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  • Much ado about nothing

    Had the chance to test Civ4 for a few days over the weekend – this is some result from my quick play testing. (These results more compel to my preferred play style than to the actual game itself – but I have made my decision.)


    PC:
    An IBM laptop that just meets the minimum criteria.
    (All videos are unwatchable as picture is halting all the time)

    Player background:
    Played Civ1, 2 & 3 quite a lot. (Civ 2 favourite)
    Lately prefres Colonization and Rice of Nations

    Player expectations
    Following from Yin26’s review part 1/3 (http://civilization4.net/3/191/358/)

    My comments were written before playing Civ4 at all and can be found here (http://apolyton.net/forums/showthrea...23#post4184923)

    But my score was
    MY SCORE +4 - +5
    [+1 to +5]: Civ 4 has hints of brilliance and overall solid gameplay that will really intrigue you. A few patches will almost certainly make the game much better --even great-- for you.


    Played games
    Three games to mention

    1. French Warlord on small planet

    Straight into playing – my background of Civ must be enough for a learning game.
    Just beat the timer for a space race victory.


    (Patched to 1.52 from 1.09 here)
    2. Chinese noble on standard continental planet with 5AI’s and new seed on load

    Space race victory just ahead of my worst competitor


    3. American noble on standard continental planet with 5AI’s and new seed on load & no barbarians + no time or space race victory

    Well run out of time and had to return the game before quite finising this game. End situation: 1960 and I’m through the tech three and killed in my first war the puny Britan (We were on a continent – rest on the other continent that is much bigger). The game itself is uncertain of victory – UN is dominating the possible victory path currently. (And I’m not in favour of my colleges voting)


    Opinions:
    Where’s the soul? Where is the “just-one-more-turn”?
    Huge disappointment – I’ll try to give some reasons

    My game strategy (In all the games I played)
    1. Early on take the space you want for your empire (I do restart game until I find a continent were can get “my corner”.)
    2. the boooooooring automated game begins (Automate the workers after road between cities in games 2&3). Make sure no open boarders and just play from turn to turn – Enter most used (As wants to now when turn ends - And mostly just hit Enter after Enter – whit some new building instructions in between)
    3. End game – take out a minor opponent (If want to) and rush for victory
    With this strategy the game isn’t anything to mention. This play style is what I prefer, but unfortunately it’s just not working.

    Other dislikes
    * If not at war – units move into same square. (Game 1.5 ended when this way AI built a city behind my outer city line – though had a unit guarding the only possible tile through which the AI then walked behind my lines…
    * The AI’s constantly asking for open borders –trust me NO DEAL!!!
    * Not using raging barbarians, but still they where very very frequent. (Game 2)
    * Barbarians not against the AI, but only me.
    + On the positive side – liked the idea about barbarian cities a lot. Great innovation
    * Wonder movies – someone: let me cry. Sure they are back – but after seeing one there isn’t anything to look fore anymore. (And I’m not gonna talk about the hackiness of these movies as this can be solved with a better PC)


    FIRAXIS has now made a game with a lot in it on detail level. (Ex. How many different ways are there to work a tile?) So to be able to understand Civ4 one would need a lot of time – a lot. As my time was limited, many things remained in the darkness.

    Question: How does religion work? In game 2 I almost fell from my chair when I founded the second religion within my nation Is this right? Is it better to have multiple religions, with corresponding temples etc. than just one religion?

    Verdict
    (Everybody hum from the musical Chicago the song “Razzale Dazzle” – preformed by Richard Gere in the movie version)
    The lyrics you can find here (http://www.metrolyrics.com/lyrics/15.../Razzle_Dazzle)

    This game is not for me – Firaxis has chosen the path of complexity. They are trying to hide an empty core with complexity, some of the complexity being quite unnecessary based on my short testing.


    For Civ5 I have one wish to FIRAXIS:
    Keep it simple - STUPID

    Something positive in the end about Civ4
    * Love how certain “minerals” just make things cheaper – you’re not anymore quite so restricted to having all the minerals. (This was a problem in Civ3 imho)
    * “Paper – scissors – stone” in units do love. Have to think more. (Now taking a city requires artillery first, before one can attack)




    (Returning to the shadows playing RoN while waiting for the next version)

    P.S. One thing that didn’t get around to testing was diplomacy – does it work now? Will the opponent honour your pacts really etc? (Didn’t think of this while playing and now it’s too late)

  • #2
    Jeje:

    Sorry to hear your impressions are so negative. I hope you will give the game a full try, perhaps once the first X-pack is out? There are indeed a lot of new things to learn, and I bet some great strat guides will be out later that will make sense of a lot of things.

    Thanks for posting the review, though. I hope for (demand?) a follow up some months from now, however!
    I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

    "Yin": Your friendly, neighborhood negative cosmic force.

    Comment


    • #3
      Yin: Yes I do also belive this game could have more to give than I got.
      But as stated - I didn't get any "just-one-more-turn" (That have had even in Civ3 a couple)

      Question for you is that how do you recommend me to change the style. (I'm pretty stuck on my current one - makes fun short games in RoN)

      And yes I'm already regretting that didn't try diplomacy to it's fullest. It woud have deserved a chance.

