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The Dance of Civilizations [Pitboss Diplomacy Game] [Setup Thread]

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  • #61
    Your F4 screen tells you a lot!
    Combine it with the info the trade-screen gives you and you should be able to work it out.

    F4 screen columns:
    1st column: techs you have that the other civ doesn't
    2nd column: techs that can be researched by the other civ
    3rd column: techs he has and can trade to you if you have the right prereqs
    4th column: techs he has but can't trade to you despite that you have the right prereqs b/c of no tech brokering.

    conclusion: column 1 and 2 tell you what techs a civ hasn't, column 3 and 4 tell you what he has.
    column 1 and 2 give hints about what prereq. techs someone may be missing.

    (ie. philosophy is not in any of the columns, but meditation is in the 2nd column, now you can be sure that the civ has no philosophy, b/c he doesn't even have meditation yet)
    Formerly known as "CyberShy"
    Carpe Diem tamen Memento Mori

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    • #62
      Originally posted by Robert Plomp View Post

      3. 5+ Unit giftings per 30 turns must be reported in the Tech/Units trade thread. (non combat units, like workers, settlers, great people, are excluded from this rule)

      I would like a mandatory Story Thread basis for this if it is to be allowed at all.

      Originally posted by Robert Plomp View Post
      4. No espionage tech-trade deals may be made. (ie. I put espionage 100% on you, you put espionage 100% on him, he puts espionage 100% on me, then we steal each other's techs cheaply)

      I really do question how this could ever be enforced.

      Originally posted by Robert Plomp View Post
      6. Map like the concept map I made, only better and bigger, though not as big as BtP. All civs on avg 9 cities, with room for oversea colonization.

      As a suggestion. With Ozzy's proposed all start on 1 cramped continent could we give the Game a 'Theme'? If Resources are kept really tight on the start continent with basically all the luxuries and later game sites overseas you force Colonisation rather than Conquest. I do still worry about people being cornered at the very start and left with months of a lost cause.

      Originally posted by Robert Plomp View Post
      7. When 51% of the players for ooc-reasons think that a war should end then it must end. This to avoid that civs will be cripled too much by a war. The terms of the end of war are in such a case: immediate peace for 50 turns. It is advised for both parties to agree on the best possible terms for peace before this happens.
      Such an end of war must be organized in the org thread. (ie. players must announce their opinion regarding the end of a war in the org thread).

      Reasons for such an end-of-war vote are only OOC! Not IG (like: my allie is losing this important city)

      What if 1 player simply refuses?

      Originally posted by Robert Plomp View Post
      9. We vote on "Normal speed" or "Epic speed", if "normal speed" then first 60 turns are 8h per turn, if "Epic speed" then first 100 turns are 8h per turn
      I vote Epic

      Originally posted by Robert Plomp View Post
      12. The player who achieves the In game victory player gains #1 position game-score position, no matter how much game-score he really has. (ie. Belgium 2290, Austria 2108, Canada 2085, Mexico 1984 VICTORY, New Zealand 1849; score: Mexico 5, Belgium 4, Austria 3, Canada 2, New Zealand 1)
      Please could you clarify this as I am not sure I understand?
      “Quid latine dictum sit, altum videtur”
      - Anon

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      • #63
        RE #12.
        In the final tally for overall winner, the person who achieved the in-game victory gets 1st place for that category regardless of where he/she actually finished in the score chart.

        Have we determined if the score chart can be hidden?

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        • #64
          You can hide it by clicking on your own name on the score chart.
          I doubt that it can be really hidden.

          Thanks for translating my dutchlish
          Formerly known as "CyberShy"
          Carpe Diem tamen Memento Mori

          Comment


          • #65
            I would actually like more vouchers to start off with like maybe 20 vouchers.

            4. No espionage tech-trade deals may be made. (ie. I put espionage 100% on you, you put espionage 100% on him, he puts espionage 100% on me, then we steal each other's techs cheaply)

            I don’t think that rule can be enforced and I see nothing but problems if we try so I think excluding this rule would be best.

