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History of the World XI - 11 o'clock, one hour before doomsday! [Story Thread]

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  • History of the World XI - 11 o'clock, one hour before doomsday! [Story Thread]

    This is the story thread of the Diplomacy Game (Diplogame) History of the World XI. Only In Character (IC) messages can be placed in here.

    Visitors of this thread are free to post comments or cheers in this thread, please don't start discussions or place follow ups on comments by others. Please be brief in your comments and Out of Character (OOC) posts.

    For OOC comments and organization please check the Setup Thread(s)


    Setup Thread of HOTW XI (pt1) can be found:here (closed)
    Setup/Organizational thread (pt2) can be found here (closed)
    Setup/Organizational thread (pt3) can be found here

    Diplogame FAQ: click here
    ----------------------------------------------------------------
    Gametime: friday 22:30 - saturday 01:30 GMT

    Game details:
    Game Version: Civilization IV: Beyond the Sword
    Maptype: Big and Small
    Size: Large
    Speed: Marathon
    sea level: low
    climate: normal
    ballanced: off
    No Tech Brokering
    No Water Poisoning

    Players post at least once per week in the story-thread and confirm thier availability in the setup thread.
    Players arrange subs if they can't play and announce it in time
    The game lasts for 3 hours per 'session' unless all players agree to continue longer.

    Players:
    Civilization Leader also known as Former players / Subs
    ArvcranIncaHuayna Capac
    The_Aussie_Lurker (2*)EthiopiaZara Yaqob
    Mr.Lincoln (1) / LzPrst (3)RussiaStalin Mr.Lincoln (s1,7,10,11), LzPrst (s2-6), AI (s8,9)
    Dacole (2)EnglandElizabethDaniel, Cole LzPrst (s1), AI (s8-10), sub (s11)
    Beta (1)RomeAugustusToxoxi Mr.Lincoln (s6)
    Nolan (4)ByzantineJustinian Icondor233 AI (s3)
    CyberShy (5)AmericaLincoln
    Deity (15)PortugalJoao II
    AsmodeousNative AmericaSitting Bull AI (s1), Deity Dude (s2), AI (s10)
    Toni (3)DutchWillem van Oranje
    Frank Johnson (15)GermanyBismarckDangime OzzyKP (s10,11)


    * The number behind the players name indicated the number of Diplomacy Games played by this player, as can be found in the Diplogame FAQ.

    Session details:
    Session 1: 96 turns
    Session 2: 90 turns
    Session 3: 63 turns
    Session 4: 57 turns
    Session 5: 58 turns
    Session 6: 14 turns
    Session 7: 36 turns
    Session 8: 30 turns
    Session 9: 50 turns
    Session 10: 17 turns
    Session 11: 1 turn

    Player Activity Table
    Green = active
    Red = inactive

    Story Thread:
    ---- Session 10 - Friday November 2nd ----
    November 2nd - CyberShy (America)
    November 2nd - Toni (The Netherlands)
    November 1st - The_Aussie_Lurker (Ethiopia)
    November 1st - Deity (Portugal)
    October 30th - arvcran (Inca)
    ---- Session 9 - Friday October 26th ----
    October 22nd - Asmodeous (Native America)
    October 22nd - Frank Johnson (Germany)
    October 20th - Nolan (Byzantia)

    ---- Session 8 - Friday October 19th ----
    ---- Session 7 - Friday October 12th ----
    October 12th - LzPrst/Mr.Lincoln (Russia)
    ---- Session 6 - Friday October 5th ----
    ---- Session 5 - Friday September 28th ----
    ---- Session 4 - Friday September 21th ----
    September 21th - dacole (England)
    ---- Session 3 - Friday September 14th ----
    ---- Session 2 - Friday September 7th -----
    September 6th - Beta (Rome)
    ---- Session 1 - Friday August 31th ---------


    Organization Thread:
    ---- Session 10 - Friday November 2nd ----
    November 2nd - CyberShy
    November 2nd - Deity
    November 2nd - Beta
    November 2nd - Toni
    November 2nd - Frank Johnson
    November 1st - The_Aussie_Lurker
    November 1st - Asmodeous
    October 30th - arvcran
    October 28th - Dacole
    October 27th - Nolan
    ---- Session 9 - Friday October 26th ----
    October 19th - Mr.Lincoln

