Internet games:
1. We all know how horrible the UI is in the Internet lounge room. If they had a single QA guy on this feature he would have noticed in seconds that it's impossible to scroll games with the mouse (because the list keeps jumping back to the selected game).
2. People can actually still join a game as a defeated civilization. I mean, how many seconds of QA would it have taken to discover this? This is made doubly annoying because joins freeze the game for at least a minute for everyone, so you have people constantly joining/leaving the dead civs and ruining the game.
3. Games themselves are horribly unreliable. Almost every game I played at some point failed due to the timer freezing. Frequently it looks like a bad join will cause this to happen. I've had the game connection process freeze up at any given point also many times.
4. When you leave a game you get kicked back to the main menu and not back to the lounge. Given that the login process doesn't remember your username or password, it's tedious to have to fully log back in again.
5. From what I can tell the voting process is counter-productive. Has to be unanimous to kick out a timed-out player? This means one grumpy player can indefinitely delay the game. And it seems there is no process to vote out a player either, so this kind of behavior can't be punished. Also, the voting screen doesn't appear to have a timeout on it, so one can just refuse to vote and hang up the game, no?
I gather that private passworded games tend to be more reliable, but still public games should be playable. Given that the SP game for me has been very bug-free, it's puzzling why MP is so badly QA'd. Somebody wasn't doing their job properly.
1. We all know how horrible the UI is in the Internet lounge room. If they had a single QA guy on this feature he would have noticed in seconds that it's impossible to scroll games with the mouse (because the list keeps jumping back to the selected game).
2. People can actually still join a game as a defeated civilization. I mean, how many seconds of QA would it have taken to discover this? This is made doubly annoying because joins freeze the game for at least a minute for everyone, so you have people constantly joining/leaving the dead civs and ruining the game.
3. Games themselves are horribly unreliable. Almost every game I played at some point failed due to the timer freezing. Frequently it looks like a bad join will cause this to happen. I've had the game connection process freeze up at any given point also many times.
4. When you leave a game you get kicked back to the main menu and not back to the lounge. Given that the login process doesn't remember your username or password, it's tedious to have to fully log back in again.
5. From what I can tell the voting process is counter-productive. Has to be unanimous to kick out a timed-out player? This means one grumpy player can indefinitely delay the game. And it seems there is no process to vote out a player either, so this kind of behavior can't be punished. Also, the voting screen doesn't appear to have a timeout on it, so one can just refuse to vote and hang up the game, no?
I gather that private passworded games tend to be more reliable, but still public games should be playable. Given that the SP game for me has been very bug-free, it's puzzling why MP is so badly QA'd. Somebody wasn't doing their job properly.
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