      Couple more things to the like list:
      * In diplomacy - things that not willing to trade on in red
      * Unit hitpoint system - Now you just don't win anymoore - even in victory you can expect damages requiring many turns of healing
      (Needed a pretty large army of "modern armors" + some medic units)
      * UN resolution against nuces - this one just blew me on the head like a nuke. (Was building Manhattan wonder at the time)

      Comment


      • #4
        Jeje:

        I'm finding that Civ 4 almost requires you to set a specific victory path (you can always change as needed, of course) in order to begin to enjoy the mechanics. For example, try a game in which your goal is to get an early religion (or 2 or 3!) and convert as many neighbors as possible. And/Or shoot for a cultural victory (though this might be bugged in the current patch, but expect it to be fixed). Another tip is to pay close attention to tile improvements, workers, etc., to try a mini-game of maximizing your productivity. You'll find that your cities really are better off becoming specialists.

        And that's probably how I would describe Civ 4 at its best: Specialization. Go for a specific strategy that maximizes some of the new mechanics. Specilize your cities to make maximal use of their nearby terrain and resources. Specialize your units through promotions to execute the strategy you need.

        I still think the end game needs more work with pacing, AI behavior (no real sense of World War, for example), but the early to middle game really is fun once you take the game off auto-pilot, pick a goal, study the most efficient way to get to it, and go! "Just one more turn" really does come back when you approach the game that way.

        A better tutorial and manual could have made all this good stuff easier to appreciate for those of us with not a lot of time to discover everything on our own, but by the time an X-pack comes, there should be some great strategy guides and threads around to take care of that.
        I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

        "Yin": Your friendly, neighborhood negative cosmic force.

        Comment


        • #5
          Re: Much ado about nothing

          I think your judgement might have been a bit hasty - I recommend giving it another try after visiting the civfanatics forum (another good forum), and reading this EXCELLENT thread there: http://forums.civfanatics.com/showthread.php?t=135764

          I think you'll find that thread very helpful in discovering how to enjoy the game.

          Originally posted by Jeje2
          2. the boooooooring automated game begins (Automate the workers after road between cities in games 2&3). Make sure no open boarders and just play from turn to turn – Enter most used (As wants to now when turn ends - And mostly just hit Enter after Enter – whit some new building instructions in between)
          A MAJOR mistake. Automating your workers I mean. First, if you automate your workers (and I strongly recommend against it untill at least all the squares around most of your cities have been built on), make sure that you have the "workers not allowed to cut forrests" option checked. This is because if you don't have that cheked, you'll lose all your forests, and can't build woodmills when you get the tech for them. In addition, forests in your city squares reduce health problems in your city.

          The main reason why automating your workers early on is a bad idea is that they build farm after farm after farm! Farms everywhere! You end up with too big, highly poluted cities, and very low commerce.

          And commerce is what drives your research! More coins/money bags in city squares translate into faster reasearch.

          Which of course means that you want to have a good number of cottages built - I typically would say that my farm/cottage ratio is about 20% / 80% - if you automate your workers you tend to get farms anywhere where a farm can be built, and cottages only on the remaining, non-hill, non-forest squares.

          So keep manual control over the workers, it makes a HUGE difference. This is doubly so if you are playing a leader with the "Financial" trait... then it should be cottages all the way!


          3. End game – take out a minor opponent (If want to) and rush for victory
          With this strategy the game isn’t anything to mention. This play style is what I prefer, but unfortunately it’s just not working.
          I recommend trying all sorts of different tactics - try, for example, starting a game with an early conquest in mind. After all, why build settlers, when you can let your neighbours build cities for you!

          Or, try concentrating on religion - try to found many religions, build their shrines, spread your religon and see your gold coffers fill up!

          Or, make a custom game, taking up the one-city challenge. This is in fact what I would strongly recommend you try, because I found it a great way to learn about the game, in addition to it being a great challenge. After all, since you are looking after only a single city, a fixation to expand fast to get a nice area for yourself will never get to surface. After all, in Civ4, fast expansion comes with a hefty price, and may not be worth it - and in fact isn't really necessary; focusing on a smaller number of cities in a smaller area is a completely viable strategy. Search the forums for tips for playing the one city challenge.

          Try different maps - for example, I get the feeling you'd like the "Hub" map; you get your own "corner" in that every time.

          Also try the marathon mode with a small map - that slows things down, so that your units aren't obsolete before they get to that enemy city; it actually makes very early wars feasible and fun.

          Other dislikes
          * If not at war – units move into same square. (Game 1.5 ended when this way AI built a city behind my outer city line – though had a unit guarding the only possible tile through which the AI then walked behind my lines…
          * The AI’s constantly asking for open borders –trust me NO DEAL!!!
          You seem too fixated on area - first of all, I recommend trying accepting those open borders, they open up opportunities for other useful trade and better relations with neighbours. Plus of course a chance to do reconoisance before you ambush your "friend"....

          * Not using raging barbarians, but still they where very very frequent. (Game 2)
          * Barbarians not against the AI, but only me.
          I disliked this too in the first few games, but once you know that they will be coming, they actually encourage you to build up an army that will be sufficient to withstand attacks... very useful. In addition, they tend to build cities pretty near your towns (just follow the stream of barbarians if they seem to be comming from one direction very frequently, and you'll find a town for sure), which aren't too hard to capture, at which point you gain a city, and often one or two workers too!

          And the barbarians ARE against AI too! They contend with similar problems. If you have open borders, and walk around their cities, you'll see barbarians charging in the same way they attack against you.

          Verdict
          (Everybody hum from the musical Chicago the song “Razzale Dazzle” .....
          MUCH too premature for a verdict, I suggest!
          Only the most intelligent, handsome/beautiful denizens of apolyton may join the game :)

          Comment

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