Originally posted by alexman
The lag is a combination of factors. Radek's slow machine, his slow connection, as well as the server being on a slow machine.
Only actions that need to be communicated to all other computers so that things remain in sync cause "lag". Reassigning citizens is one of them.
The lag is a combination of factors. Radek's slow machine, his slow connection, as well as the server being on a slow machine.
Only actions that need to be communicated to all other computers so that things remain in sync cause "lag". Reassigning citizens is one of them.
BTW... what is the principal reason for syncing city tile assignments all the time? I'd think it would be enough to do that just when the turn rolls over (or, for Pitboss, when people log in/out or something)... because the actual tile assignment does not affect anything (or, does not have any tangible result) instantly - certainly not "within" one turn.
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