            I vote for epic speed.

            The rest looks good to me except #12, not sure I understand it.

            Comment


            • #66
              Originally posted by bamf226 View Post
              RE #12.
              In the final tally for overall winner, the person who achieved the in-game victory gets 1st place for that category regardless of where he/she actually finished in the score chart.

              Have we determined if the score chart can be hidden?
              So for example if Greece has 900 points and was in last place score wise but the wone the religious victory they would win overall?

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              • #67
                Is Ozzy making the map or are we still looking for someone to make it?

                Comment


                • #68
                  I can make it if you guys want me to.
                  Captain of Team Apolyton - ISDG 2012

                  When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

                  Comment


                  • #69
                    Originally posted by Black Knight 427 View Post
                    So for example if Greece has 900 points and was in last place score wise but the wone the religious victory they would win overall?
                    No.

                    Every player is given points based on their ranking in the specific categories (story, diplomacy, score, etc.). No matter the player's in-game score, if that player wins in game, he is ranked #1 in the score category, thus gaining the most points in that category.

                    The remaining players will be ranked on their score and be given the appropriate number of points for that category.

                    Comment


                    • #70
                      Ok I get it now.

                      Comment


                      • #71
                        I can make it if you guys want me to.
                        Ozzy that would be amazing!!! Thanks!!

                        I guess you can start thinking about the map and if time allows working on it.

                        Please do borrow Robert's map concept from about as a base. I think we all liked what he suggested. That all civs start on 3 different land masses but close enough so that all civs can be reached with galleys etc. Please do add unoccupied islands and some larger land masses so that there will be an incentive for an age of exploration later on.

                        Thanks again Ozzy!!


                        Enjoy and let your creativity fully come out

                        Comment


                        • #72
                          It would be great if you would want to make the map, Ozzy!
                          My concept map is of course only a concept Apply your own creativity!

                          @BlackKnight,
                          there are indeed 4 categories.
                          The in-game score is one of the 4 categories.
                          If there are 11 players, the #1 of each category gets 11 points, the worst player 1.
                          So if you're #4 in story telling, #6 in diplomacy, #2 in fair play and you win the in-game victory (ie. Space Ship) then you're #1 in game-score.
                          End result:
                          Story telling: 4th position = 8 points
                          Diplomacy: 6th position = 6 points
                          Fair play: 2nd position = 10 points
                          Game-Score: Victory = 11 points
                          --------------------------------
                          35 points overall

                          The player with the most overall points wins the diplo-score
                          Formerly known as "CyberShy"
                          Carpe Diem tamen Memento Mori

                          Comment


                          • #73
                            Originally posted by Jeroen Schweitzer View Post
                            The only other victory I can think of that is likely to happen, next to Space Ship is a time victory.
                            Not true. I think the Incas in HOTW12 would have gotten a cultural win if the game was finished.
                            Modern man calls walking more quickly in the same direction down the same road “change.”
                            The world, in the last three hundred years, has not changed except in that sense.
                            The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila

                            Comment


                            • #74
                              Originally posted by Toni View Post
                              Heraclitus why don't you join the game?
                              Haven't really seen when it starts. I have no time before the second half of september. If it starts then I'll gladly join. If it starts in August I really can't commit. If it starts in early September I'd have to think about it..
                              Modern man calls walking more quickly in the same direction down the same road “change.”
                              The world, in the last three hundred years, has not changed except in that sense.
                              The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila

                              Comment


                              • #75
                                Originally posted by mzprox View Post
                                -game speed: I like epic, but maybe we should use normal this time.
                                Ahem.

                                I think BtP was played on normal.


                                EDIT: BtP was played on epic (corrected by Cybershy)
                                Last edited by Heraclitus; July 30, 2009, 10:04.
                                Modern man calls walking more quickly in the same direction down the same road “change.”
                                The world, in the last three hundred years, has not changed except in that sense.
                                The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila

                                Comment

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