and another one. there's a problem. it seems my solution requires the "mod" to be loaded whenever a game is loaded. this seems stupid, since after turn 1 its really all in the savegames anyways in this case. but civ4 works this way.
so, i say on the first turn everyone should send the modded file + instructions to the next player along with the saves.
also, if too many people think it's too much of a hassle to have the game (automatically) restart on loading the save, we could drop the settler thing... but i don't think that will be necessary
so, i say on the first turn everyone should send the modded file + instructions to the next player along with the saves.
also, if too many people think it's too much of a hassle to have the game (automatically) restart on loading the save, we could drop the settler thing... but i don't think that will be necessary
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