Hardcore: Four players, four slots, twice a day!
Game full
* Slot A: GMT 6-9 (EST 11-2) taken by Krill/Ramses
* Slot B: GMT 9-12 (EST 2-5) taken by Sabrewolf/Catherine
* Slot C: GMT 12-3 (EST 5-8) taken by Beta/Julius
* Slot D: GMT 3-6 (EST 8-11) taken by Alexman/Tokugawa
All you need to do is remember to play your turn in your 3-hour slot, both A.M. and P.M. Weekends are free (no structured slots)
This is not for everyone, but if we find four people, it will move FAST!
I'll take slot b (I can also do A, but it's not as convenient). Anyone else?
Tiny Inland Sea, pick civs (don't care about any duplicate leaders), whatever passes for standard Apolyton rules in PBEMs (I've been away for a while...) Ancient era.
In fitting with this being a fast moving PBEM, I would prefer it to be played with the quick speed setting (I'm sure you guys know how long these things take...) though if everyone else wants standard I can live with that.
To Sabre...
Game full
* Slot A: GMT 6-9 (EST 11-2) taken by Krill/Ramses
* Slot B: GMT 9-12 (EST 2-5) taken by Sabrewolf/Catherine
* Slot C: GMT 12-3 (EST 5-8) taken by Beta/Julius
* Slot D: GMT 3-6 (EST 8-11) taken by Alexman/Tokugawa
All you need to do is remember to play your turn in your 3-hour slot, both A.M. and P.M. Weekends are free (no structured slots)
This is not for everyone, but if we find four people, it will move FAST!
I'll take slot b (I can also do A, but it's not as convenient). Anyone else?
Tiny Inland Sea, pick civs (don't care about any duplicate leaders), whatever passes for standard Apolyton rules in PBEMs (I've been away for a while...) Ancient era.
In fitting with this being a fast moving PBEM, I would prefer it to be played with the quick speed setting (I'm sure you guys know how long these things take...) though if everyone else wants standard I can live with that.
To Sabre...
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