Capo been doing some work on a mod for a DIPLO style game, new leaders and some different traits.
The question remains of course is what is a DIPLO STYLE game.
Ozzy has tryed to answer this in his DIPLO FAQ but it speaks of old CIV2 and CIV3 fashioned mechanics, obviosuly we need an update to the CIV4 game mechanics.
I know what DIPLO once was, but it has evolved into something different, as all things do over time. neither makes it wrong or right, just different
So before beginning a new DIPLO , i think we need to dicuss what is DIPLO?
Once that is sorted we can then compare Capos mod as to whether it adds or distracts from what DIPLO is.
Despite some peoples theories , i do believe PITBOSS is ok to be used for DIPLO games. But i think that any game that gets to end of BC period and moves into AD without discovering any government improvemtns in research is just moving too slowly.
Perhaps it is the unbalance caused by the different stsarting techs under different difficulty settings. In the current game my Vikings had not one WORKER improvement tech to begingame, this caught me out a lot as every other gane i played vikings always began with at least one thing the worker could do once built even if it ws just building a road or a farm.
I think we need to look deeply into map design. The placement of tribes starting positions etc. Make some guidleines for that and then let the map maker know the guidleines.
Resource placement is another thing to be looked at.
Early resources are critical. and can be very unblancing in game if a tribe has no IRON . COPPER or HORSES.
just need to start the discussions.
WHAT IS DIPLO?
The question remains of course is what is a DIPLO STYLE game.
Ozzy has tryed to answer this in his DIPLO FAQ but it speaks of old CIV2 and CIV3 fashioned mechanics, obviosuly we need an update to the CIV4 game mechanics.
I know what DIPLO once was, but it has evolved into something different, as all things do over time. neither makes it wrong or right, just different
So before beginning a new DIPLO , i think we need to dicuss what is DIPLO?
Once that is sorted we can then compare Capos mod as to whether it adds or distracts from what DIPLO is.
Despite some peoples theories , i do believe PITBOSS is ok to be used for DIPLO games. But i think that any game that gets to end of BC period and moves into AD without discovering any government improvemtns in research is just moving too slowly.
Perhaps it is the unbalance caused by the different stsarting techs under different difficulty settings. In the current game my Vikings had not one WORKER improvement tech to begingame, this caught me out a lot as every other gane i played vikings always began with at least one thing the worker could do once built even if it ws just building a road or a farm.
I think we need to look deeply into map design. The placement of tribes starting positions etc. Make some guidleines for that and then let the map maker know the guidleines.
Resource placement is another thing to be looked at.
Early resources are critical. and can be very unblancing in game if a tribe has no IRON . COPPER or HORSES.
just need to start the discussions.
WHAT IS DIPLO?
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