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Originally posted by Dinner View PostThe mod is fine.
BTW is there an option to allow tech trading but no tech brokering? That way if one war monger gets to far ahead the world can fight back. Since we're likely to have a peaceful build strategy (Phil, specialist strategy) it might be key for us to toss a few techs to the other guys to frustrate the war mongers.
Originally posted by Guynemer View PostI agree with all of Oerdin's votes.Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
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Ok, I posted the results as they stand now. Just waiting on LzPrst & Toni. I haven't heard from Toni since he agreed to join the team and he hasn't requested for access to the team forum yet. Not sure what is up with Lz, but they both got the PM the rest of you did. If anyone wants to argue about any setting or try to get folks to change their votes now your last chance.Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
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also on raging barbs: the one who builds the GW will have HUGE advantage. And how would raging barb would help to our playstyle anyway? I for one tend to neglect military in favor of early libraries.
GW actually so broken under raging barb settings that we should choose the Inca leader and shoot for it.Last edited by mzprox; June 10, 2012, 03:55.
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Originally posted by mzprox View PostIf we don't ban nukes we risk to ruin the game after about a year invested in it..
Originally posted by mzprox View Postalso on raging barbs: the one who builds the GW will have HUGE advantage. And how would raging barb would help to our playstyle anyway? I for one tend to neglect military in favor of early libraries.
GW actually so broken under raging barb settings that we should choose the Inca leader and shoot for it.Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
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Originally posted by OzzyKP View PostWould it ruin the game? Or would it just provide a different path to victory that we could take advantage of, or prepare for? And would it do more harm to us or to others?
I think the hope was that the raging barbs would prevent the others from expanding too quickly. Since we were planning more on building up then out we'd have a smaller perimeter to defend. It would also help stymie an early rush by any of our neighbors.
Have you seen any normal multiplayer game which lasted long after nuclear strikes? It's a very cheap way to take revenge, nothing more.
I don1t actually mind raging barbs, but with that we positively 100% must BAN the great wall or we just allow one civ to grow much bigger than the others.
i
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Since there seems to be no one collecting the votes up, I did it and come up with the following consensus:
Nukes - OFF
Corps - ON
Spies - ON, however civic/religion switchs are banned
City gifting - Banned
Difficulty - Emperor
Barbs - ON
Huts - OFF
Events - OFF
AW - OFF
Tech trading - OFF
Vassal states - OFF
Unrestricted leaders - ON
Mod - Only Double move (No BUG mod included)
I didn't repeat map options, because I've long time ago nailed them and they aren't anymore up for discussion.
In my opinion it would be best now to declare these final and move on, but it is up to you to make the final desicion.
In the end I will yet again express my concern concerning the mod and its maturity, but if you want it then by all means use it.On the ISDG 2012 team at the heart of CiviLIZation
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Also just noticed this re the Barb vote in post 62 above.
7. Barbarians?
Off - 5
mzprox
Hercules
DNK
jobe
Felch
Normal -
Raging Hordes - 6
Calanthian
Dinner
OzzyKP
Ben Kenobi
Dinner
Guynemer
Dinner was counted twice.On the ISDG 2012 team at the heart of CiviLIZation
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