I am pleased to announce the CivPlayers Nations Cup. This will be a competition that will go on throughout the year, and at the end of the year, the nation that has earned the most points will be declared the champion for that year. With luck, I will find a sponsor for some sort of trophy, preferably a cup. (update, $40 has already been pledged towards this trophy)
Players that wish to participate in the CivPlayers Nations Cup will need to register on the CivPlayers league ( http://league.civplayers.com/ ) then again on the nations cup thread ( http://league.civplayers.com/forum/i...hp?topic=393.0 ) and then for the specific event they wish to compete in. http://league.civplayers.com/forum/i...hp?topic=509.0 I will need the players screen name and the country of their current residence. I will designate the teams, to prevent the chaos of the previous Nations Cup. If you do not wish to play for the team I designate for you, you do not have to, but you won’t be eligible to play for any other Nations Cup team.
For simplicity sake, I am staying away from using a player’s nation of birth. You play for the country in which you live, or you do not play. Players found to be misrepresenting where they live will be disqualified from all future CivPlayers Nations Cup competitions. Players that move during the year may notify me of their new nation, and they may be moved, by me, to the team of a different nation the following year.
I have taken a close look at the schedule for the CCC events for the upcoming year, and have chosen three weekends where I will recruit my TDs to run multiple CivPlayers Nations Cup events. I am also hoping to run additional Nations Cup events on various weekends between CCCs. The scheduled weekends for CivPlayers Nations Cup events are…
May 16-18
Sept 19-21
Dec 12-14
I do not want to try to run anywhere near as many events as a CCC weekend. I am thinking about 2 events on Friday, and three on Saturday and Sunday. This should prevent to much overlap of events, and allow smaller nations to participate in as many events as possible.
Event start times (All time Eastern Standard Time)
Event #1 Friday 4pm
Event #2 Friday 6pm
Event #3 Saturday 10am
Event #4 Saturday 2pm
Event #5 Saturday 6pm
Event #6 Sunday 8am
Event #7 Sunday 12pm
Event #8 Sunday 4pm
Unscheduled Nations Cup events will be run at the discretion of the TD staff. Any events run after Dec. 14th would only be run in case of the need for a tiebreaker. Nations Cup events will be scored like CCC events, except the points accumulate over the year. At the beginning of each year, the points reset to zero.
Event #1 of the nations cup is on Sunday, March 30th at 9AM EST.
This event will be a CTON. That means a game with the “always war” condition checked. Because this is a Nations Cup event, Nations with more than one player will have a qualifying round. Nations with two participants will have a 1v1 CTON, Nations with three participants will have a 1v1v1 CTON, and so on. The basic rules will be a clone of the CTON from CCC LVI.
The qualifying round will be held on Sunday March 30th, 2008 at 9am EST. The main tournament will start as soon as all the qualifying heats have been completed. (approximately 11am-12pm EST)
Points for nations cup events are scored as per the CCC except that they accumulate throughout the year. The Nation with the most points at the end of the year wins the tournament. Nations cup tournament directors should be considered game referees and should be accorded the respect due to a game official.
Civ selection is random. Seeding is random. Difficulty level is Noble. There will be no substitutions allowed. All espionage, both passive and active is allowed. Cristo Rendentor is banned for use to change civics in conjunction with spy missions.
Settings Tab:
Map: Inland Sea
Size: varies depending on number of players. 2 players = duel, 3-4 players = tiny, 5-6 players = small, 7-8 players = standard.
Climate: Temperate
Sea Level: Medium
Era: Ancient
Speed: Quick
World Wrap: Flat
Resources: Balanced
Options Tab (all options are unchecked except for the following):
No city flipping from culture
No barbarians
Unrestricted leaders
No tech trading
Always war
No vassal states
No tribal villages
No random events
Victory Conditions Tab:
All victory conditions are enabled.
