Announcement

Collapse
No announcement yet.

Flamefest III - The Final Insult

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Grandpa Troll
    replied
    Originally posted by Pinchak View Post
    You may want to convert it back to human control. The AI might just take its turn, which would defeat the purpose of us rolling the turn back.
    Good advice, was thinking the same thing.

    Just curious, I have not seen or heard from Snoopy369 in months, did anyone hear back if he would/could reload?

    Thanks

    Gramps

    Leave a comment:


  • Pinchak
    replied
    You may want to convert it back to human control. The AI might just take its turn, which would defeat the purpose of us rolling the turn back.

    Leave a comment:


  • Grandpa Troll
    replied
    Originally posted by GeoModder View Post
    What's the point in staying as a player at this stage?

    To play turns?

    Have fun?

    Leave a comment:


  • GeoModder
    replied
    Originally posted by Giger View Post
    What happened to Kyudo Sensei ? He was converted to AI ?
    What's the point in staying as a player at this stage? We're waiting on Snoopy to roll the turn back.

    Leave a comment:


  • Giger
    replied
    What happened to Kyudo Sensei ? He was converted to AI ?

    Leave a comment:


  • Grandpa Troll
    replied
    Originally posted by Zoid View Post
    It's the thought that counts Gramps

    That was my whole intent, not to be a jacks azz, but more here take this and no more allowed of what happened, but you know what, its all good, Im excited to see what is next!

    Leave a comment:


  • Zoid
    replied
    It's the thought that counts Gramps

    Leave a comment:


  • Grandpa Troll
    replied
    Im ok too, I was just merely offering a resolution to help a poor soul replace his forces so as we could move forward.

    Muh baaad

    Im a team player, whatever the masses call for, Im down with that

    Gramps

    Leave a comment:


  • GeoModder
    replied
    No problem... I think.

    Leave a comment:


  • Zoid
    replied
    Originally posted by Dreylin View Post
    OK, if we're going to try to maintain a turn order during wars then we do need to sort this out. As far as I can see, the best solution to this is what Pinchak is suggesting that turn-switching is a possibility after the first half of the turn is over.

    If we do not enforce turn-switching, the following (bad) options are available:

    1) Player A can guarantee a double-move: all they have to do is not play their turn within the first half, wait for Player B to play theirs, then play their turn. Next turn it reverts to Player A first, thus a double-move.

    2) Goto orders. If Player A does not play their turn at all, goto order will allow them to gain an effective double-move without having to log in. (I concede this would be a risky move)

    I have to support Pinchak's request for a re-load.
    Seconded. Sorry Geo...

    Leave a comment:


  • Pinchak
    replied
    You lost just one unit?
    In a campaign that only has two units, this equals half my invasion force. Even if I had not lost a unit, strategic positioning would have been compromised due to the situation. The only time I feel it is ok to ignore the turn order is during a "cold war" (ie. both sides have no units outside the fog of war). Even this gets questionable at times, especially after railroads, and both parties should agree to ignore turn order until units once again become "engaged". At that point the turn order should pick up where it left off.

    This way we can move forward and keep this game moving
    I discovered this when it was only 3 hours into the 1000 BC turn. Snoopy (game host) has been PMed and hopefully this is resolved quickly, in which case hardly no time will be lost. As a side note, be advised that ignoring the rules for the sake of keeping the game moving can have a VERY bad effect on the game integrity.

    As far as I can see, the best solution to this is what Pinchak is suggesting that turn-switching is a possibility after the first half of the turn is over.
    It is the only logical course of action. Every pitboss game I have been in understands this to be the case.

    The last thing I want however is a lengthy debate about something that has been discussed hundreds of times before since the advent of pitboss. Snoopy has been PMed, and I trust he will take the correct action.

    Leave a comment:


  • Dreylin
    replied
    OK, if we're going to try to maintain a turn order during wars then we do need to sort this out. As far as I can see, the best solution to this is what Pinchak is suggesting that turn-switching is a possibility after the first half of the turn is over.

    If we do not enforce turn-switching, the following (bad) options are available:

    1) Player A can guarantee a double-move: all they have to do is not play their turn within the first half, wait for Player B to play theirs, then play their turn. Next turn it reverts to Player A first, thus a double-move.

    2) Goto orders. If Player A does not play their turn at all, goto order will allow them to gain an effective double-move without having to log in. (I concede this would be a risky move)

    I have to support Pinchak's request for a re-load.

    Leave a comment:


  • Grandpa Troll
    replied
    Pinchak

    I am against reloading

    You lost just one unit?

    Can I gify you a unit to replace the one you lost?

    I have archers PLENTY


    Maybe 2 Archers?

    Maybe Three Archers?

    This way we can move forward and keep this game moving

    I know,Iknow, I promised to not have a problem with slow turn rates and Roberts Rules of Order

    But, just offerring an alternative?

    Heck you can have all my money in my coffer if it will make you happy and allow the game to move forward

    just let me know, its a game and someone gotta win and someone gotta lose....................

    Leave a comment:


  • Pinchak
    replied
    I would like to make a formal request that this turn (1000 BC) be reloaded to the start of the turn, and that Japan waits until I finish my turn or the timer reaches 18 hours remaining (whichever occurs first).

    I played last turn with 14 hours remaining. Japan had not finished his turn.

    Japan (GeoModder) logged in after me, finished his turn (which caused the turn to flip), then he immediately played another turn. I lost a unit due to that double move turn.


    Due to a RL issue (overtime at work) and gitbliss finishing the turn just after I last checked the status of the game yesterday I couldn't play within 18 hours. So couldn't warn Pinchak that this would happen.
    Real life issues, although unfortunate, have no barring on the turn order. Giving a "warning" that you will not be able to play in the first 18 hours also has no barring.

    Also since I'm not of the opinion that whom plays the turn first during war can switch just like that (something Pinchak seems to be in favour of) I took my "first play" back.
    When the timer exceeds half (in this game that is 18 hours), the "second" player is entitled to play regardless of if the "first" player in the turn order has played. This concept gives the "second" player a decent time window in which to play their turn, regardless of the "first" players ability to play within their 18 hour window.

    If however, the "second" player plays before the "first" player due to half the timer running out without a "first" player turn being made, this in effect causes the former "second" player to now be the "first" player. The turn order and rules pick up from there.

    It has to be this way, otherwise every time a "second" player moves first (due to half the timer running out without a "first" player turn being made), the former "first" player will get a double move (unless they once again miss their 18 hour window, which isn't likely).

    A complex (but detailed) explanation for a simple concept.

    Leave a comment:


  • Grandpa Troll
    replied
    Its ok, take all the time we need, Im just spoiled all the other games we played with fewer players and quicker turns

    I wont say anything else about turn times, for real, its ok by me, play any order anyone needs to

    Gramps

    Leave a comment:

Working...
X