This may have been brought up before but Ive never seen it. Whenever i conquer an enemy city and begin to annex it into my ever expanding nations (annex being build in it) i notice that the AI never really builds improvements.....why not?
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Welcome Debauch!!
Do you mean that after you have captured a city from the AI, that there does not seem to be much in the way of improvements??
If so, this is because a big chunk of the existing improvements do not survive the change of ownership.
If you have a game that you have been playing into the late ad years then you can do a test:
--open the cheat mode and activate reveal map
--check some of the AI cities and note the many improvements
--cheat mode>change money to give yourself, say, 20000g
--right click a tile beside a city and cheat>create unit>diplomat
--buy the city
--now look at the reduced list of improvements
--rinse and repeat
If you mean something else, please disregard the above.
Monkso long and thanks for all the fish
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thanks thats exactly what i meant. so realistically speaking during the assaults from my marine into the harbors of these cities and the continuous mortar rounds they are theoretically speaking firing into the heart of the city the improvments are destroyed. i like to believe my marines act like marines and use weapons. i like to think civ out realistically. thank you
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Well, yes. But the same thing happens if you bribe a city. If you want to look at that realistically, then maybe you've funded an underground movment to the extent that they have been able to topple the governors and that the improvements were casualties in this power struggle.
Unfortunately, the happiness improvements almost always get destroyed. I can't remember why this is, but I'm sure that the answer will lie in the Great Library in the Civ 2 Strategy forum.
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IIRC each AI civ has a prescribed build order and on capture the first, third, fifth etc improvement go the way of all flesh - it is something akin to this anyway...
Stu"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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Iirc, there was some sort of look into this. I think that a number of improvements seem to 'just get blown away' (I can't recall ever capturing a CH, for example). It also seems that about 1/3 will disappear with a bribe and 2/3 with a hostile takeover.
But the post I'm thinking of indicated two "types" (call it column A & B) and either all of column A would be destroyed or all of column B.
In any case, bribes (done well) ususally seem to be the way to go in most cases.Those with lower expectations face fewer disappointments
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Bribery usually yields more improvements left over. I've bought cities and on occasion gotten a temple or cathedral with them. I've never gotten one nor the other thru military assault.I'm consitently stupid- Japher
I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned
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Temples and Cathedrals always get wiped, except for the 'double bribe, does not cause incident' case.
This has all been tested, and IIRC, duke is on the right track (column A or column B). This is especially noticable in the end game where you are bribing large AI cities. In some cases, you will get factory and offshore platform and SDI (column B)and in others, with the same begining improvements, these get destroyed.
Someone (SlowThinker) will remember the link.
Monkso long and thanks for all the fish
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It's covered in Info: Diplomats and Info: Combat (not on the first page).Civ2 "Great Library Index": direct download, Apolyton attachment
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Thank you ST.
Here is a snip from his Post 62 of Info: Combat...
City improvements are divided into three groups:
Group A: Temple, Courthouse, Cathedral, Hydro Plant.
Group B: Barracks, Library, City Walls, Bank, University, Colosseum, Manufacturing Plant, Recycling Center, Stock Exchange, Supermarket, Research Lab, Coastal Fortress, Harbor, Airport, Port Facility.
Group C: Granary, MarketPlace, Aqueduct, Mass Transit, Factory, SDI Defense, Power Plant, Nuclear Plant, Sewer System, Superhighways, SAM Missile Battery, Solar Plant, Offshore Platform, Police Station.
(It looks that items in group A are choosed firmly and group B and C holds remaining improvement from even resp. odd lines of rules.txt)
Subverting a city preserves all improvements.
Inciting a revolt causes a disappearance of group A.
Capturing by force causes a disappearance of group A and just one of group B or C (there is a 50% chance for a group to be selected)
Hope this helps.
Sorry I do not know how to have the site quote from one thread to be posted in another, so I had to cut and paste. Maybe someone can fill me in on that procedure.
Thanks, guys; I think I understand, now
MonkLast edited by Bloody Monk; January 20, 2004, 11:13.so long and thanks for all the fish
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... and [ q ] & [ / q ] work as well
This allowsquotes within
... tis easy"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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