I don't know many scenarios so I have a question:
Did anybody ever made (or tried to make) a mod/scenario that was concentraced on improvement of Civ2 from strategic point of view instead of a good simulation?
I noticed some partial encroachment into style of the original rules.txt (for example very cheap Courthouse - that forestalls civs are centered around a capital - it is clear that fragmented empires are much more interesting), but mostly I see similar (IMO bad) things as in the original: ICS is very powerful, improvements are too expensive etc.
Did anybody ever made (or tried to make) a mod/scenario that was concentraced on improvement of Civ2 from strategic point of view instead of a good simulation?
I noticed some partial encroachment into style of the original rules.txt (for example very cheap Courthouse - that forestalls civs are centered around a capital - it is clear that fragmented empires are much more interesting), but mostly I see similar (IMO bad) things as in the original: ICS is very powerful, improvements are too expensive etc.
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