was a solitaire game designed to simulate various periods of the Roman Empire during its long history. One of the features of this game was the division of the era into separate and distinct periods. Each period had its own random barbarian creation, civil revolt, and rebellious legion tables. Different periods had different levels of each.
For example, during some periods, civil revolt was more likely in some areas than in others. Pacification of assimilated nations sometimes took decades. During some periods very few barbarians appeared, and only in a few places. In later periods, many more barbarians appeared and in very many more places, and these barbarians were stonger than their historical predecessors. During some periods, frontier military forces raised the flag of rebellion much more often than in others.
I want to utilize this idea. It seems that the use of batch files (and Merc's new CivSwap!) to create this type of distinct "era" in a Civ2 scenario makes this possible.
Has someone done this before now?
If so, who? And which scenarios?
For example, during some periods, civil revolt was more likely in some areas than in others. Pacification of assimilated nations sometimes took decades. During some periods very few barbarians appeared, and only in a few places. In later periods, many more barbarians appeared and in very many more places, and these barbarians were stonger than their historical predecessors. During some periods, frontier military forces raised the flag of rebellion much more often than in others.
I want to utilize this idea. It seems that the use of batch files (and Merc's new CivSwap!) to create this type of distinct "era" in a Civ2 scenario makes this possible.
Has someone done this before now?
If so, who? And which scenarios?
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