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Civilisation choice for beginner

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  • Pinchak
    replied
    MAybe next time we can organise two lists. one for the weaker and one for the better players.
    Well, FIN civs were banned from what Ozzy considered "expert" players in BtP. Even with this handicap he insisted an "expert" would win the game. I assured him nobody in his list of "experts" was going to win.

    And none of them did.
    Last edited by Pinchak; August 10, 2009, 22:12.

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  • Rasputin
    replied
    yes wasnt much left to choose for beginers from the list we had for planned game...

    MAybe next time we can organise two lists. one for the weaker and one for the better players.

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  • St Jon
    replied
    Originally posted by Rasputin View Post
    damn some other beginner took them...

    They're not just good for a beginner.

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  • rah
    replied
    They are good to toy with to get your troops up to 10 exp points. I'll send green troops out to the frontier for experience then rotate them back home when they reach 10.

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  • Pinchak
    replied
    Didn't know barbs don't generate GG points. Also didn't know the double points inside boarders only applied to the GW. Looks like I have been toying with barbs this whole time unnecessarily.

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  • Rasputin
    replied
    Originally posted by Black Knight 427 View Post
    If the Dutch are the best civ for a beginner who would be second best?
    damn some other beginner took them...

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  • Rasputin
    replied
    choking is allowed in Diplo, in fact it is used a lot by some people

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  • OzzyKP
    replied
    Yea, not much choking.

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  • rah
    replied
    Are you not allowed to choke people in diplo games. A dog warrior combined with a promoted archer is a killer combo for choking a neighbor. You can screw them over for centuries.

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  • Heraclitus
    replied
    Originally posted by Theben View Post
    I'll add the Native Americans, mainly since they're my favorite civ, but also b/c their UU is available very early and quite useful in both SP and MP. Since the AI civs will have warriors defending their cities early, and barb cities warriors for a long time, 2-3 Dog Soldiers (that don't need copper to build) can add quite a few cities to your empire. Against humans with chariots your protective archers will further benefit from the totem pole bonus, and with a little practice those extra Great People will boost your tech and money.

    In SP on higher levels, Dog Soldiers are best used as defense vs. barbarians. I prefer either Woodsman II/III for an early armed scout and combat 1, cover, and medic 1 for the ideal defender vs barbs.
    We're talking primarily MP here.

    NA are a hard civ to play in Diplo. Like Japan they have a problem of being too geared for war (albeit a defensive war in their case, though I have seen strong cases made for an archer rush).

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  • Theben
    replied
    I'll add the Native Americans, mainly since they're my favorite civ, but also b/c their UU is available very early and quite useful in both SP and MP. Since the AI civs will have warriors defending their cities early, and barb cities warriors for a long time, 2-3 Dog Soldiers (that don't need copper to build) can add quite a few cities to your empire. Against humans with chariots your protective archers will further benefit from the totem pole bonus, and with a little practice those extra Great People will boost your tech and money.

    In SP on higher levels, Dog Soldiers are best used as defense vs. barbarians. I prefer either Woodsman II/III for an early armed scout and combat 1, cover, and medic 1 for the ideal defender vs barbs.

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  • OzzyKP
    replied
    You don't get free specialists, you just get to place specialists. It can be very useful, but I wouldn't at all describe it as newbie friendly. Same thing with the spiritual trait.

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  • Rempedaalops
    replied
    Egypt is also not bad, because of the obelisk giving you free specialists, and because of the early more powerful chariots, which makes defending a bit easier. Also, the combination of Ramesses spiritual and industrious traits is quite handy if you want to get things built quickly and change civics without anarchy. Hathshepsut also has the +2 cultural bonus, which is nice at the start. Not to mention having the Wheel already at the start. But, yeah, the Dutch and the Ethiopians are probably even better choices

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  • rah
    replied
    Or you could just post scouts out in the borderlands since barbs only appear in areas of fog. No fog areas near, very few barbs.

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  • Black Knight 427
    replied
    If that was your problem I would have just B linged to the Great Wall.

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