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Cheat protection vs. versatility?

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  • Cheat protection vs. versatility?

    I'm as glad as anyone that CivIV tries to protect multiplayer from the cheating that you could imagine in MP gaming with a game that is so easy to mod and adjust.

    However, am I the only one that is really annoyed by being unable to use very practical and useful mods in multiplayer - mods that don't constitute cheating? I like the mod to see attitudes on the scoreboard, and I love the clock mod that stops the incessant switching back and forth between gametime and real time.

    But even if we accept that allowing those would be impossiblefor security reasons, then why the hell can't I at least use graphic mods? What part of a mod like BlueMarble can ever constitute cheating? What part of a low texture mod can ever constitute cheating? My machine can pull off vanilla CivIV more than well, however, any machine that isn't a 3.4GHz monster with dual top-of-the-line gfx cards will begin to stutter on larger maps as the game progresses into the late stages. I'm one of those people that would rather compromise as much as it takes on gfx quality in return for a flawless and smooth playing experience, but I'm prevented from doing that in MP.

    At the very least it should be possible to make xml files in such a manner that files dealing with purely graphical settings were seperate from the rest and were not included in the MP cheat protection...

    However, it should also be possible to completely disable MP cheating check if you so want. I regularly play with a small group of friends that I trust 110% - noone would ever cheat in this gathering, so why do I have to suffer vanilla CivIV weaknesses in interface and graphics in those games?

    If there is a way to get any of those results atm I hope someone will enlighten me, but otherwise what are your thoughts and feelings about this issue?

  • #2
    actual Cheats in multiplayer are already excluded from the game.

    the No cheats option kills EVERYTHING. And is to be used in competitive singleplayer games as stated in the tooltip when you mouseover.
    Diplogamer formerly known as LzPrst

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    • #3
      Clicking the no cheat box can create a crash that freezes the game the first time someone leaves the game or retires. I saw this happen in a game last weekend, after another player warned us of this and was ignored.
      "Cunnilingus and Psychiatry have brought us to this..."

      Tony Soprano

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      • #4
        I click the no cheat box all the time and have never esperienced any problems with people leaving or joining the game.

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        • #5
          Originally posted by LzPrst
          actual Cheats in multiplayer are already excluded from the game.
          Well that was actually my point. If I needed to enable aggressive cheat protection it'd be ok. But as it is I'm prevented from using harmless mods - even graphic mods that can never be used to cheat - in any MP game. Competitive or friendly - I have no choice but to suffer all the weaknesses of vanilla CivIV interface and graphics.

          That is wrong IMHO.

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          • #6
            so you cant use graphic mods if you have the cheat box unchecked either? or is it just when it is checked?

            as mentioned. its mostly to make sure no changes AT ALL can be made to the game so that noone can do something tricky to get an advantage. just dont click it....
            Diplogamer formerly known as LzPrst

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            • #7
              Originally posted by LzPrst
              so you cant use graphic mods if you have the cheat box unchecked either? or is it just when it is checked?
              No you can't use any mod like BlueMarble even without the box checked. The box is aimed at SP games - it has nothing to do with the MP protection that has been there since the first version and which prevents any kind of mod - graphics or otherwise.

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