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  • #31
    Please, more screenshots for those of us who don't have TOT

    Baldrick from Black Adder I recon

    Baldrick: My lord, I have a cunning plan!
    Edmund: Baldrick, you couldn't see a cunning plan if it painted itself red and danced on your nose
    Last edited by Eivind IV; March 4, 2004, 19:46.
    Find my civ2 scenarios here

    Ave Europa, nostra vera Patria!

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    • #32
      Black Adder?

      Don't tell me you mean that old medieval comedy show with Attkison?

      That was back in 80s!
      "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

      All those who want to die, follow me!
      Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

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      • #33
        Still hilerious
        Find my civ2 scenarios here

        Ave Europa, nostra vera Patria!

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        • #34
          Palaiologos it seems I did something bone-headed. I think I overwrote a file containing good mappings but obsolete text with a one having bad mappings but good text. I'll get on it.

          I found the scenario EXTREMELY INTRIGUING AND CHALLENGING. It took me some time to realize you had to iriggate in order to advance deep in the desert and then i had to ship in egyptians to protect the engineers from Arab raids.
          I need help determining how many clues to provide. The trick of tying an army's advance to the pace of railway construction was lifted straight out of Allard's River War. As you have found, RE/Labourer's (RELs) first 'irrigate' impassable desert tracks (Darb) into passable road terrain (Raah).

          [Hints]
          • It takes 2 RELs to convert Darb to Raah in 1 turn
          • 1 REL to build a fort in a Raah square
          • 1 REL to build a Light Railway in a Raah square
          • 1 REL to build a Broad Gge RR in a Raah square

          Egyptians and other light desert-capable troops can protect RELs in Sinai Darb squares, but they're too weak to withstand the counterattacking forces the AI typically musters after Romani. By then you'll need to have 3-5 RELs working on the RR to advance it one square in a turn. That way you can protect the RELs with British Inf in a square with fieldworks. Typically the AI will throw >100 Asiret Gönüllü at the Allies in Sinai before their source dries up. They're weak, but they can overwhelm a single British Infantry, especially when they're not in a fieldworks. The AI will also attack with the Pascha Abt missile units with regularity. The odds are, one will eliminate a British Inf. So, take a look at the stats for LAMB (AA).

          The first REL is present at start. The second appears with Army Service Corps. After that, you'll need to complete Labour Corps Camps to create more RELs via BestowImprovement events. These can only be built in Port Said, Kantara, and Wadi Halfa. They will strain Cairo's food supply, so think about building a Camel Depot there.
          [/Hints]
          El Aurens v2 Beta!

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          • #35
            Originally posted by Boco [/list]
            Egyptians and other light desert-capable troops can protect RELs in Sinai Darb squares, but they're too weak to withstand the counterattacking forces the AI typically musters after Romani. By then you'll need to have 3-5 RELs working on the RR to advance it one square in a turn. That way you can protect the RELs with British Inf in a square with fieldworks. Typically the AI will throw >100 Asiret Gönüllü at the Allies in Sinai before their source dries up. They're weak, but they can overwhelm a single British Infantry, especially when they're not in a fieldworks. The AI will also attack with the Pascha Abt missile units with regularity. The odds are, one will eliminate a British Inf. So, take a look at the stats for LAMB (AA).
            That is exactly what happened in my games. After taking Romani my advance bogged down. I used two engineers to irrigate protected by 10 infantry units(british and Egyptian) just to be sure and repel the Asiret Gönüllü. Sadly no matter how many times i reloaded a single Pascha Abt(airborn batalion?) took out the whole unit stack. Never even noticed that the LAMB was suited for AA role.I just used it to counter attack in the west towards El Alamein.
            "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

            All those who want to die, follow me!
            Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

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            • #36
              Ouch! Fieldworks will prevent stack death. It's more important than building rail. Pascha Abteilungen were fighter (pursuit?) sections (sub-Staffeln?) with German pilots. Remember from the GL library, that the AEGIS flag is x5 against missiles (i.e. Pascha Abt'n).

              Egyptians are good for holding Oases against the Sanusi. They can get out there on turn 2. In fact you can pretty much hold all but Siwa and Dakhla. Even Dakhla is possible, but risky.

              Although you can charge ahead with the Sinai route on turn 2, it really doesn't benefit you to do so before you get a critical mass of RELs. Like it says in the Guide, you'll likely lose a unit against Katya unless you attack it with vet R Field/Horse Arty. So, use your arty against any targets you can to get vet status. In RL, the Turk vets from Gallipoli ambushed and pretty much destroyed a regiment of Yeomanry near Katya.

              Also in RL the Egyptian army wasn't the most reliable. Still, they did the job against Darfur and a little against the Sanusis. For fun, let Matruh go into revolt one turn (assuming you're using the EA DLL's).

              Are these tips revealing too much?
              Last edited by Boco; March 7, 2004, 21:30.
              El Aurens v2 Beta!

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              • #37
                For Kobra and the Bullbuggerer

                EA's Palace Improvement.
                Attached Files
                El Aurens v2 Beta!

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                • #38
                  And the Gendarme/caravan idea truly rocks.It adds a lot of colour in the scenario.
                  "I concur, excellency"
                  I like the use of bedouins as spys, too.


