Thats fine with me. Inca is next to pick then
Announcement
Collapse
No announcement yet.
Destiny of Empires [Diplo Game] [Organization Thread]
Collapse
X
-
Originally posted by Calanthian View PostWell if you would like to do that approach then the weakest of the four should have first pick..
and that being Neandor, I would pick Ottomans just for the hell of it
Yes, I was thinking about this approach and then came to this example - Neandor picking Turkey, laughed myself a bit and decided the wild picking isnt too good of approach.
SO:
The starting groups should start somewhat predetermined like this: Inca/England, Neandor/France/Vikings, Russia/Turkey. From here, our team is the weakes, so we have the first pick. Then Inca/England pick, then Neandor
I think this is far more reasonable, right?
But then again we come to Arabia/India being a group on their own and they are so closely related to the Axis (Arabia giving them Oil, Neandr upgrading infantries, sharing common hate for the Comunists - absolutely irrational hate btw), that the axis already is composed of Neandor/France/Vikings/Arabia/India. Thats 5.
Then maybe the other two groups - Inca/England and Russia/Turkey must start and choose the from what is left and each of us ends with group of 5.
This will be logical, right?
Comment
-
That would be a ridiculously underpowered democratic bloc. Seriously, me and England are all navy and MGs.
Inca-England-Arabia-Israel-America
Vikings-Neandor-France-Mali-India
Russia-Turkey-Mongolia-Japan-Natives
A few things: if I'm not in an alliance with Russia, I'm going to demand final payment for the LTA troops and my IEF forces returned. Those were contingent on our continued good relations (my not forcing them to pay for the territories they've leased). I never expected our alliance to be suddenly canceled like this, and I consider those payments owed. The Turks may have petrolla returned, of course, as I am leasing it from them. I figure all other contracts are forfeit, and I'll pay the Arabs back for the troops that will now never arrive. I also expect my airship returned ASAP...
Comment
-
Discussion with Ozzy and Inca has led to the following proposal:
Fascist Alliance:
Neandor-Arabia-Vikings-India-Egypt
Communist Alliance:
Russia-Native America-Ottomans-Mongolia-Mali
Democrat Alliance:
England-Inca-America-Japan-France
(the only item being that France must be available and playing)
Comment
-
That would be a ridiculously underpowered democratic bloc.
Seriously, me and England are all navy and MGs.
Lets assume you want to hurt us or the Fascists. Sailing and blockading the Mediterranean, while bombarding our roads, mines, farms and plantations, staying with your 20-30 or so infantries loaded in transports (yes, only in Central America I upgraded about 10-12 for you, then from the IEF you have 6 more and England have about 10 infantries) looking which city we will empty (as we cant defend all our cities against force of 20-30 infantries which can strike surprising at each place they desire.
Then what? How you are supposed to be the weaker one?
Comment
-
Fascist Alliance:
Neandor-Arabia-Vikings-India-Egypt
The only reasonable (and somewhat logical considering what happened in the game and the players feelings) Axis is
Neandor/France/Vikings/Arabia/India
Despite it is a bit overpowered, let give them the chance they claimed they never had till now.
Comment
-
Please, consider also that the relative in-game-strength is one thing, the strength and determination of the players playing them is even more important. The considered pathetic India and Arabia were able to defeat the mighty Chinese army! Why? Because they are humans and they are determined, while despite having smashing advantage in units and power, China have lost being played wrong by the AI.
And what we see in the Axis - mzprox - in-game winner in the last two diplo-games. Toni - another in-game winner from previous diplo-game. Calanthian - determined and very active player. Lzprst - a civ veteran and determined active player. France player I dont know who is, but he proved able to plan and fight pretty well - Turkey and England can attest this. So what we have in the Axis - few proven champions and the rest of them are active and determined players.
What the Commies will get? Russia and Turkey - ok, we know them. But the rest? Natives - to me he looks all-round stable player, but first he lack military, then until now he NEVER showed a will to fight, nor he stained his hands with blood. He might be the bravest warrior, waiting his fury to be unleashed, and he might be a pacifist by heart, drawing aside from fight. At least his economy is decent Mali - pathetic economy, but at least he proved his spirit in fighting 2 wars. Additional bonus is he have somewhat decent army. Not near the French, but still he is not like Mongolia.
Oh, Mongolia... what to say about Mongolia... The second biggest territory and the weakest economy on this world. Even Azteca with their one city make more GPT than Mongolia. To add to this, Mongolia's army is the weakest and most outdated in this game. They have like 10 keshiks, 10 pikes and 5 catapults. Not to mention we did not hear from them since all this started, meaning they dont have much time IRL or they just lost interest in the game. Good tactician human playing Mongolia will barely make difference, what to speak about AI if their player is not playing anymore?
So what you are giving us isnt too bright, but well... We are willing to take the challenge. It was all for - right? Some guys considered themselves unfairly handicapped in this game, while we like challenges. Here is the opportunity everyone to have his part of the fun.
Vikings-Neandor-France-India-Arabia
Inca-England-Japan-America-Israel
Russia-Turkey-Natives-Mali-Mongolia
This and a bit longer NAP (20 turns?) and Open Borders, so we can discuss possible scenarios, get our forces together, get moving and our alliances working.
Comment
Comment