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Lizzy's rise to greatness

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  • Isn't WPC rather far away from us?
    Try http://wordforge.net/index.php for discussion and debate.

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    • OK, I checked, WPC is on the east side of the Incas so they're close-ish but not a direct neighbor so I'd just sign the NAP especially since they're second to last in the ranks but maybe they'll make useful cannonfodder when the final alliance war happens. You never know. On another note we're making excellent progress on spreading our religion with only two more existing cities to go plus we currently have one missionary being constructed. A few observations in no particular order:

      -On the courthouse front it looks like 7 cities still need courthouses with two currently under construction plus only a few cities currently have markets so long term building those would help keep costs under control and raise revenues.
      -Science wise we are still missing horseback riding, iron working, and calendar the first two are cheap techs and if we decide to go to war I suppose they could be picked up quickly but we already have at least one luxury resource we can develop with Calendar so we should consider fitting that in some how.
      -WRT Civics if we ever revolt to serfdom we should consider also revolting to pacifism as that would get our population growing which is one of our stated goals; it just depends on if we think slavery is worth losing those extra tile improvements for.
      -Our manufactured goods are almost in last place, I know this is tied to population which should go up now, but Civfr is really surging ahead on that front even out pacing RB.
      -Power wise we're dead last and falling behind rapidly. I honestly expect everyone to see us as their preferred target because we're just that weak. RB's army has grown massive and they're power graph is still growing so fast they're practically going vertical on the power graph. It seems clear we are going to have to slave military units pretty heavily.
      Try http://wordforge.net/index.php for discussion and debate.

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      • The main goal is to get the necessary technologies for drafting janissaries while we get the free merchant from economics because we will need a golden age to not lose turns from anarchy. At this moment i don't think anyone else could take economics first, so thats good, however he maintenance cost of our civ rises rapidly and that delays our schedule. And I'm planning to build 3-4 new cities quite soon, so that will increase maintenance even more. Courthouses are very expensive buildings, if we don't count those civs who are organized we have the most of them and will keep building them.

        I originally wanted to go for pacifism for the duration of the golden age only, but maybe we should consider staying there. Pacifism could get quite expensive when we have a big army, but it has no upkeep, org religion costs 20+ gold already. and more great person point is nice. would be even better if we could get into representation art the end of the first golden age, but that would make further delay so it should be decided later.
        For the next 5-6 turns we are on the way for economics.

        and sure we can accept Nap with WPC

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        • We may want to go to serfdom too for the duration of the golden age but make sure to switch back to slavery before the golden age is done. Even for only a few turns it would be nice to improve tiles at +50% speed and we really do need the tile improvements.
          Try http://wordforge.net/index.php for discussion and debate.

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          • Serfdom is not bad, but there is an even better thing to do while we are in golden age: we switch to caste system and get use the +100% great person point generation during golden age. With pacifism ( an other +100%) and with our philo trait a single specialist will generate 12 gpp (normal is 3). We will have 2-3 cities (Edrine, Apolyton, ?) which will become a great person factory for this time (up to 6 specialists will generate up to 72 gpp).
            These specialists will be merchants (and one spy). One great merchant could give us 1500+ gold which can support our research at 100% for about 8 turns. A Gmerchant worth is about the same as two great scientist's (thx to the Oxford). If we get lucky we get an other gspy which is even better. If we are unlucky we will get gscientist, that will be saved for the next golden age.

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            • Why are we building a Buddhist missionary in our capital? I assume that won't be the final thing we build because if we have time we could be building a maceman there in 4 turns or a long bowman in 3 turns which is how long it would take to build the Buddhist missionary. Oh, well, at least the capital grows next turn.

              If we're going to build a missionary (I assume it is for the espionage thing you were talking about) why not spread our religion instead of buddhism? Wouldn't that work just as well?
              Last edited by Dinner; May 23, 2013, 21:30.
              Try http://wordforge.net/index.php for discussion and debate.

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              • I'd like to spread buddhism in our major cities so they can build buddhist monastery (+10% science, +2 hammer) and later a buddhist temple (+1 happy, +2 hammer).
                but that missionary probably won't be finished for a while anyway as the Capital will build a grocery and bank as soon as they are available.

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                • Wouldn't it be better to finish spreading our own religion first?
                  Try http://wordforge.net/index.php for discussion and debate.

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                  • I thought we were going to build workers...

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                    • By capital I mean Aurora, it must grow, but having a bank asap is even more important. So no worker there. Aurora has 100+ commerce. at 50% sci/gold slider a bank gives 25 gold/turn. The former capital will finish a settler soon, and later it will produce workers.

                      Comment


                      • Originally posted by mzprox View Post
                        Serfdom is not bad, but there is an even better thing to do while we are in golden age: we switch to caste system and get use the +100% great person point generation during golden age. With pacifism ( an other +100%) and with our philo trait a single specialist will generate 12 gpp (normal is 3). We will have 2-3 cities (Edrine, Apolyton, ?) which will become a great person factory for this time (up to 6 specialists will generate up to 72 gpp).
                        These specialists will be merchants (and one spy). One great merchant could give us 1500+ gold which can support our research at 100% for about 8 turns. A Gmerchant worth is about the same as two great scientist's (thx to the Oxford). If we get lucky we get an other gspy which is even better. If we are unlucky we will get gscientist, that will be saved for the next golden age.
                        That sounds good to me.
                        Captain of Team Apolyton - ISDG 2012

                        When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

                        Comment


                        • Sorry I have been so absent lately, lots and lots of stuff happening in my life in recent months. I just read through the last 3-4 pages of this thread and I'm in agreement with the decisions mz has been making. I agree however that more population and city development is important, but it looks like with the universities & oxford built there is no pressing building need that needs slavery right now, so everyone seems to be in agreement (mz included) that we can let the cities grow more right now.

