It seems straight-foward to me, and was expressed in Ozzy's attempt at redefining the rules in Beyond the Pit.
The aim is to strike the balance between turn-based play and the flexibility needed to allow all the players to play in a 24 hour window given real life.
So when there is no war, we all just play when we want. When there is war its worth the effort of trying to get turn-based play.
It can only be 'trying to' because we can't actually have turn-based play without it being impossible given other commitments. Hence the 6 hour / 9 hour rule. We try to get turn based play but if it can't be done it can't be done.
Then the point about the turn before war. Seems clear to me that it should be included since it is clearly a deliberate breach of the turn-based approach to gain a benefit in war. Indeed, we hardly need to say 'it shoudl be included' we just need the rule to be written that 'a second turn cannot be taken before the opponent has had their turn to had the 6/9 hour oppotunity if during that second turn you are or become at war'. If peace is signed in the first turn, a double move with the second turn at peace doesn't give advantage. If war is decalared in the second turn, then there is advantage.
I don't by the 'surprise' argument. Of course you want to exploit surprise as an IG tactic but this isn't about IG tactics of surprise, its about exploiting game rules to get two moves. I really don't see how anyone can argue that that is fair or indeed is Civ.
The aim is to strike the balance between turn-based play and the flexibility needed to allow all the players to play in a 24 hour window given real life.
So when there is no war, we all just play when we want. When there is war its worth the effort of trying to get turn-based play.
It can only be 'trying to' because we can't actually have turn-based play without it being impossible given other commitments. Hence the 6 hour / 9 hour rule. We try to get turn based play but if it can't be done it can't be done.
Then the point about the turn before war. Seems clear to me that it should be included since it is clearly a deliberate breach of the turn-based approach to gain a benefit in war. Indeed, we hardly need to say 'it shoudl be included' we just need the rule to be written that 'a second turn cannot be taken before the opponent has had their turn to had the 6/9 hour oppotunity if during that second turn you are or become at war'. If peace is signed in the first turn, a double move with the second turn at peace doesn't give advantage. If war is decalared in the second turn, then there is advantage.
I don't by the 'surprise' argument. Of course you want to exploit surprise as an IG tactic but this isn't about IG tactics of surprise, its about exploiting game rules to get two moves. I really don't see how anyone can argue that that is fair or indeed is Civ.
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