Had the chance to test Civ4 for a few days over the weekend – this is some result from my quick play testing. (These results more compel to my preferred play style than to the actual game itself – but I have made my decision.)
PC:
An IBM laptop that just meets the minimum criteria.
(All videos are unwatchable as picture is halting all the time)
Player background:
Played Civ1, 2 & 3 quite a lot. (Civ 2 favourite)
Lately prefres Colonization and Rice of Nations
Player expectations
Following from Yin26’s review part 1/3 (http://civilization4.net/3/191/358/)
My comments were written before playing Civ4 at all and can be found here (http://apolyton.net/forums/showthrea...23#post4184923)
But my score was
MY SCORE +4 - +5
[+1 to +5]: Civ 4 has hints of brilliance and overall solid gameplay that will really intrigue you. A few patches will almost certainly make the game much better --even great-- for you.
Played games
Three games to mention
1. French Warlord on small planet
Straight into playing – my background of Civ must be enough for a learning game.
Just beat the timer for a space race victory.
(Patched to 1.52 from 1.09 here)
2. Chinese noble on standard continental planet with 5AI’s and new seed on load
Space race victory just ahead of my worst competitor
3. American noble on standard continental planet with 5AI’s and new seed on load & no barbarians + no time or space race victory
Well run out of time and had to return the game before quite finising this game. End situation: 1960 and I’m through the tech three and killed in my first war the puny Britan (We were on a continent – rest on the other continent that is much bigger). The game itself is uncertain of victory – UN is dominating the possible victory path currently. (And I’m not in favour of my colleges voting)
Opinions:
Where’s the soul? Where is the “just-one-more-turn”?
Huge disappointment – I’ll try to give some reasons
My game strategy (In all the games I played)
1. Early on take the space you want for your empire (I do restart game until I find a continent were can get “my corner”.)
2. the boooooooring automated game begins (Automate the workers after road between cities in games 2&3). Make sure no open boarders and just play from turn to turn – Enter most used (As wants to now when turn ends - And mostly just hit Enter after Enter – whit some new building instructions in between)
3. End game – take out a minor opponent (If want to) and rush for victory
With this strategy the game isn’t anything to mention. This play style is what I prefer, but unfortunately it’s just not working.
Other dislikes
* If not at war – units move into same square. (Game 1.5 ended when this way AI built a city behind my outer city line – though had a unit guarding the only possible tile through which the AI then walked behind my lines…
* The AI’s constantly asking for open borders –trust me NO DEAL!!!
* Not using raging barbarians, but still they where very very frequent. (Game 2)
* Barbarians not against the AI, but only me.
+ On the positive side – liked the idea about barbarian cities a lot. Great innovation
* Wonder movies – someone: let me cry. Sure they are back – but after seeing one there isn’t anything to look fore anymore. (And I’m not gonna talk about the hackiness of these movies as this can be solved with a better PC)
FIRAXIS has now made a game with a lot in it on detail level. (Ex. How many different ways are there to work a tile?) So to be able to understand Civ4 one would need a lot of time – a lot. As my time was limited, many things remained in the darkness.
Question: How does religion work? In game 2 I almost fell from my chair when I founded the second religion within my nation Is this right? Is it better to have multiple religions, with corresponding temples etc. than just one religion?
Verdict
(Everybody hum from the musical Chicago the song “Razzale Dazzle” – preformed by Richard Gere in the movie version)
The lyrics you can find here (http://www.metrolyrics.com/lyrics/15.../Razzle_Dazzle)
This game is not for me – Firaxis has chosen the path of complexity. They are trying to hide an empty core with complexity, some of the complexity being quite unnecessary based on my short testing.
For Civ5 I have one wish to FIRAXIS:
Keep it simple - STUPID
Something positive in the end about Civ4
* Love how certain “minerals” just make things cheaper – you’re not anymore quite so restricted to having all the minerals. (This was a problem in Civ3 imho)
* “Paper – scissors – stone” in units do love. Have to think more. (Now taking a city requires artillery first, before one can attack)
(Returning to the shadows playing RoN while waiting for the next version)
P.S. One thing that didn’t get around to testing was diplomacy – does it work now? Will the opponent honour your pacts really etc? (Didn’t think of this while playing and now it’s too late)
PC:
An IBM laptop that just meets the minimum criteria.
