I've been away from Civ IV for a while, but am now setting up a PitBoss game with some friends of mine. Taking a look at the application and readme has me convinced that we can get it off the ground, but I'd love to have some clearer understanding before we begin to minimize the speed bumps.
I hope that this forum can provide it for me, and thanks in advance for answers and thoughts.
1.) Only the person actually hosting the game needs to have Pitboss on their computer, right? That does seem to be the case.
2.) What exactly does the "Take Over AI" funciton do in a PitBoss game? Will it allow some players to play live, while an AI runs the remaining ones? Will unclicking it cause the AI to remain inert when a player does not log on for his turn? Or will unchecking it prevent the AI from doing anything when a player misses a turn?
3.) A City Elimination limit of 0 means normal play, right?
4.) What does the Admin password really do? It seems anyone can play regardless of what it is, so what's the advantage of having it or not?
5.) If a player does not log on before the turn timer is up, how will the AI play his turn? By this I mean, if he sets up city build and movement queues for his units will the AI respect them? Or should he expect to log back on after a single missed turn to find his queues erased, his workers ripping out his cottages, and his armies in the field of a war with the guy he had an alliance with?
Thank you. If there are any other PitBoss quirks I have missed I'd love to hear about them, and any advice is welcome on these points.
Regards,
Fosse
I hope that this forum can provide it for me, and thanks in advance for answers and thoughts.
1.) Only the person actually hosting the game needs to have Pitboss on their computer, right? That does seem to be the case.
2.) What exactly does the "Take Over AI" funciton do in a PitBoss game? Will it allow some players to play live, while an AI runs the remaining ones? Will unclicking it cause the AI to remain inert when a player does not log on for his turn? Or will unchecking it prevent the AI from doing anything when a player misses a turn?
3.) A City Elimination limit of 0 means normal play, right?
4.) What does the Admin password really do? It seems anyone can play regardless of what it is, so what's the advantage of having it or not?
5.) If a player does not log on before the turn timer is up, how will the AI play his turn? By this I mean, if he sets up city build and movement queues for his units will the AI respect them? Or should he expect to log back on after a single missed turn to find his queues erased, his workers ripping out his cottages, and his armies in the field of a war with the guy he had an alliance with?
Thank you. If there are any other PitBoss quirks I have missed I'd love to hear about them, and any advice is welcome on these points.
Regards,
Fosse
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