Aussie, I wish I shared your optimism. Unfortunately I have played a lot of games in the past that used Gamespy and I have never seen them actually fix a connectivity issue during the life cycle of a particular game. In most of the other games I played that used gamespy (Moo3, Homeworld 2, Kohan 2 come to mind) nobody with any kind of firewall could host the game. That never got fixed, at least as far as HW2 was concerned. I came up with a home-grown workaround for Kohan 2, but Gamespy itself never fixed that issue as far as I know.
I keep hearing about this Pitboss thing, can you describe how it is going to work?
Direct IP Civ 4 worked very well for me before the 1.52 patch, but now people are getting the same contacting peer hangups that they get in gamespy when they try to connect to me. Also, I am sometimes getting the bad peer bug when I try to join games by IP since the patch.
I keep hearing about this Pitboss thing, can you describe how it is going to work?
Direct IP Civ 4 worked very well for me before the 1.52 patch, but now people are getting the same contacting peer hangups that they get in gamespy when they try to connect to me. Also, I am sometimes getting the bad peer bug when I try to join games by IP since the patch.
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