This is a succession game. That means, that several players take turns to play as the same nation.
This game is also free for all. That means anyone can pick up the save any time and play their turns. (With reasonable restrictions, of course, as outlined below.)
That's the gist of it. More specifically, here's what you do:
Additional rules and suggestions:
I think this should provide a good learning experience for all.
The Game
Difficulty: Noble
Game Speed: Normal
Map: Continents
Size: Standard
Climate: Temperate
Sea Level: Medium
Era: Ancient
Civ: Random - Egyptians, Hatshepsut (Spiritual - No Anarchy, Creative - +2 culture per city)
This game is also free for all. That means anyone can pick up the save any time and play their turns. (With reasonable restrictions, of course, as outlined below.)
That's the gist of it. More specifically, here's what you do:
- You open this thread.
- You find the post with the latest save, and download it.
- You post a message here saying you are playing the turn (so that while you are doing so, somebody else doesn't get the same idea).
- You play 10 turns in the game.
- You post the turn log here (that is, what you did, and hopefully an explanation of why you did it). In addition to the post log, it would be great if you posted a screenshot with the globe view of the nation, and the contents of the F9 screen. This way, people can see what's going on without necessarily downloading the save.
Additional rules and suggestions:
- You cannot play two turns in a row.
- Please treat this as you would your own baby SG. So, don't get the save and do something stupid, like declare war on everybody in a clearly losing situation.
- Use common sense and follow the general style of play set by previous players. For example, if you get a turn with a war going on, and the previous player was about to capture four enemy cities, don't just sign peace. Finish what has been started. While change of policy can be good for a nation, we don't want to tear it apart with conflicting decisions every ten turns.
- Don't fall prey to the one-more-turn syndrome. 10 turns is all you get.
- Noobs and settlers welcome. Don't lurk. Play! This is why this is a free-for-all.
I think this should provide a good learning experience for all.
The Game
Difficulty: Noble
Game Speed: Normal
Map: Continents
Size: Standard
Climate: Temperate
Sea Level: Medium
Era: Ancient
Civ: Random - Egyptians, Hatshepsut (Spiritual - No Anarchy, Creative - +2 culture per city)
Comment