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Destiny of Empires [Diplo Game] [Organization Thread]

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  • mzprox
    replied
    you guys never read your pms.. seriously.. :/
    I wrote many, not just you but others.. either ignoring or just doesnt read at all.. whatever.
    I hoped that at least when you logged in, realize that we are at war then you read the pms and we could talk.
    The situation asked for a surprise attack I have waited as much as I could.
    As for the original Arab player: I don't know when He returns, I could not wait forever.. and even if He can't play his turns He could still read pms and answer diplomatic matters. (btw I wrote both France and the original player)

    I just wanted to make these things clear, before anyone thinks I have taken advantage of this situation. (and btw the city I have retaken as far as I know was taken from us when the Indian player was not playing at all)

    Leave a comment:


  • France (DoE)
    replied
    Originally posted by mzprox View Post
    India has declared war on Arabia
    You know I am only subbing for Arabia.

    And I have not heard nor seen anything regarding the cause for war.

    Leave a comment:


  • Robert
    replied
    Turn timer on 16 hours from next turn on. I'm sorry, I read this a tad bit too late.
    Ozzy is right, we agreed on 14h turns from now on. We can only change that if everybody agrees.

    But now we're on 16h turns for the war. If India/Arabia say that they don't need that much time I'll chane it.

    Leave a comment:


  • Russia (DoE)
    replied
    Well, you are correct about donations and this must be one-time thing (for me especially). My idea was to help a bit so Mongolia/India to step on its foots and then they are on their own. Also, instead of me building one more city now with this settler (which I have plans for), I wanted my competitor Mongolia to build one more city and to narrow the gap between us.

    Now, when you say how backward India is, the complains from Mongolia that they dont have land and considering we still need a player who to actually play India, no matter how well she gets after the eventual help and your loving care, the merge is more and more appealing to me.

    But either we need a vote, or articulate decision from the host.

    Leave a comment:


  • mzprox
    replied
    India would welcome it, but I don't think you can send it to us, we are separated by mountains. And it is not settlers what India really need though that could help too. They are too backward in research and their land and cities are undeveloped.
    On the other hand I just don't see how to keep up a civ with donations..how much is apropiate, when to stop, who should contribute, why only them etc..
    It's your choice, I still think an eventual merge of India and mongolia would be the best to handle this, or India will have its problem in the whole game (and I also wouldnt like it to be my problem for very long )

    Leave a comment:


  • Russia (DoE)
    replied
    I still keep my settler in Mongolian lands.

    What the great powers and the host says - how the issue with India/Mongolia will be resolved? To whom I shall gift the settler? The earlier, the better.

    Leave a comment:


  • mzprox
    replied
    India has declared war on Arabia

    turn order:
    India
    Arabia

    I guess longer turns would help

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  • Inca (DoE)
    replied
    14hr/T seems a bit much for this point in the game. 12hr/T for sure will work for me, 10hr/T is completely OK also.

    Perhaps, since we're supposed to be switching it anyway now, we should vote on the new turn timer? Maybe 150-200 = 10, 200-250 = 12 250-300 = 14?

    Seems a drastic change to go from 8 to 14. I know, I'm the one that began all this talk about lengthening it

    Leave a comment:


  • Native America (DoE)
    replied
    Originally posted by France (DoE) View Post
    (Until of course, England finds some other weenie excuse to declare war on me.... )
    Wasn't aware it was necessary to have any excuse to declare war upon any nation who's name begins with an 'F'.

    Leave a comment:


  • England (DoE)
    replied
    Actually we need to move the timer to 14 hours, as per the rules we agreed to at the start of the game:

    Game settings:

    - Map: World Map
    - Players: 18
    - Normal Barbarians
    - Huts All over the World
    - No Random Events
    - Turn timer: turn 1-150: 8 hours; 151-300: 14 hours; 301+: 16 hours
    - The first turn will last for 48 hours
    - Choose religions
    - no tech brokering / trading
    - no vassal states (cheaper colonies)
    - ships move twice as fast on ocean tiles!
    It is now turn 157.

    Leave a comment:


  • England (DoE)
    replied

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  • France (DoE)
    replied
    Originally posted by Russia (DoE) View Post
    You are correct Joan, but last week for me it was like half hour left on the timer before I must go at work and then after 10 hours I return and I am miss turn for sure.
    8 or 10 is not that drastic, and yet gives the people freedom to go at work
    Yes. I agree. Not much of a difference and if it helps people play their turns, then I am all for it. And I have to admit, there are times when I too struggle to make the deadline. So 10 hours is good.

    (Until of course, England finds some other weenie excuse to declare war on me.... )

    Leave a comment:


  • Russia (DoE)
    replied
    You are correct Joan, but last week for me it was like half hour left on the timer before I must go at work and then after 10 hours I return and I am miss turn for sure.
    8 or 10 is not that drastic, and yet gives the people freedom to go at work

    Leave a comment:


  • France (DoE)
    replied
    Originally posted by Robert Plomp View Post
    Turn timer 10h/turn from now on.
    Ok. I can go with that. But in effect, an 8hr turn timer is more like a 12 to 16hr turn timer in reality. If you play near the start of one turn, you have 16hrs to get your next turn in. It takes a bit of planning, and if you know you are going to miss a turn, give orders to workers and units. All that being said, 10 is fine.

    Just remember that there is a direct relation between game speed and the general level of interest. Applies to all forms of MP.

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  • Robert
    replied
    Turn timer 10h/turn from now on.

    Leave a comment:

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