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Axis & Allies: European Front Beta

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  • #31
    I am updating the scen at the moment but I have 2 problems I cannot deal with:

    (1) What about those trade routes? Which tech is required to enable me to see Supply/Demand?

    (2) What about that Labels which seem to be missing for loading part 3?

    Any help is apreciated.

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    • #32
      (1) Trade :Tra
      Find my civ2 scenarios here

      Ave Europa, nostra vera Patria!

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      • #33
        Thank you very much Eivind!

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        • #34
          NEW VERSION AVAILABLE

          Just follow this link to get it.

          Please forgive me just post a link but @ CDG attachments are allowed to excede 0.5 MB ...

          Plesae leave your comments here

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          • #35
            Playing on King level, as France, I discovered a major problem; Stadiums have no effect. I think a civ needs Monotheism (or it's equivalent in the scenario) for the Cathedral improvement to be effective, and France apparently doesn't have it. Just let me check something.

            Yes, Monotheism is set as one of the "Not used" techs, so Stadiums will have no effect for any civ.

            Also, the opening text says that I must refer to the readme file, but I can't seem to find one. Is it not done yet?
            "Paul Hanson, you should give Gibraltar back to the Spanish" - Paiktis, dramatically over-estimating my influence in diplomatic circles.

            Eyewerks - you know you want to visit. No really, you do. Go on, click me.

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            • #36
              The reason for this is the unhappines in France about going to war again. How far does it affect the gameplay? If it affects it too much I might change it

              Thank you for the quick feedback

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              • #37
                Downloaded new version.

                Found the thread it is in to be absolutely hilarious.
                Excerpts from the Manual of the Civilization Fanatic :

                Money can buy happiness, just raise the luxury rate to 50%.
                Money is not the root of all evil, it is the root of great empires.

                Comment


                • #38
                  Originally posted by jim panse
                  The reason for this is the unhappines in France about going to war again. How far does it affect the gameplay? If it affects it too much I might change it

                  Thank you for the quick feedback
                  Depends. Is the intention for France to be pushed into a revolution within a couple of turns, with a new government emerging after the anarchy? If so, then it fulfils it's intended purpose (France is a Democracy, after all). If not, then it's extremely awkward and might want to be fixed.
                  "Paul Hanson, you should give Gibraltar back to the Spanish" - Paiktis, dramatically over-estimating my influence in diplomatic circles.

                  Eyewerks - you know you want to visit. No really, you do. Go on, click me.

                  Comment


                  • #39
                    Still can't seem to load Phase 3 in latest revision. Any progress on that?

                    Otherwise, OK so far.
                    Excerpts from the Manual of the Civilization Fanatic :

                    Money can buy happiness, just raise the luxury rate to 50%.
                    Money is not the root of all evil, it is the root of great empires.

                    Comment


                    • #40
                      @ Paul Hanson: I intend to do so France is possiblly the hardest nation to play since you are doomed to lose, only chance of surviving the German storm is to ally yourself with Germany - impossible

                      @ Agricola: I am still working on that issue!

                      BTW, what about the new unit stats??? Better?

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                      • #41
                        Thank you for the info.

                        Re units: I can speak only of German units. IMO the only units worth using at present are Mot. Infanterie, He-111 and Ju-87 (against enemy units not in cities). I do not like the casualty rate I get using anything else. Consequently, Germany is re-equipping.

                        This is by no means a flaw in your scenario. I always make every effort to play with the best available units in a particular class and only vet units, even if it means re-arming. I consider using or building "cannon fodder" to be a waste of resources.

                        You may want to look at the cost of the Me-109 and Me-110. The Me-109, which has the inferior performance is more expensive.

                        The ranges for all aircraft are realistically short or long, depending on the aircraft.

                        Consider adding a slightly edited games.txt file so that the Foreign Minister's report looks like it's written by someone with your command of english.
                        Last edited by AGRICOLA; March 25, 2004, 08:55.
                        Excerpts from the Manual of the Civilization Fanatic :

                        Money can buy happiness, just raise the luxury rate to 50%.
                        Money is not the root of all evil, it is the root of great empires.

                        Comment


                        • #42
                          @ Agricola: Thank you for the feedback, next update will be available tomorrow!

                          Originally posted by AGRICOLA
                          Consider adding a slightly edited games.txt file so that the Foreign Minister's report looks like it's written by someone with your command of english.
                          Btw, how do you mean that?

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                          • #43
                            OOOPS!

                            Add please term word "excellent" front before command term!
                            Excerpts from the Manual of the Civilization Fanatic :

                            Money can buy happiness, just raise the luxury rate to 50%.
                            Money is not the root of all evil, it is the root of great empires.

                            Comment


                            • #44
                              Thank you for the compliment

                              Btw, do you know someone who could help me out with the bug loading phase 3?

                              Comment


                              • #45
                                Alhough I haven't done any serious programming for 20+ years I think I have a possible solution. I just tested it in a very rough fashion and it seems to work.

                                I don't know what the correct and acceptable etiquette is in these matters but I borrowed the multi-phase software from Capt. Nemo's Red Front. I know that it works very well.

                                I put all the files required to run RF in a folder and copied all the icon, event and other files unique to your scenario (except the 3 phase change files) into the same folder, overwriting where necessary. I then saved an A&A game as RF.sav, changed to Phase 2, loaded RF to check that everything OK, saved again as RF (not really needed), changed to Phase 3 and loaded RF again to check that everything copacetic.

                                The units window in Pedia showed that units had changed properly and so had rules. There were error messages about events but, as I do not care to look at events files, I'll leave that to you to sort out. It may possibly be something as simple as using T34-85 in events as opposed to the apparently misspelled T34-81 in rules.

                                I have no idea how much would need to be reprogrammed to change the transition file name from RF.sav to ww2.sav .
                                Excerpts from the Manual of the Civilization Fanatic :

                                Money can buy happiness, just raise the luxury rate to 50%.
                                Money is not the root of all evil, it is the root of great empires.

                                Comment

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