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Destiny of Empires [Diplo Game] [Setup Thread]

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  • Originally posted by Dubhghlas View Post
    I love the toroidal idea!

    Brings to mind one of my fav math jokes: Did you hear about the topologist who had trouble with his breakfast? He couldn't tell the donut from the coffee cup!
    He just needs to eat jam donuts not ring ones and he could breakfast in peace.

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    • Beginning tomorrow I have an interstate trip for work that will take about 6 days and therefore will be unable to take my turns if the game commences within that timeframe.

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      • I am still in. I am in favour of tech trading but not tech brokering. But it probably would need some form of voucher type scheme to enable tech catch up.
        On the ISDG 2012 team at the heart of CiviLIZation

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        • Trev: We will not start in the next 6 days!

          Signed up so far: (bold indicates that this person has reconfirmed after the 'relaunch' of this game last sunday)

          1. Dubhghlas
          2. Hercules

          3. Pinchak
          4. St Jon
          5. BranksDilly
          6. Toni
          7. WarningU2

          8. Rempedaalops
          9. Black Knight 427
          10. deity
          11. The Priest

          12. dacole
          13. amarriner
          14. 2metraninja
          15. mzprox (uncertain)
          16. trev
          17. Exploit
          18. Robert Plomp


          12 confirmed

          OzzyKP and The Capo have not responded to my PM, so far.
          ----------

          List of things we have to vote on (not yet!!)
          1. huts
          2. map type
          3. events
          4. tech trading / brokering / voucher? / not at all
          5. vassals
          6. yell-penalties ()
          7. New World
          8. Timer

          Anything else? Don't vote yet!
          Last edited by Robert; August 5, 2010, 15:12.
          Formerly known as "CyberShy"
          Carpe Diem tamen Memento Mori

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          • I'm in!
            You are all individuals

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            • I reconfirmed I'm still in!!!!

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              • Originally posted by OzzyKP View Post
                What? Could someone translate this into American?


                Now get your American ass into the sub position needed in DoD...
                "Old age and skill will overcome youth and treachery. "
                *deity of THE DEITIANS*
                icq: 8388924

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                • Originally posted by St Jon View Post
                  As an idle thought, could we try a Toroidal Map this time?
                  Yep, agree on this.

                  Played ONE Toroidal game and the polar routes make it very interesting. Great idea for diplo!

                  "Old age and skill will overcome youth and treachery. "
                  *deity of THE DEITIANS*
                  icq: 8388924

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                  • Game Rules

                    b. Trading cities during wartime with anybody but your enemy is not allowed unless all your enemies agree.
                    War time is defined as "at war" in game mechanics?

                    Note that Korea in DoC traded a city but was not at war (although was working against some civs and helping ones at war)
                    Last edited by deity; August 6, 2010, 03:15.
                    "Old age and skill will overcome youth and treachery. "
                    *deity of THE DEITIANS*
                    icq: 8388924

                    Comment


                    • Game rules

                      06. Civs will never be annihilated.
                      Personally I think caps should not be captured because this amounts to annihilation.

                      However, I think that capturing a cap may be necessary from time to time so I propose that caps be returned before 5 turns pass (allowing diplomacy/story telling/peace negotiations to take place).
                      "Old age and skill will overcome youth and treachery. "
                      *deity of THE DEITIANS*
                      icq: 8388924

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                      • @Deity

                        Cities - yes I presume it means when at war in game, designed I take it to stop a situation in which you have expended lots of energy to invade and bombard my city's defences and then at the last minute I give it to another nation.

                        Capitals - I don't think you can make special rules about this. Capitals are moveable, and therefore any rule is exploitable. Also you can have situations when a capital is the border city and your only connection point with a nation. Therefore if you are not allowed to attack and hold that city, you effectively could never attack that civ. And, depending on play style, capitals are not necessarily the most important city - a shrine or coporate HQ can easily be more important.

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                        • During DoC it happened a couple of time that a city that was about to fall was quickly given to a friendly nation, preventing the invading nation from conquering it. I think it's an exploit.
                          Formerly known as "CyberShy"
                          Carpe Diem tamen Memento Mori

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                          • As I said I will skip this one. I could make a funny map for you though if you want

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                            • That leaves us with at least 1 extra spot for another player. And we will certainly consider your offer, thanks!
                              Formerly known as "CyberShy"
                              Carpe Diem tamen Memento Mori

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                              • Originally posted by Robert Plomp View Post
                                During DoC it happened a couple of time that a city that was about to fall was quickly given to a friendly nation, preventing the invading nation from conquering it. I think it's an exploit.
                                if it happens just declare war on the friendly nation too....
                                GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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