    ---- Session 8 - Friday October 19th ----
    ---- Session 7 - Friday October 12th ----
    ---- Session 6 - Friday October 5th ----
    ---- Session 5 - Friday September 28th ----
    ---- Session 4 - Friday September 21th ----
    ---- Session 3 - Friday September 14th ----
    ---- Session 2 - Friday September 7th -----
    ---- Session 1 - Friday August 31th ---------
    Last edited by Robert; January 31, 2008, 10:22.
    Formerly known as "CyberShy"
    Carpe Diem tamen Memento Mori

  • #2
    The_Aussie_Lurker
    Ethiopia
    Zara Yaqob
    Theocracy
    Creative
     â€¢ +2 per City
     â€¢ +100% for Library, Theater, Colosseum
    Organized
     â€¢ -50% Civic Upkeep
     â€¢ +100% for Lighthouse, Factory, Courthouse

    Hunting

    Mining

    Oromo Warrior
    Replaces: Musketman (Renaissance)
    • First strike
    • Immune to first strikes
    • Drill I & Drill II


    Stele
    Replaces: Monument (Ancient)
    • +25%
    CyberShy
    America
    Abraham Lincoln
    Emancipation
    Charismatic
     â€¢ +1 per City
     â€¢ -25% XP Needed for Unit Promotions
     â€¢ +1 from Monument, Broadcast Tower
    Philosophical
     â€¢ +100% Birth Rate
     â€¢ +100% for University

    Fishing

    Agriculture

    Navy Seal
    Replaces: Marine (Industrial)
    • 1-2 First Strikes
    • Starts with March


    Mall
    Replaces: Supermarket (Modern)
    • +20% in city
    • +1 from Hit Singles, Hit Musicals, Hit Movies

    Beta
    Rome
    Augustus
    Representation
    Imperialistic
     â€¢ +100% Great General Emergence
     â€¢ +50% for Settler
    Industrious
     â€¢ +50% for Wonders
     â€¢ +100% for Forge

    Fishing

    Mining

    Praetorian
    Replaces: Swordman (Classical)
    • +2


    Forum
    Replaces: Market (Classical)
    • +25%

    Frank Johnson
    Germany
    Bismarck
    Representation
    Expansive
     â€¢ +2 per City
     â€¢ +25% for Worker
     â€¢ +100% for Granary, Harbor
    Industrious
     â€¢ +50% for Wonders
     â€¢ +100% for Forge

    Hunting

    Mining

    Panzer
    Replaces: Tank (Industrial)
    • +50% vs armored units


    Assembly Plant
    Replaces: Factory (Industrial)
    • +25% extra with power
    • Can turn 2 more citizens into engineer
    Last edited by Robert; August 31, 2007, 08:13.
    Formerly known as "CyberShy"
    Carpe Diem tamen Memento Mori

    Comment


    • #3
      Dacole
      England
      Elizabeth
      Free Religion
      Philosophical
       â€¢ +100% Birth Rate
       â€¢ +100% for University
      Financial
       â€¢ +1 on Plots with 2

      Fishing

      Mining

      Redcoat
      Replaces: Rifleman (Renaissance)
      • +25% vs gunpowder units


      Stock Exchange
      Replaces: Bank (Medieval)
      • +15% extra in city

      Arvcran:
      Inca
      Huayna Capac
      Hereditary Rule
      Industrious
       â€¢ +50% for Wonders
       â€¢ +100% for Forge
      Financial
       â€¢ +1 on Plots with 2

      Agriculture

      Mysticism

      Quechua
      Replaces: Warrior (Ancient)
      • +100% vs archery units
      • Starts with Combat I


      Terrace
      Replaces: Granary (Ancient)
      • +2

      Deity
      Portugal
      Joao II
      Hereditary Rule
      Expansive
       â€¢ +2 per City
       â€¢ +25% for Worker
       â€¢ +100% for Granary, Harbor
      Imperialistic
       â€¢ +100% Great General Emergence
       â€¢ +50% for Settler

      Fishing

      Mining

      Carrack
      Replaces: Caravel (Medieval)
      • +1 cargo space
      • Can carry military units
      • can explore rival territory


      Feitoria
      Replaces: Custom House (Renaissance)
      • +1 on water tiles

      Last edited by Robert; August 31, 2007, 08:14.
      Formerly known as "CyberShy"
      Carpe Diem tamen Memento Mori

      Comment


      • #4
        Nolan
        Byzantine
        Justinian I
        Theocracy
        Imperialistic
         â€¢ +100% Great General Emergence
         â€¢ +50% for Settler
        Spiritual
         â€¢ No Anarchy
         â€¢ +100% for Temple

