I kind of agree with Mz, build the second city and then do the scouting. The sooner we get that second city planted the better off we'll be.
Announcement
Collapse
No announcement yet.
Lizzy's rise to greatness
Collapse
X
-
-
Originally posted by DNK View PostNo scouting now? I dislike that greatly. Waiting for others to come to us ensure that we are late to the real game, that of diplomacy.Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
Comment
-
Mz, I'm back from holiday, and ready to take over if you are willing..
Could you please post your planning, and latest test game save, so I can get familiarize myself with the finer details, and do some further play tests, based on our latest scout results..
But it seems we will even be able to beat your initial play tests, based on these excellent resources
Comment
-
I'm back from my holiday!
Great city spot indeed 1N of the gold!
lack of happiness is indeed cruelsome.
3rd city should be 4n1w of the gold indeed.
I assume that NW of our cap there will be fur
South of our cap can very well be some happiness as well. I'd like it to scout there with a warrior somewhere before we can create our 4th city.
we didn't met any other civ yet? Your foreign minister is bored.Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
Comment
-
No contact, and thank god for that because if they stumble onto our capital they could just walk in and take the place. Right now it is turn 9 and I think we can expect people to show up at the earliest turn 12 but more likely 15. We have 2 turns until the worker is finished so I believe the build order we discussed was 2 additional warriors back to back followed by a settler.Try http://wordforge.net/index.php for discussion and debate.
Comment
-
Originally posted by Calanthian View PostCould you please post your planning, and latest test game save, so I can get familiarize myself with the finer details, and do some further play tests, based on our latest scout results..
But it seems we will even be able to beat your initial play tests, based on these excellent resources
Where it goes differently is that worker only finishes the road on corn (and puts one turn work building road 1sW of cow.) then it goes directly farming the wheat. if you test it it should be there exactly when the second city is founded so it can start working in the same turn).
Settlers move ofc 1N gold.
techpath Fishing after AH. I found that finishing the settlers should go with mximum production, but after that the +4 prod tile can be switched to the lake and the second worker will still be finished in 3 turns. This worker then travels directly to wheat and helps finishing the farm.
This provides the best resul for me so far. I continue with building a 3rd worker and the first 2 works the second cow, then the gold, then they start cottaging.
Comment
-
Results of further play testing:
techs: Hunting-AH-fishing - pottery-mining-BW-writing
build order:
first city: worker-war-war-settler -worker- settler-worker- settler
worker turns: farm corn
1 turn spent farming banana (cancel)
move to deer and build camp
move to forest 1 SE cow
pasture cow
build road 1 sw cow
build road on corn (finish it before moving settler to 2nd city site)
send 3rd warrior to site second city
first worker: towards wheat, build road for one turn 1N of second city
first worker: finish wheat, then road 1N of second city
T31: switch to lake tile in Capital
second worker: build farm on banana, when finished switch lake tile to banana
second worker: build cottage 1 NW of corn
first worker: build cow SW of second city
build third city (2 NW, 1W of capital)
second worker: build road SW of third city, to hook up trade route to second city
important notes: just before the camp gets ready on deer the city works the +3 food tile instead of deer for exactly two turns. at pop 3 the city
must work on the +3 food tile and not on the cow. Benchmark: city grows to pop4 with no food overflow, warrior gets ready in the same turn with 2 hammers overflow. start building settlers. building settler at pop3 is a bit better in science, but behind in producion, so i prefer the pop4 settler.
Comment
-
Why is the 3rd city where it is instead of in a position to use the fish resource?
Edit: Ah, because the fish will be picked up by city 4.Try http://wordforge.net/index.php for discussion and debate.
Comment
-
On the third city we still need to decide (> as we might still find other sites). Turn 30 or so is early enough to decide.
At my proposed position it is built and hooked up very fast, this city can work tiles from both other cities (river tiles).
The fish will be hooked up later by city 4 (and before that can happen we need culture buildings).
But you really need to check the finer mechanics in the test game, to get a real feel for the location.
Comment
Comment