Multi-Player Tab (all options are unchecked except for the following):
Simultaneous turns
Anonymous
Turn timer = Blazing
Game Turn Limit:
Qualifying round = 120
First round = 120
Second round = 130
City elimination = 2
Players that wish to participate in the CivPlayers Nations Cup will need to register on the CivPlayers league ( http://league.civplayers.com/ ) then again on the nations cup thread ( http://league.civplayers.com/forum/i...hp?topic=393.0 ) and then for the specific event they wish to compete in. http://league.civplayers.com/forum/i...hp?topic=509.0 I will need the players screen name and the country of their current residence. I will designate the teams, to prevent the chaos of the previous Nations Cup. If you do not wish to play for the team I designate for you, you do not have to, but you won’t be eligible to play for any other Nations Cup team.
For simplicity sake, I am staying away from using a player’s nation of birth. You play for the country in which you live, or you do not play. Players found to be misrepresenting where they live will be disqualified from all future CivPlayers Nations Cup competitions. Players that move during the year may notify me of their new nation, and they may be moved, by me, to the team of a different nation the following year.
I have taken a close look at the schedule for the CCC events for the upcoming year, and have chosen three weekends where I will recruit my TDs to run multiple CivPlayers Nations Cup events. I am also hoping to run additional Nations Cup events on various weekends between CCCs. The scheduled weekends for CivPlayers Nations Cup events are…
May 16-18
Sept 19-21
Dec 12-14
I do not want to try to run anywhere near as many events as a CCC weekend. I am thinking about 2 events on Friday, and three on Saturday and Sunday. This should prevent to much overlap of events, and allow smaller nations to participate in as many events as possible.
Event start times (All time Eastern Standard Time)
Event #1 Friday 4pm
Event #2 Friday 6pm
Event #3 Saturday 10am
Event #4 Saturday 2pm
Event #5 Saturday 6pm
Event #6 Sunday 8am
Event #7 Sunday 12pm
Event #8 Sunday 4pm
Unscheduled Nations Cup events will be run at the discretion of the TD staff. Any events run after Dec. 14th would only be run in case of the need for a tiebreaker. Nations Cup events will be scored like CCC events, except the points accumulate over the year. At the beginning of each year, the points reset to zero.
Event #1 of the nations cup is on Sunday, March 30th at 9AM EST.
This event will be a CTON. That means a game with the “always war” condition checked. Because this is a Nations Cup event, Nations with more than one player will have a qualifying round. Nations with two participants will have a 1v1 CTON, Nations with three participants will have a 1v1v1 CTON, and so on. The basic rules will be a clone of the CTON from CCC LVI.
The qualifying round will be held on Sunday March 30th, 2008 at 9am EST. The main tournament will start as soon as all the qualifying heats have been completed. (approximately 11am-12pm EST)
Points for nations cup events are scored as per the CCC except that they accumulate throughout the year. The Nation with the most points at the end of the year wins the tournament. Nations cup tournament directors should be considered game referees and should be accorded the respect due to a game official.
Civ selection is random. Seeding is random. Difficulty level is Noble. There will be no substitutions allowed. All espionage, both passive and active is allowed. Cristo Rendentor is banned for use to change civics in conjunction with spy missions.
Settings Tab:
Map: Inland Sea
Size: varies depending on number of players. 2 players = duel, 3-4 players = tiny, 5-6 players = small, 7-8 players = standard.
Climate: Temperate
Sea Level: Medium
Era: Ancient
Speed: Quick
World Wrap: Flat
Resources: Balanced
Options Tab (all options are unchecked except for the following):
No city flipping from culture
No barbarians
Unrestricted leaders
No tech trading
Always war
No vassal states
No tribal villages
No random events
Victory Conditions Tab:
All victory conditions are enabled.
Multi-Player Tab (all options are unchecked except for the following):
Simultaneous turns
Anonymous
Turn timer = Blazing
Game Turn Limit:
Qualifying round = 120
First round = 120
Second round = 130
City elimination = 2