                          Mz, you are still confident that we'll get the great merchant from economics? If we have a very good shot at getting it, then absolutely we need to pursue it. If it is a long shot, then maybe not. Can you show your data on why you reckon we are first in line for it?

                          Also, something needs to be said about building those 8 universities and oxford. Holy crap, what a great achievement to get all that done in such a short amount of time! Definite congratulations are in order for that maneuver! Our research is fantastic! Am I right, from a previous demographics screen, that we now have the top GNP in the game even at a time when others are in a golden age? Great work.

                          Can I get a better picture of the diplomatic situation? From looking over the last few pages this is what I gather:

                          - RB/Egypt is the big bad in the game and in danger of running away with it. They are working with the Inca (is that Spanish Apolyton?)
                          - Our neighbors are Maya (which site is Maya?) & Inca.
                          - Our best friends in the game are the Aztecs (which site?) and CFC/India. We seem to be neutral at worst with WPC.
                          - RB/Egypt is building up an army, but we are unsure of the target. I saw some suggest the Aztecs and other suggest Inca. But isn't Inca their partner?

                          Questions:

                          - Who borders RB/Egypt? Who could we get into an anti-RB alliance?
                          - Has any direct or indirect talk been had about thwarting RB?
                          - Aztec are one of our friends, right? If RB attacks them, is there anything we or anyone else can do? Are they on their own? Do they have other allies?
                          - Can someone produce a full list of all our treaty obligations and non-aggression pacts? I saw a few lists here or there about pacts to various turns, but what turn is it now?
                          Captain of Team Apolyton - ISDG 2012

                          When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

                          Comment


                          • Originally posted by Calanthian View Post
                            I thought we were going to build workers...
                            I thought this was agreed upon as well.

                            BTW our capital could easily build a new worker in just two turns if we delay the buddhist temple. I really think workers should be the priority there as we have previously agreed on that point.
                            Last edited by Dinner; May 24, 2013, 20:59.
                            Try http://wordforge.net/index.php for discussion and debate.

                            Comment


                            • ok, to answer a few questions:

                              At this point the chance for getting economics looks to be 100%. we could had only lose it if someone goes into heavy bulbing, (like we lost liberalism because RB burned 3 great persons in the process), but at this point we are 4 turns from getting it, there is no other civ which could get it faster.

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                              Yes we are number one in research, and probably it stays that way for long . No other civ has a single university, not to speak about the Oxford, our capital turned into a very nice city.

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                              Next turn we will be the first civ getting banking and banks are very powerfull buildings.. especially in this game where i found maintenance costs being higher than usual. I have a plan building a bank or two in our key cities, but it would require sacrifices (sacrifices which totally worth it, but i will talk about this in a future post).

                              We also have a great spy, we should decide whether we useit against the Maya (easier/cheaper to steal techs and they really have some nice techs but we might not want to annoy them) or RB/egypt (they are the bi bad guys right now, but not as a lucritive target as maya)


                              Diplomatic situation:

                              we have secured nap with everyone except HRE (u-civ, west neighbour) who just doesn't respond, but very unlikely they would plan anything against us.

                              Our NAP with RB last till t170, this is the timeframe we need our army ready. The good thing is that the free great merchant will help us greatly. Nationalism/drafting should be viewed as a great boost to our economy. Yes we will lose some population, but it will be optimized and we will grow back fast. look at it his way: we don't work on mines, but on cottages/coasts instead: it gives us more commerce and allows our cities to grow faster and then we turn some of the food to production. In case of drafting the rate is about 5 production for 1 food. (so working on a 4 prod plains hill mine to build a soldier is much worse than working on a 2F 4 commerce coastal tile and then draft..) this is a simplification of course and happyness could be a problem, but I'm preparing for it as much as i can. i hope that the final number of janssaries will be between 15-20. Then the cities will build as many catapults as we can.

                              I can't say yet what we will use this army for.. mostly as a deterrent. We don't want to be look like an easy target after that point. At the present we are gambling a bit by not having big army, if someone would break the nap and launch a surprise attack it would hurt us badly. Hopefully though no one would dare to do such a thing as this war would cost them a lot too. We can get gunpowder in 2 turns at any time and slave the most powerfull unit in the era. so any attack against us would be halted fast.

                              Rb has a big army right now. We (us, india and aztecs) try to figure out what their plan could be. all 3 of us has nap with rb till about t170.

                              India thinks Rb will attack inca, if that happens then it is possible that Rb will conquer whole inca land before t170. In that case we most likely need to attack RB along with our friends. we can't allow them to grow almost double in size.

                              with inca (german site, east neighbour) we have nap till t150. I wanted to extend it, but we had no answer for long time. now it seems we coul make a 3 side NAP (us, aztec and inca). But to decide what to do would be nice to know what are RB's plan.. if they will kill inca then we should consider taking their border city south of us for ourselves. We can't help them against RB because of our NAP (and because we have no army anyway..), but that city would be a much better border city s it's in a more defensable position.

                              The Maya (civfr, SW neighbour). We have nap till t180, we don't like each other too much, right now our cities are in cultural war. A big war between us in the future is likely.. They are too far to participate any war against RB... so if they want some action then we or aztec could be their prime target.


                              ---

                              About workers: I said we will build more, but we also agreed to let our cites grow first an that we build settlers to fill the missing spots.. all these can not be done at the same time, so please be patient.. turns are not going very fast (one in every two days if there is no delay/reload etc).
                              Attached Files

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                              • If RB attacks the Inca then we should try to grab as much of the Inca lands as possible. That seems a given.
                                Try http://wordforge.net/index.php for discussion and debate.

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