Civ4 REALPOLITIK
Realpolitik
n. [German : real, practical (from Late Latin relis, real. See real1) + Politik, politics (from French politique, political, policy. See politic).]
Politics based on practical rather than moral or ideological considerations.
Civ4 Realpolitik
A multiplayer PTBS-based team game where each playing Civ is regarded as a Government, and 8 main Governing Body members help define co-operately (or not) the future of their Civilisation. These people are elected into these positions and hold term for a set amount of time (30 turns). With all of these positions, every important decision relating to the game will be accounted for. Each of the 8 Governing Body members have particular strengths, in the form of double, triple & sometimes even quadruple votes in their relevant fields. This is where the real politics come into play. Majority rules, and not only will you be worried about the interests of other Civ's, but you'll also have to worry about your fellow advisors... if you want you shape the Civilisation you're in, then you'll have to exert some influence... but at what price?
Disclaimer:
WARNING! This game burns at a slow pace, while tension builds up at a much faster rate. You will be entering the Civ4 world of politics and must be prepared to deal with all manners of political espionage, intelligence & deceit. Play this game long enough and eventually any other version of Civ, solo or multiplayer, just won't feel the same. You may even begin sleeping with a gun underneath your pillow, check your back every 10 steps while in public, and perhaps be alarmed by the subtle movement of a passer-by... he scratched his nose... does that mean he's 'on our side?'.
Become a fully-fledged Politician! Win an electoral position and strive to keep it! Keep your fellow policitians happy, while keeping the Civilisation moving forward! Look out for backbenchers, they're a part of your Civilisation but do not have a Governing Body position yet... come next election, they may want yours!
The Governing Body
Leader: The most powerful & influencial member... and also the most backstabbed.
Vice-Leader/Treasurer: Become that backbone of reliance for your Leader, while surging the economy forward.
Military Advisor: Commander of Military Operations, you recieve voting bonuses for anything with a weapon. In wartime you lead your soldiers into battle... where you'll either return as a hero, or a backbencher.
Infrastructure Advisor: Prefer the power of running the Improvements & Wonders show 'behind the scenes' without all that media attention?
Cultural & Civil Advisor: Civics, Happiness & Culture, if you like multi-tasking and a balanced power spread, then this one's for you.
Foreign Affairs & Trade Advisor: A position that will only grow in importance with time. You are the one responsible for running your Civilisations spy network & having a powerful say in who's your friends... and who aren't. You also do a bit of legitimate trading, too.
Scientific Advisor: - Any sufficiently advanced technology is indistinguishable from magic. [Arthur C. Clarke]
Make some magic happen.
Relgious Advisor: Who needs spies and all this political mumble-jumble, when you have the most influencial religion, with missionaries spread wide and far?
Become a Spy!
Too much politics for you?? Then find yourself in a foreign Civ, living the life of a true spy in Civ4 Realpolitik. Anonymity is paramount, or else you may find yourself both out of favour with the enemy, and your home state who claim they never knew you.
Does this game have a limit of players? No!
Is it ever too late to join? No!
Yes, they're are 4 Civs & 32 Governing Body positions... but you may always join a Civ at any time and enlist as a backbencher. Backbenchers even get a vote when it comes to minor decision making!
So how do I join?
REALPOLITIK is hosted at Evogames.net with dedicated forums for both public & private (1 for each Civ) posting.
Interested? Here's where we are...
http://evo-games.net/Home/viewforum.php?f=235
1. Familiarise yourself with the Rules of the Game, found in the Realpolitik main forum (as a sticky).
2. You have two options with enlistment. You may approach one or more Civilisation's personally, by posting your interest publicly in their "Join [Leader] of the [Civilisation]" or sending a private message to any current Governing Body member. Alternatively, you may post your own thread and let the Civilisation's poach you.
Note:- With espionage a key element in this game, please note you may have to prove your worth to a Civilisation you wish to join.
3. Unless there is an open position in the Governing Body, you will be required to stay on the backbench until the next election, where you may run for a position.
4. Once accepted, soak in as much info about the game as possible. If you have any queries, you may ask your fellow Civ members, or post in the FAQ thread. Soon enough, you should be a fully fledged Civ4 REALPOLITIK member!
So what are you waiting for? Join the REALPOLITIK team in a suspense-filled world of smoke & mirrors, politics, intelligence & espionage... and of course... Civ 4!
