Hmm, I am quite sure you must extract the mod archive in
c:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods
and all mod files must be in
c:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Destiny of Empires
and that must be enough. No need for public maps and moving around assets directory.
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Destiny of Empires [Diplo Game] [Organization Thread]
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Can someone inform me what's up with China ?
Should the Freie Deutsche republic receive Chinese cities?
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Sorry guys seems that i am a bit rusty on how to install mods. What i did is follow Robert's example: Unpack this file in (example): c:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\PublicMaps\
What i did is, I just throw the asset folder into the PublicMaps. BTS loads fine, ones i log as the Vikings it tells me that me and the host have different files. Still it lets me continue on, what happens is the whole save/game loads, but just before it lets me on the game screen it crashes saying something like different game files (Better to exit/quit the game)
Any ideas? Sorry as i said i have forgotten many things here
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Any help is welcomed!!
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Originally posted by Ottoman Empire (DoE) View PostOnce more into the breach dear France?
Wouldn't have it any other way ... well unless I could have all my ships back ...
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Eh, the good old matushka Rus.... To see it after so much time...
And yes, the 10 turn NAP was the most preferred option, so you warmongers must just back off of each-other. I guess just like in the last Great War you all sign 10-turns peace AND open borders and keep it this way at least till the 11-th turn from now on. You can continue then warring if you still so desire.
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What Ozzy says: the 10 turns NAP starts now.
I'll send you the (new) Germany (DoE) password by PM.
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Well, the 10 turns NAP are essential..
Another issue: I don't have access to the Germany (DoE) forum communciation .. so send this to Calanthian..
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I believe that was the state of affairs that led to the long pause and debate about finishing the game, finding new players, etc.
If the NAP passed the vote, then everyone should pull back their troops and just avoid attacking each other until the 10 turns are finished.
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Furthermore to have instantly war without any chance to get accustomed to the position,
and to have the chance to interact diplomatically with my surrounding states is ridiculous..
Especailly in such a confusing position..
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I am utterly confused..
Just looked around in my new Neandor spot:
1) I thought we had a 10 turn NAP with all !
2) Neandor (me) seems to have declare war on England this turn ????
3) The Turks have declared war on Vikings this turn.. and conquered a city
4) The Turks are sending me rifflemen ??
This is not what I signed up for: either we could freely make new alliances and stuff..
or we would have the old ones in place.. and we would have time to prepare for things..
Now Neandor has neither..Last edited by Calanthian; November 4, 2011, 15:59.
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FYI - the final tally on the monthly story posts:
Thread 1. October 70 (it totaled 105 but that included half of Sept)
Thread 2. November 98
Thread 3. December 55
Thread 4. January 81
Thread 5. February 30
Thread 6. March 101 War starts.
Thread 7. April 151 War continues.
Thread 8. May 120 Great war continues.
Thread 9. June 141 Conclusion of the Great war.
Thread 10. July 209 War moves to the new World. India at it as well.
Thread 11. August and September 227 War. Ugh. What is it good for? Absolutely nothing.
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Yahooo!!!Originally posted by Robert Plomp View PostThe game will re-start 24 hours from now
Come on in, civ lovers!
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