In a number of old posts there has been refernce to the fact that Civ 2 allocates more starting techs to a player if it considers that the player's staring position is bad.
Has anyone ever posted an analysis of the factors that influence the allocation of starting techs? If so, could someone post a link for me? If not, is anyone aware of precisely what these factors are or what is the alogirithm for allocation of starting techs?
(The number of staring techs profoundly affects ongoing research costs. Maybe we've all been focused on ELGs with no starting techs and no huts in recent times. In the last week or so, I've gone back to playing with the starting tech issue, mostly by tiral and error. As with all things associated with Civ 2, the alogirthm appears to me to have some hidden subtleties.)
Any suggestions?
Has anyone ever posted an analysis of the factors that influence the allocation of starting techs? If so, could someone post a link for me? If not, is anyone aware of precisely what these factors are or what is the alogirithm for allocation of starting techs?
(The number of staring techs profoundly affects ongoing research costs. Maybe we've all been focused on ELGs with no starting techs and no huts in recent times. In the last week or so, I've gone back to playing with the starting tech issue, mostly by tiral and error. As with all things associated with Civ 2, the alogirthm appears to me to have some hidden subtleties.)
Any suggestions?
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