Realpolitik
n. [German : real, practical (from Late Latin relis, real. See real1) + Politik, politics (from French politique, political, policy. See politic).]
Politics based on practical rather than moral or ideological considerations.
Civ4 Realpolitik
A multiplayer PTBS-based team game where each playing Civ is regarded as a Government, and 8 main Governing Body members help define co-operately (or not) the future of their Civilisation. These people are elected into these positions and hold term for a set amount of time (30 turns). With all of these positions, every important decision relating to the game will be accounted for. Each of the 8 Governing Body members have particular strengths, in the form of double, triple & sometimes even quadruple votes in their relevant fields. This is where the real politics come into play. Majority rules, and not only will you be worried about the interests of other Civ's, but you'll also have to worry about your fellow advisors... if you want you shape the Civilisation you're in, then you'll have to exert some influence... but at what price?
Disclaimer:
WARNING! This game burns at a slow pace, while tension builds up at a much faster rate. You will be entering the Civ4 world of politics and must be prepared to deal with all manners of political espionage, intelligence & deceit. Play this game long enough and eventually any other version of Civ, solo or multiplayer, just won't feel the same. You may even begin sleeping with a gun underneath your pillow, check your back every 10 steps while in public, and perhaps be alarmed by the subtle movement of a passer-by... he scratched his nose... does that mean he's 'on our side?'.
Become a fully-fledged Politician! Win an electoral position and strive to keep it! Keep your fellow policitians happy, while keeping the Civilisation moving forward! Look out for backbenchers, they're a part of your Civilisation but do not have a Governing Body position yet... come next election, they may want yours!
The Governing Body
Leader: The most powerful & influencial member... and also the most backstabbed.
Vice-Leader/Treasurer: Become that backbone of reliance for your Leader, while surging the economy forward.
Military Advisor: Commander of Military Operations, you recieve voting bonuses for anything with a weapon. In wartime you lead your soldiers into battle... where you'll either return as a hero, or a backbencher.
Infrastructure Advisor: Prefer the power of running the Improvements & Wonders show 'behind the scenes' without all that media attention?
Cultural & Civil Advisor: Civics, Happiness & Culture, if you like multi-tasking and a balanced power spread, then this one's for you.
Foreign Affairs & Trade Advisor: A position that will only grow in importance with time. You are the one responsible for running your Civilisations spy network & having a powerful say in who's your friends... and who aren't. You also do a bit of legitimate trading, too.
Scientific Advisor: - Any sufficiently advanced technology is indistinguishable from magic. [Arthur C. Clarke]
Make some magic happen.
Relgious Advisor: Who needs spies and all this political mumble-jumble, when you have the most influencial religion, with missionaries spread wide and far?
Become a Spy!
Too much politics for you?? Then find yourself in a foreign Civ, living the life of a true spy in Civ4 Realpolitik. Anonymity is paramount, or else you may find yourself both out of favour with the enemy, and your home state who claim they never knew you.
Does this game have a limit of players? No!
Is it ever too late to join? No!
Yes, they're are 4 Civs & 32 Governing Body positions... but you may always join a Civ at any time and enlist as a backbencher. Backbenchers even get a vote when it comes to minor decision making!
So how do I join?
REALPOLITIK is hosted at Evogames.net with dedicated forums for both public & private (1 for each Civ) posting.
Interested? Here's where we are...
http://evo-games.net/Home/viewforum.php?f=235
1. Familiarise yourself with the Rules of the Game, found in the Realpolitik main forum (as a sticky).
2. You have two options with enlistment. You may approach one or more Civilisation's personally, by posting your interest publicly in their "Join [Leader] of the [Civilisation]" or sending a private message to any current Governing Body member. Alternatively, you may post your own thread and let the Civilisation's poach you.
Note:- With espionage a key element in this game, please note you may have to prove your worth to a Civilisation you wish to join.
3. Unless there is an open position in the Governing Body, you will be required to stay on the backbench until the next election, where you may run for a position.
4. Once accepted, soak in as much info about the game as possible. If you have any queries, you may ask your fellow Civ members, or post in the FAQ thread. Soon enough, you should be a fully fledged Civ4 REALPOLITIK member!
So what are you waiting for? Join the REALPOLITIK team in a suspense-filled world of smoke & mirrors, politics, intelligence & espionage... and of course... Civ 4!
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