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Destiny of Empires [Diplo Game] [Organization Thread]
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So the game is up and ok, it is just the PYT uploader who is not working properly?
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Play your turn says:Haven't tried to login yet, will do so in about an hour...The uploader has not connected in over 30 minutes!
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I have reloaded last turn, after Japan played to preserve the turn order.Originally posted by India (DoE) View Postaa reload woulld work fine. I am going to bed now, but can play in 8-10 hours.
This means that Inca has to repay last turn.
Since India said he could play about 3 hours from now, the 10 hours that are on the clock should be enough.
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I'm not on vacation, my laptop is just busted and I currently can't play. Also I wasn't purposely ignoring you India it is just really hard to get on since my time on my wife's computer is limited so unless I have a PM I don't even look at any of the threads anymore.Originally posted by Robert Plomp View Post
Japan being on vacation.
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aa reload woulld work fine. I am going to bed now, but can play in 8-10 hours.
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@Inca: no
@India: what do you suggest? Can I reload last turn just after Japan played?
I understand that it sucks being ignored. There are reasons for that (me getting a baby, Japan being on vacation, being summer vacation for many of us in general), I'd say: don't take it personal.
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Hey, I'm going on vacation for a few days. So, uh, can you guys just keep the game paused until Saturday? Thanks!
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Just reload somewhere and get on with it. My interest in this game has been waning considerably with all the reloads, pauses, and missed time.
And I agree with the Ottomans rule change idea.
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I would agree to that. We have a ridiculously long timer. If people still miss turns with such a long timer then I don't have much sympathy for them. Especially when they hold up the other 16-17 players in the game.Originally posted by Ottoman Empire (DoE) View PostAlso, I would like to start talking about a rule change that will elimminate the need for pauses. Like maybe strict turn order that divide the turn in half and puts warring factions into blocs automatically depending on who the warring parties are. Maybe make the rule that if the 1st postition fails to move in the first half of the turn, then they just miss their turn and vice versa. I dont mind the pauses so much, or the reloads, but its clear that many of us are annoyed with them.
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I think Japan has responded that they dont want to swap. If Japan doesnt want to swap then I dont see what other solution there is besides reloading the game for India. I dont think reloading for India is such a big deal, and I am certainly supportive of it. If I missed a turn at war, I would want a reload.
Plus anything is better than this endless pause
. Cant we just reload and continue the game?
Also, I would like to start talking about a rule change that will elimminate the need for pauses. Like maybe strict turn order that divide the turn in half and puts warring factions into blocs automatically depending on who the warring parties are. Maybe make the rule that if the 1st postition fails to move in the first half of the turn, then they just miss their turn and vice versa. I dont mind the pauses so much, or the reloads, but its clear that many of us are annoyed with them.Last edited by Ottoman Empire (DoE); August 7, 2011, 20:13.
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If the host reloads to the last turn when you are ready to play, will this solve at least the technical aspect of you missing 2 turns or you need a turn swap?
As soon as you guys manage this, the game can continue normally - we want to play too.
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Theoretically you are right RP, but there is another issue that is not related to Double Move that is important for me. An agreement was made that the war should end after a fixed amount of turns. Because of people ignoring me I have now lost a considerable amount of those turns (2, but that is actually a lot given the total). There are also tactical moves that are of importance. Losing 1 turn was my own fault, but I asked for a turn swap that I granted Japan when he lost a turn. I couldn't do this without approval so I waited for a response. It was the right thing to do I thought.
I tried to make it clear in my previous post that losing a turn was a big deal, but I could live with a turn swap. Now I considered that to be an important thing worth settling before advancing the turn and I tried to say that I did not want to ignored regarding this.
I was slightly annoyed that no one had paused the turn for me as is usually done when a civ at war has not played their turn towards the end of the timer, but when I asked for a resolution to that problem I expected at least then that the next turn would not be advanced until my request had been answered. Then no one answered me and I lost another turn. I foolishly expected someone to step up to the plate and either pause the game or answer me.
You could say that is my own fault, but I wanted my request answered which I made abundantly clear. When then no one answers or considers to pause until I get an answer, what should I do? Pause it myself? Which would have required a login which would then have messed with the turn order swapping.
The main issue now is that I specifically asked not to be ignored and that is exactly what happened. I needed to be answered and considered that people adhered to the gentleman's conduct and would allow for the time for this to be sorted out. I was not given that courtesy and it angers me as I myself always try to be a good sportsman and give people time and goodwill when they have an issue.
Now I do not know what the situation is (a lot of serious things can happen during 2 turns of war, even if no attacks are made). This puts me at a disadvantage that I specifically requested a resolution to before it happened. Now it has happened and I am pissed.
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India, as far as I understand, Japan is being subbed. The sub expected that the real Japan would answer, but apparently the real one wasn't around (untill a couple of hours ago when he posted).
According to the sub your units and Japan's units aren't near eachother at all.
If you can confirm that, then there's no problem if there was one DM. (the DM only harms if units are within striking distance of eachother).
Do you agree? Or is this not a correct description of the situation?
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