Thanks Hera!
Since I'm on a roll, I will throw the following out there for discussion...
Regarding choosing of civs... I'm going to guess nobody wants random, expecially in a diplomacy game. I would suggest "drawing straws" so to speak for the "pick order". No double civs for story reasons.
Regarding tech trade.... I would suggest one of the following...
1. No Brokering
OR...
2. Trade limit of (TBD) with any single civ. This would help to avoid "tech blocs" from forming, while also avoiding the problems that emerge with a straight trade cap.
Speaking of caps.... anyone try to get ahold of Capo for this?
Since I'm on a roll, I will throw the following out there for discussion...
Regarding choosing of civs... I'm going to guess nobody wants random, expecially in a diplomacy game. I would suggest "drawing straws" so to speak for the "pick order". No double civs for story reasons.
Regarding tech trade.... I would suggest one of the following...
1. No Brokering
OR...
2. Trade limit of (TBD) with any single civ. This would help to avoid "tech blocs" from forming, while also avoiding the problems that emerge with a straight trade cap.
Speaking of caps.... anyone try to get ahold of Capo for this?
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