Hi guys,
I'm about to start a 17 player civ4 warlords game with the guys at work. It's a first time (mulit) for all of us
I did a quick run through using the pitboss on Friday with one of the guys in the upcoming game.
My understanding is that if you set a turn timer and certain players have not made their turn by the end of that timer then the AI will make their turn for them.
I was hoping that I could use this feature to keep the game rolling forward at least 1-2 moves per day. However if you set a turn timer for 12 hours then only 1 move can be made in that twelve hours. If everyone makes their move before that twelve hours is up the timer is not reset.
I was hoping that if everyone had made a move within that 12 hours the timer would reset. This would allow us to make 20 moves in a day if we were all available, and at least one move per day if people were away. However it seems like this is not the case.
The alternative is to set no timer. The problem there being that if someone's away for two weeks then the turns don't get made.
Anybody know a way to set a turn timer that resets if everyone makes a turn? Or am I missing something, is there a better way to run this game?
Thanks,
A
I'm about to start a 17 player civ4 warlords game with the guys at work. It's a first time (mulit) for all of us
I did a quick run through using the pitboss on Friday with one of the guys in the upcoming game.
My understanding is that if you set a turn timer and certain players have not made their turn by the end of that timer then the AI will make their turn for them.
I was hoping that I could use this feature to keep the game rolling forward at least 1-2 moves per day. However if you set a turn timer for 12 hours then only 1 move can be made in that twelve hours. If everyone makes their move before that twelve hours is up the timer is not reset.
I was hoping that if everyone had made a move within that 12 hours the timer would reset. This would allow us to make 20 moves in a day if we were all available, and at least one move per day if people were away. However it seems like this is not the case.
The alternative is to set no timer. The problem there being that if someone's away for two weeks then the turns don't get made.
Anybody know a way to set a turn timer that resets if everyone makes a turn? Or am I missing something, is there a better way to run this game?
Thanks,
A
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