        The Wheel

        Mysticism

        Cataphract
        Replaces: Knight (Medieval)
        • +2
        • Not immune to first strike


        Hippod
        Replaces: Theatre (Classical)
        • +1
        • +1 for every 5% slider
        • +1 for horses
        Asmodeous
        Native America
        Sitting Bull
        Environmentalism
        Philosophical
         â€¢ +100% Birth Rate
         â€¢ +100% for University
        Protective
         â€¢ Free Promotion (City Garrison I, Drill)
              - Archery Units
              - Gunpowder Units
         â€¢ +100% for Walls, Castle

        Fishing

        Agriculture

        Dog Soldier
        Replaces: Axeman (Ancient)
        • -1
        • Needs no resources
        • + 100% vs Melee Units


        Totem Pole
        Replaces: Monument (Ancient)
        • +3 XP to archery units

        Mr.Lincoln / LzPrst
        Russia
        Stalin
        State Property
        Aggressive
         â€¢ Free Promotion (Combat I)
              - Melee Units
              - Gunpowder Units
         â€¢ +100% for Barracks, Drydock
        Industrious
         â€¢ +50% for Wonders
         â€¢ +100% for Forge

        Hunting

        Mining

        Cossack
        Replaces: Cavalry (Renaissance)
        • +50% vs mounted units


        Research Institute
        Replaces: Laboratory (Modern)
        • +2 free scientists
        • +25% extra SS Production

        Toni
        Dutch
        Willem van Oranje
        Free Religion
        Creative
         â€¢ +2 per City
         â€¢ +100% for Library, Theater, Colosseum
        Financial
         â€¢ +1 on Plots with 2

        Fishing

        Agriculture

        East Indiaman
        Replaces: Galleon (Renaissance)
        • +2
        • +1 cargo space
        • Can explore rival territory


        Dike
        Replaces: Levee (Industrial)
        • +1 in all water tiles

        Last edited by Robert; September 27, 2007, 03:54.
        Formerly known as "CyberShy"
        Carpe Diem tamen Memento Mori

        Comment


        • #5
          -reserved-
          Formerly known as "CyberShy"
          Carpe Diem tamen Memento Mori

          Comment


          • #6
            The pic is totally wrong about the dog soldier. It also gets +100% vs. melee instead of +50%.
            Captain of Team Apolyton - ISDG 2012

            When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

            Comment


            • #7
              Originally posted by OzzyKP
              The pic is totally wrong about the dog soldier. It also gets +100% vs. melee instead of +50%.
              That's what it says
              BTW, where's your: "wow, that's really a good overview of the leaders CS! Well done" post?
              tsss, only complaining.........
              Formerly known as "CyberShy"
              Carpe Diem tamen Memento Mori

              Comment


              • #8
                Wonderful work CS Lets continue the good job

                Comment


                • #9
                  Diplogamer formerly known as LzPrst

                  Comment


                  • #10
                    Originally posted by CyberShy


                    That's what it says
                    BTW, where's your: "wow, that's really a good overview of the leaders CS! Well done" post?
                    tsss, only complaining.........
                    The honorable representative of the Kingdom of Ozzitopia, Champion of the Metalheads, and Savior of the Youth, apologizes to Secretary of State Robert for the miscommunication that has caused tension and insult between our two peoples. By all means, the leadership of Ozzitopia respect and honor the impressive report produced by the American State Department. It was useful information for our diplomats, as outsiders, to understand the character and assets of each of this planet's major powers.

                    We meant no disrespect whatsoever by pointing out a small factual error in said report and wish nothing but the best to President Lincoln, the American State Department and all the peoples of this strange, unnamed planet.

                    Finally, will full humility and respect for the diverse people's of this planet, wish to point out that the first communique in full diplomatic style and structure was submitted by an outside power with no standing in the affairs of this planet. We look forward to other nations taking on this proud tradition.
                    Last edited by Robert; January 31, 2008, 10:22.
                    Captain of Team Apolyton - ISDG 2012

                    When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

                    Comment


                    • #11


                      Good one Cyber! Thanks
                      "Old age and skill will overcome youth and treachery. "
                      *deity of THE DEITIANS*
                      icq: 8388924

                      Comment


                      • #12
                        Off to a great start! Thanks CS! And great post Oz.
                        Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                        Comment


                        • #13
                          Message from the great unknown leader of Anatolia.

