In Civ II, there were a lot of bugs, and we had to come up with MANY rules that helped negate some of those bugs.
In Civ IV, it seems like the only rules I've seen are revolved around the simul combat. In Rah's Saturday night games, when you declare war on somebody, they play that you can't just end your turn right after the declaration... That you have to wait until the person you declared war on tells you it's ok to end your turn... giving the other person a chance to realize what's happening, and make a move. This stops the classic double attack before you are ready crap.
However, after the first turn, there is no limitation.
Some other rules I've heard... If you capital (starting position) is within 7 squares of another civ... restart.
And I've been in games where people aren't allowed to attack in the first 10 turns or so....
So... what rules if any do you play, and why?
Is the game just so flawless that we don't really need them...
Are there some rules you should play, and why?
Discuss
In Civ IV, it seems like the only rules I've seen are revolved around the simul combat. In Rah's Saturday night games, when you declare war on somebody, they play that you can't just end your turn right after the declaration... That you have to wait until the person you declared war on tells you it's ok to end your turn... giving the other person a chance to realize what's happening, and make a move. This stops the classic double attack before you are ready crap.
However, after the first turn, there is no limitation.
Some other rules I've heard... If you capital (starting position) is within 7 squares of another civ... restart.
And I've been in games where people aren't allowed to attack in the first 10 turns or so....
So... what rules if any do you play, and why?
Is the game just so flawless that we don't really need them...
Are there some rules you should play, and why?
Discuss
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