I'l be maintaining the first few posts here periodically. Please post if you have any information to add/correct...
Game Configuration
First off CIV PBEM isn't very playable out of the box. The first player's name is reset every time a save is loaded, and that player is unable to make trades in the game. Also, v100 games with passwords cannot be upgraded to newer versions- password encryption has changed. Please be sure you are patched to v109 before participating in a game.
CIV has a feature where the game will automatically mail the save to the next player for you. However, this is not fully functional as of v109. Most email services (e.g. yahoo, gmail) require SMTP authentication (called SSL) that won't work with CIV automail until support is added in a future patch. A privilaged few have it working correctly already, but it won't for most others. It's also easy to miss the message on screen telling you that the automailing failed, so this might bring some games to a brief halt if someone trying it isn't careful.
Also, if someone's email doesn't require SSL, but does use a port different than 25 to connect to SMTP, they can use the auto-mailer now, but need to add the appropriate port at the end of the server name with a colon in front- server.name:SMTPport#
Players should be careful to end their turn by clicking the flashing red circle near their civ's flag. If saved from the menu option, the save can cause problems. I'm not sure if this was fixed in v109, but I'd expect it will be eventually.
Game Configuration
First off CIV PBEM isn't very playable out of the box. The first player's name is reset every time a save is loaded, and that player is unable to make trades in the game. Also, v100 games with passwords cannot be upgraded to newer versions- password encryption has changed. Please be sure you are patched to v109 before participating in a game.
CIV has a feature where the game will automatically mail the save to the next player for you. However, this is not fully functional as of v109. Most email services (e.g. yahoo, gmail) require SMTP authentication (called SSL) that won't work with CIV automail until support is added in a future patch. A privilaged few have it working correctly already, but it won't for most others. It's also easy to miss the message on screen telling you that the automailing failed, so this might bring some games to a brief halt if someone trying it isn't careful.
Also, if someone's email doesn't require SSL, but does use a port different than 25 to connect to SMTP, they can use the auto-mailer now, but need to add the appropriate port at the end of the server name with a colon in front- server.name:SMTPport#
Players should be careful to end their turn by clicking the flashing red circle near their civ's flag. If saved from the menu option, the save can cause problems. I'm not sure if this was fixed in v109, but I'd expect it will be eventually.
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