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Eurodip 2004 - Classical; and through the ages!
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...the sea movement increase of 3 is one I've noticed that's missing.
It looks like you didn't use the scn rules.txt as your starting point, I suspect. Unless you posted the normal rules.txt instead of your new one? I can't see the changes. Can you spell them out in the thread? It's painstaking to compare two rules.txt files!"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
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completely wrong rules.txt.. sory D
here's the real thingAttached Files
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Changes
+ Increase
- Decrease
+ Armor
A->11
+ Bomber
D->3
- Carrier
Cost->200
+- Cruise Missile
A->24, Cost->60, Moves->8
+ Cruiser A->7, D->7
+ Destroyer
A->5, D->6, Steel
- Dreadnought
A->7, D->7
+ Fighter
A->5, D->4, Adv. Flight
+ Mech. Inf.
A->7
- Mobile 155mm (Howitzer)
A-> 11, Cost->70
+ Modern Inf.
Pflag removed; D->7
Steam Vessel
(Old transport)
+- Stlth Bmbr.
A->20, Firepower->3, Cost-> 200
+- Stlth Ftr.
A->8, D->5, Cost->120
+- U-Boat (Submarine)
A->8, D->2, Moves->4
New Units
Biplane
Flight
Cost: 60
A: 4
D: 2
HP/F: 2/2
Moves: 8
Gunboat
Electricity
Cost: 60
A: 5
D: 4
HP/F: 3/1
Moves: 7
MLRS
Network Warfare
Cost: 120
A: 14
D: 2
HP/F: 3/2
Moves: 1
Mech. SAM
Rocketry
Cost: 80
A: 0
D: 3 - x2 against air/missile
HP/F: 2/2
Moves: 3
Mil. Police
Automobile
Cost: 30
A: 3
D: 5
HP/F: 2/1
Moves: 1
Nuclear Sub.
Nuclear Power
Cost: 120
A: 12
D: 4
HP/F: 3/2
Moves: 6
Patrol Dstr.
Computers
Cost: 70
A: 6
D: 6
HP/F: 3/2
Moves: 10
Tank
Trench Warfare
Cost: 70
A: 8
D: 5
HP/F: 2/1
Moves: 2
Transport
Machine Tools
Cost: Reg
A: "
D: "
HP/F: "
Moves: "
So as you might notice, a lot of these units are just frivelous add-ons to ensure against exploits and expand tactical thinking. ie) the Mech. SAM is near useless a unit unless dotted across a warfield that your opponent is murdering you on via mass helicopters. The Mil. Police is a nice, quick modern flag bearer for those far away cities that have near not a chance of seeing heavy combat. Cruise missiles and Stealth Bombers are finally useful - but just barely (considering disposibility of the former and now realistic cost of the latter). Expanding Navy role(s) mean Battleships see less an active part in the full tech stage of the game (on par with real life). Transport is just a graphic thing, as we already have active Ind. transports I didn't want to tamper with
Enjoy
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I remembered I hadn't posted the save.
Here it is.Attached Files
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