                  Found some wrong civilopaedia entries: Tayyare Bolugu
                  and Depo Alay. Actually i am not sure they are wrong but the Bolugu has a monoplane as its gfx while the texts mentions its an armored car. And the alay texts mentions its a camel corps stiffened by Egyptian conscripts but as its name says it is a Turk engineer.
                  In addition the following civilopedia texts seem to refer to the false units:
                  8nce Ordu -> Garnizon
                  Adwar -> Pascha Abt
                  Arab Camelry -> 8nce Ordu
                  Artillerie -> Süvari
                  Atli Mustahfiz -> double for Bedouins (remarkable the entry for Bedouins is correct)
                  Coastal Patrol -> Landing Party
                  Depo Alay -> see quote
                  Landing Party -> Minefield
                  Minefield -> Depol Aly
                  PzKw MG Zug -> Sand Strom (?)
                  Sand Storm -> ?
                  Süvari -> ?
                  Training Cadre -> Atli Mustahfiz
                  Civilization Webring Forum

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                  • #39
                    Thanks for the details. I'll try to post the fix in about 14 hours.
                    El Aurens v2 Beta!

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                    • #40
                      Okay, here's an Interim Patch (040305), containing these fixes:
                      • Pedia Unit links now work (Describe.txt). Minor text changes, too.
                      • Commented out @DEBUG in Events.txt.
                      • Renamed unused techs in Rules.txt.
                      • Removed casualties from El Aurens.SCN (thanks Catfish).
                      • Game now actually ends Jan 1919.
                      • Indicated that MF entry for units in pedia isn't reliable (Labels.txt).


                      Future plans:
                      • Correct upgrade text errors in Advice.txt. Proofread the file again.
                      • New installation procedure that gives the option of using Catfish's excellent terrain graphics. While I'm tasteless and colorblind enough to prefer Kestrel's, I can't justify inflicting my preferences on you.
                      • A webpage guide to units like the one for techs. Would anyone actually use this?
                      • Replace the DLL pic that pops up at the end of the scenario.
                      • Providing a sounds zip. Need to bug Catfish for the camel.wav and send a list to Curt 'did I actually volunteer for that?' Sibling
                      • Editing the 'Tips' section in the guide based on feedback.
                      • Possibly rewriting the guide using a frames version generated by Powerpoint.

                      Gratuitous screenshot (he really did twist my arm! )


                      Thanks for the feedback!
                      El Aurens v2 Beta!

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                      • #41
                        Still needing those sound FX, Boco?

                        Just send a camel rider with an email to me!
                        http://sleague.apolyton.net/index.php?title=Home
                        http://totalfear.blogspot.com/

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                        • #42
                          Originally posted by Boco
                          New installation procedure that gives the option of using Catfish's excellent terrain graphics. While I'm tasteless and colorblind enough to prefer Kestrel's, I can't justify inflicting my preferences on you.
                          They're not all mine, BTW. For example, the mountains are just recoloured Microprose ones. Being experiments, they're not necessarily final versions either. I take no responsibility for that jhebel terrain – it's just a recolour of that one you love so much.

                          Originally posted by Boco
                          Need to bug Catfish for the camel.wav
                          Here are the camel sounds: 3 from Age of Kings (numbered files), 5 from Age of Mythology. You'll have to mix them with other sounds, such as gunfire, Arabic yells, galloping, etc. I threw in an example (charge.wav) created using my own primitive mixing methods – and found myself laughing at the result. The original sounds were 16-bit, mono, 22 kHz, PCM and quite clean. Some hiss crept in following conversion to 8-bit. If anyone has any freeware/shareware capable of filtering it out, let me know.

                          When you've finished bugging me, I'll get back to that other scenario.
                          Attached Files
                          Catfish's Cave - Resources for Civ2: Test of Time | Test of Time FAQ | War of the Ring scenario

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                          • #43
                            That buggertalk reminded me.....

                            Wasn't Laurens buggered by a Turk?
                            I remember seeing it in the movie...
                            "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

                            All those who want to die, follow me!
                            Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

                            Comment


                            • #44
                              Bugger my thread, but keep playing!

                              Most likely he was. On the other hand he fabricated some of his more personal exploits. He was probably homosexual to some extent. The lover's poem that forms the dedication of 7 Pillars has a double entendre. He addresses both his Arab (presumed) lover and the Arab nation as a whole. By all accounts his sex drive was either nonexistent or well-hidden.

                              @Catfish, good point. The choice will be something like 'matched terrains (quick and dirty job)' vs 'garish terrains (slow and dirty job)', but with somewhat more diplomatic descriptions.

                              A webpage guide to units like the one for techs. Would anyone actually use this?
                              Does anyone use the techtree page that's already made?
                              El Aurens v2 Beta!

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                              • #45
                                Re: Bugger my thread, but keep playing!

                                Originally posted by Boco
                                Does anyone use the techtree page that's already made?
                                Actually I first missed the javascript-interaction since it doesn't work with Mozilla Firefox 0.8. I was suprised when I opened it in IE. So please give a hint that it might not work in other browsers.

                                Furthermore, a chart or summary with the terrains (especially impassable/passable) would have accelerated the start. Now I wouldn't need it any more, but I think anyone beginning the scenario would use it. For a units view I think the override impassable/passable property (which is NOT mentioned in F2 screen) would be most important, too.
                                Civilization Webring Forum

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