Originally posted by AGRICOLA
Here's another shot in the dark. Perhaps you could try to first create all the pirates and only then have the MOVEUNIT event.
This would also reduce the space needed for this in the events file.
Here's another shot in the dark. Perhaps you could try to first create all the pirates and only then have the MOVEUNIT event.
This would also reduce the space needed for this in the events file.
Anyway, 1 pirate will have to do (and it will reduce my event file too)
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