note: this was originally a PM to techumseh, but he asked me to post it here, so I did.
I know it has been awhile since techumseh released it, but it was only recently that I downloaded his Russian Civil War scenario for test of time. I've played at Proletariat level and managed to bring the revolution to germany, but the entente and the whites were still giving me problems in the east. It is much like his version of the scenario for regular civ2, you have to choose whether to devote resources to maintaining siberia, or to maintaining east europe and carrying the revolution to berlin.
The only problem I may fault it with is that the scenario is a bit too... linear. You start the first few turns conquering Russia, putting down revolts, and waiting for more to spring up. There's only one "infantry" at a time, so it's easy to simply have every city producing that unit and let the cities update their production once new techs are researched. Also, there seems to be a problem with updating railroad to "double track," one time I set a worker to this, and it took three or four turns. Then I did it again on the next one, and 20 turns went by without a change.
Also, petrograd starts the game starving... is this intentional? The workers disband after one turn unless you disband them or rehome them. And at harder difficulties, the city goes into disorder and won't let up until a few people starve.
Also, one problem that is typical in a game where you have to conquer lots of small cities, is that frequently objective cities get destroyed. And city walls are expensive enough that it doesn't seem practical to rebuild them. Destroying cities is a BIG problem when you have armored trains. Once the entente got ships in the black sea, they destroyed all the units in all my coastal cities (including two armored cars), and took odessa. When I sent armored trains to retake the city, I ended up destroying it because there were too many ships inside of it.
Also, I tried attacking leipzig with an armored train, but it wouldn't let me. Did he forget to make that city passable terrain?
Finally, I couldn't keep myself from looking through the events.txt file, and I couldn't help noticing there are a lot of "non-active" events. Event commands with semi-colons in front of them so the game won't recognize them as events language. Are those not supposed to be a part of the game? What's wrong with having stalin tell you when you successfully put down the ukrainian rebellion?
Also, does it make any difference whether you play as lenin, trotsky, stalin, or... I can't remember the last one off the top of my head. I'm guessing the leader doesn't matter.
Did anyone play Alex the Magnificents last scenario, which had you playing the Russian Civil War as the whites? It had several good ideas: killed deserters or conscripts joined your army, and so did your units when they were killed.
And as for one last minor detail, the sound effects when an infantry man attacks... it sounds like he's using a barrage of lasers. It's distracting.
It is a great scenario and techumseh obviously put a lot of care into it. Playing a ToT scenario can be strange when you're used to MGE or FW, but the Russian Civil War scenario is quite enjoyable.
As for general strategy:
basically, when you have tons of NONE support units, it can be bettwer to leave cities unguarded and work solely on conquering. If you don't conquer the two distant cities in siberia in the first turn, it's very likely you never will, and you'll never wipe the whites off the map.
Also, objective cities are everywhere. At least one chinese and one japanese city are objectives. (Taking the chinese one isn't too hard, but the japanese one...)
Building comintern and red terror early is recommended. Red Terror later becomes expired by another tech you get, so it's better to build it quickly. Essential if you're playing at a higher difficulty level.
The hardest rebellion, I've found, is when the french lead czech soldiers to take the siberian railway. They get several armored trains, and really cause a lot of damage. (Thankfully, they don't know how to really use armored trains that well)
Moscow is your best producer. It's a good idea to move the capital there, if for no reason other than a cooler graphic.
I haven't played a full game yet, but I will attempt one at "comrade" difficulty soon.
I know it has been awhile since techumseh released it, but it was only recently that I downloaded his Russian Civil War scenario for test of time. I've played at Proletariat level and managed to bring the revolution to germany, but the entente and the whites were still giving me problems in the east. It is much like his version of the scenario for regular civ2, you have to choose whether to devote resources to maintaining siberia, or to maintaining east europe and carrying the revolution to berlin.
The only problem I may fault it with is that the scenario is a bit too... linear. You start the first few turns conquering Russia, putting down revolts, and waiting for more to spring up. There's only one "infantry" at a time, so it's easy to simply have every city producing that unit and let the cities update their production once new techs are researched. Also, there seems to be a problem with updating railroad to "double track," one time I set a worker to this, and it took three or four turns. Then I did it again on the next one, and 20 turns went by without a change.
Also, petrograd starts the game starving... is this intentional? The workers disband after one turn unless you disband them or rehome them. And at harder difficulties, the city goes into disorder and won't let up until a few people starve.
Also, one problem that is typical in a game where you have to conquer lots of small cities, is that frequently objective cities get destroyed. And city walls are expensive enough that it doesn't seem practical to rebuild them. Destroying cities is a BIG problem when you have armored trains. Once the entente got ships in the black sea, they destroyed all the units in all my coastal cities (including two armored cars), and took odessa. When I sent armored trains to retake the city, I ended up destroying it because there were too many ships inside of it.
Also, I tried attacking leipzig with an armored train, but it wouldn't let me. Did he forget to make that city passable terrain?
Finally, I couldn't keep myself from looking through the events.txt file, and I couldn't help noticing there are a lot of "non-active" events. Event commands with semi-colons in front of them so the game won't recognize them as events language. Are those not supposed to be a part of the game? What's wrong with having stalin tell you when you successfully put down the ukrainian rebellion?
Also, does it make any difference whether you play as lenin, trotsky, stalin, or... I can't remember the last one off the top of my head. I'm guessing the leader doesn't matter.
Did anyone play Alex the Magnificents last scenario, which had you playing the Russian Civil War as the whites? It had several good ideas: killed deserters or conscripts joined your army, and so did your units when they were killed.
And as for one last minor detail, the sound effects when an infantry man attacks... it sounds like he's using a barrage of lasers. It's distracting.
It is a great scenario and techumseh obviously put a lot of care into it. Playing a ToT scenario can be strange when you're used to MGE or FW, but the Russian Civil War scenario is quite enjoyable.
As for general strategy:
basically, when you have tons of NONE support units, it can be bettwer to leave cities unguarded and work solely on conquering. If you don't conquer the two distant cities in siberia in the first turn, it's very likely you never will, and you'll never wipe the whites off the map.
Also, objective cities are everywhere. At least one chinese and one japanese city are objectives. (Taking the chinese one isn't too hard, but the japanese one...)
Building comintern and red terror early is recommended. Red Terror later becomes expired by another tech you get, so it's better to build it quickly. Essential if you're playing at a higher difficulty level.
The hardest rebellion, I've found, is when the french lead czech soldiers to take the siberian railway. They get several armored trains, and really cause a lot of damage. (Thankfully, they don't know how to really use armored trains that well)
Moscow is your best producer. It's a good idea to move the capital there, if for no reason other than a cooler graphic.
I haven't played a full game yet, but I will attempt one at "comrade" difficulty soon.
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