(All videos are unwatchable as picture is halting all the time)
Player background:
Played Civ1, 2 & 3 quite a lot. (Civ 2 favourite)
Lately prefres Colonization and Rice of Nations
Player expectations
Following from Yin26’s review part 1/3 (http://civilization4.net/3/191/358/)
My comments were written before playing Civ4 at all and can be found here (http://apolyton.net/forums/showthrea...23#post4184923)
But my score was
MY SCORE +4 - +5
[+1 to +5]: Civ 4 has hints of brilliance and overall solid gameplay that will really intrigue you. A few patches will almost certainly make the game much better --even great-- for you.
Played games
Three games to mention
1. French Warlord on small planet
Straight into playing – my background of Civ must be enough for a learning game.
Just beat the timer for a space race victory.
(Patched to 1.52 from 1.09 here)
2. Chinese noble on standard continental planet with 5AI’s and new seed on load
Space race victory just ahead of my worst competitor
3. American noble on standard continental planet with 5AI’s and new seed on load & no barbarians + no time or space race victory
Well run out of time and had to return the game before quite finising this game. End situation: 1960 and I’m through the tech three and killed in my first war the puny Britan (We were on a continent – rest on the other continent that is much bigger). The game itself is uncertain of victory – UN is dominating the possible victory path currently. (And I’m not in favour of my colleges voting)
Opinions:
Where’s the soul? Where is the “just-one-more-turn”?
Huge disappointment – I’ll try to give some reasons
My game strategy (In all the games I played)
1. Early on take the space you want for your empire (I do restart game until I find a continent were can get “my corner”.)
2. the boooooooring automated game begins (Automate the workers after road between cities in games 2&3). Make sure no open boarders and just play from turn to turn – Enter most used (As wants to now when turn ends - And mostly just hit Enter after Enter – whit some new building instructions in between)
3. End game – take out a minor opponent (If want to) and rush for victory
With this strategy the game isn’t anything to mention. This play style is what I prefer, but unfortunately it’s just not working.
Other dislikes
* If not at war – units move into same square. (Game 1.5 ended when this way AI built a city behind my outer city line – though had a unit guarding the only possible tile through which the AI then walked behind my lines…
* The AI’s constantly asking for open borders –trust me NO DEAL!!!
* Not using raging barbarians, but still they where very very frequent. (Game 2)
* Barbarians not against the AI, but only me.
+ On the positive side – liked the idea about barbarian cities a lot. Great innovation
* Wonder movies – someone: let me cry. Sure they are back – but after seeing one there isn’t anything to look fore anymore. (And I’m not gonna talk about the hackiness of these movies as this can be solved with a better PC)
FIRAXIS has now made a game with a lot in it on detail level. (Ex. How many different ways are there to work a tile?) So to be able to understand Civ4 one would need a lot of time – a lot. As my time was limited, many things remained in the darkness.
Question: How does religion work? In game 2 I almost fell from my chair when I founded the second religion within my nation Is this right? Is it better to have multiple religions, with corresponding temples etc. than just one religion?
Verdict
(Everybody hum from the musical Chicago the song “Razzale Dazzle” – preformed by Richard Gere in the movie version)
The lyrics you can find here (http://www.metrolyrics.com/lyrics/15.../Razzle_Dazzle)
This game is not for me – Firaxis has chosen the path of complexity. They are trying to hide an empty core with complexity, some of the complexity being quite unnecessary based on my short testing.
For Civ5 I have one wish to FIRAXIS:
Keep it simple - STUPID
Something positive in the end about Civ4
* Love how certain “minerals” just make things cheaper – you’re not anymore quite so restricted to having all the minerals. (This was a problem in Civ3 imho)
* “Paper – scissors – stone” in units do love. Have to think more. (Now taking a city requires artillery first, before one can attack)
(Returning to the shadows playing RoN while waiting for the next version)
P.S. One thing that didn’t get around to testing was diplomacy – does it work now? Will the opponent honour your pacts really etc? (Didn’t think of this while playing and now it’s too late)
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