                          "The Great Anatolia peoples settled in a land between two seas. There have been explorations and we have met the Dutch traveler who sat by our fireside one evening and told of meeting the Ethiopian, the other traveler on our continent.

                          Together for a while, we split up and faced the bears alone.

                          At home we have started to work the land. Our town consists of rectangular, single-storied houses built of mud-bricks supported by wooden beams and buttresses from the inside. The houses have flat roofs and are built around courtyards. Entrances are through the roofs using ladders. The flat roofs are for defense and provide a working space and passageways from house to house. The houses have the same layout; a living room, a storage room and a kitchen.

                          Besides animal figures representing fertility, there is a cult of the mother goddess generally shown with her leopards which was to be repeated many times throughout later Anatolian civilizations. Indeed, we are participating in the Neolithic Revolution."
                          Last edited by condor223; September 3, 2007, 11:55.

                          Comment


                          • #14
                            The Wanderings of the English come to an end by the Sea

                            From unknown lands our ancesters had wandered, until we found ourselves upon a hill overlooking the Ocean, our origins even then a long forgotten tale. The Sea beckoned with its soothing sway, and drawn to it like the night flier is drawn to our camp flame we settled by the waters sandy edge. Here the abundance of the sea fed the people and we grew strong and many. Our ships brought in vast resources and our small home became a dwelling for thousands and thousands more.




                            The Other nations

                            Our bravest young wandered to see how these strange lands were and on their great journey we met other peoples, Portugese and the Dutch, they were greeted with friendship, the Portugese especially were greatly amiable and friendly and common interests were discussed, including a fair division of the lands between them.




                            The coming of the Messiah

                            London grew greater and greater. More and more people drew to the Sea to harvest it's fruits ( ) and wealth. Yet something was amiss in the seething throng of London. The people felt a great longing. Their lives seemed incomplete. It was then, a young man returned from travels in the northern desert and began to preach. He spoke of Love and Compassion towards all. The people of London heard his words and were greatly swayed by them. And he gathered among the fishermen 12 disciples and he told them that from now on, they should be fishers of men. And so he performed great miracles, curing the sick, aiding the outcasts of society and showing kindness to all.



                            The death of the Messiah

                            Yet there were some that did not appreciate his words. Greed and vice had grown strong in the hearts of the rich and mighty and the snake-peddling mages, and if all were equal as was preached, then they would be lesser in their own eyes. And so they conspired to have the carpenter's son murdered. They gathered men of weapons and in the night they came for him. His disciples took their weapons and would fight, even shearing the ear off one of their attackers, but the preacher said, "This must come to pass.", and so he healed the ear of his attacker and went with his assailants willingly.

                            The next day they whipped him and drove him through the streets forcing him to carry the keel of a boat, and up upon a hill they nailed him to the keel as was the punishment for criminals and there he died among robbers and criminals. After his death, he was placed in a stone tomb so that none should make of his remains an icon. And two guards were set afor the tomb and they kept his followers from tending his body.



                            The Resurrection of the Messiah

                            Three days passed, and then, from the blinding light of the sun, reflected off the Sea, a shining beacon, arose from the Water and it came to the tomb, the guards fled in panic. And the great heavy stone was turned from the grave and it was open, and the Son of the Creator had risen from the dead! For many days he walked amongst the people who had seen him die and they became witnesses to his resurrection. And so the heathen faiths of old were cast aside and all followed the teachings of the Messiah. After staying with them for some time, teaching them and blessing them, he took farewell and said that one day he would return, and then he walked out on the Sea until he could only be seen as a light in the east, as a second sun, and then he left our world.

                            And from thence came the faith of the English.
                            Last edited by LzPrst; September 5, 2007, 13:42.
                            Diplogamer formerly known as LzPrst

                            Comment


                            • #15
                              Incantations for ascendancy in KA

                              We the Incas have a dream ....


                              yes ...

                              a vision ....

                              a goal ...

                              We seek to be better than we are ...

                              We have met the Romans, a quiet people, yet we sense a power in them ... there must be more peoples in the world - surely. The great waters surround us though it provides us nourishment it keeps us at home .... wondering what is out beyond the waters.

                              Perhaps one day we can be able to have conversation with these mysterious Romans. To combine our knowledge and become better as a result. We have seen warriors roaming near our land and we have seen theirs.

                              Reports are coming in that a Roman scouting party is hovering near our great city what shall we do ... be in their presence to feel their sense? Time will tell.

                              Comment

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