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Lizzy's rise to greatness

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  • Dinner
    replied
    Hammam is pretty useless (only a +2 health/+2 happiness) so I vote we go directly to Code Of Laws. In my opinion it would be silly to do anything else. It's so obviously superior to all of the options listed it is a no brainer in my book. Get that religion and build courthouses.
    Last edited by Dinner; November 16, 2012, 14:12.

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  • mzprox
    replied
    The aztec is fortified there, probably fog busting, so their land surely in the south, probably SE

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  • Hercules
    replied
    Yes agree with Route B mysticism masonry

    Re Belle, SE as long as the Aztec has moved, other SW.

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  • Calanthian
    replied
    * I vote path B.
    * Bellerophon to SE to the hill.

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  • mzprox
    replied
    Click image for larger version

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    I seriously worried about the barbarian attack near the western city.. the barb warrio had less than 1% chance to win, but I wouldn't had been soo surprised.. anyway, we won.
    Workers are chopping/building mines. We have the workboat ready, I sent it NE as was suggested.

    2 things need to be decided:
    the most important is the research path:

    A-ironworking-we might be lucky and found iron inside our borders. Otherwise not too useful

    B-mysticism-masonry- allows us to build hammam (mysticism makes masonry cheaper, so direkly going for masonry is not recommended) We would still have a shot on monotheism/judaism. This path leads us to moarchy and code of laws as well

    C-currency +1 commerce/city, but quite expensive tech

    D-archery(and then something from above)-relatively cheap tech. would allow us to build a few archers which are good against eerythin, especially against spearmen (where our chariots are useless)


    The other thing is what to do with bellerophon (check picture from last turn)
    options are: NW, SW, SE
    Attached Files

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  • Dinner
    replied
    Originally posted by DNK View Post
    Skeleton crew isn't going to cut it anymore. Get a real army already. The RNG can suck a lot. Hope it doesn't suck so much as to spawn 4 spearmen and 2 axes in a few turns. Do we have copper hooked up yet? We will need those axes soon enough unless you plan on having kamikaze archers taking out the spears.
    We need to build a new city to get copper, luckily, it is close to our capital. Right now our only military units are chariots and warriors at least until we get the copper hooked up.

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  • mzprox
    replied
    We killed the barbarian invaders, but there are more coming.
    Since Belle has healed up he continued his journey sw and met an aztec warrior!

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    Attached Files

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  • Robert
    replied
    Soon we'll faces axe barbs instead of warriors/archers.
    So we need chariots anyway.

    I think that we should either hook up the bronze really soon, or go for iron working.
    Defense is imho most important priority right now.

    I'll go into the diplo thread and start working on a letter to the Zulu.

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  • DNK
    replied
    Skeleton crew isn't going to cut it anymore. Get a real army already. The RNG can suck a lot. Hope it doesn't suck so much as to spawn 4 spearmen and 2 axes in a few turns. Do we have copper hooked up yet? We will need those axes soon enough unless you plan on having kamikaze archers taking out the spears.
    Last edited by DNK; November 12, 2012, 00:33.

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  • Dinner
    replied
    We're going to need more units and much better units.

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  • mzprox
    replied
    This is a #&@#&%@# joke..!

    we lost again.. third warrior we lost at 85-79-79% winning odds.. that's why I hate playing with barbs..

    Near the cap the barb did not attack our warrior, but joined the other. There is also a third warrior coming from that direction. Our cities are not in danger, two chariots will be finished next turn, unfortunately we need to finish chopping now for 20 production..
    you can see the zulu scout in the south (espionage points suggests that we are the zulu's second contact)


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    Grrrrrrrrrrrrr
    Attached Files
    Last edited by mzprox; November 11, 2012, 04:26.

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  • Hercules
    replied
    Btw the Spanish Apolyton Civ are the Zula. Because they are low down on score maybe we can reach a deal.

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  • Dinner
    replied
    Map please just so I can see the where and whens.

    BTW the best way to show we have metal connected is to actually connect metal and show them a metal unit. Honestly, I've been afraid of this happening because right now an Impi rush would easily do us in.

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  • mzprox
    replied
    Few more things about the Zulu: if you remmber in early game we wondered who has such a low population and since then from civstats we know it was the Zulu. i'm quite sure they are the one with 18 gnp (ours is 80+ for comparsion).

    On the other hand they have cheap barracks and impi (2 moving spearman). Very dangerious in early game. We somehow have to hint to them that we have metal connected without making it to suspicious so they wouldn't risk an impi rush.

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  • mzprox
    replied
    we have made contact with the Zulu!

    They have a woodsmanII (ultrafast) scout below Aurora. I allocated our espionage points to them.
    From all the civs they are the worst possible neighbours. They are military oriented (civ and leader) and (imo) hopelessly backwards so they have little to lose if they attack us.
    good diplomatic effort is required. They should go after someone else

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