You're entitled to your own opinion but you need some correcting.
Large as in "lots of cities"? No surprise really then. Or perhaps its the AIs conspiring against the person in top spot again, although this effect doesn't seem to be represented in their attitudes.
As for Great People, if you read the help text you would notice that they don't discover advances, they give you a number of beakers towards that advance. Later in the game this number is smaller than the tech cost.
So play multiplayer then.
The people whining about AI fail to understand that if the AI of their dreams was in the game, someone would be getting a Nobel prize for it. They would make a new category just for them.
Originally posted by smithldoo
But my biggest complaint is the AI, usuall Civ style over the top cheats which XXXX you off no end (e.g., I was biggest in a game, 5 techs ahead of any other ai at 0AD, by 500AD, all but one had caught up). The only thing that caused concern was the AI attack out of the blue after 500AD when the map is full and they are on your borders. Apart from that, it was a cake walk.
But my biggest complaint is the AI, usuall Civ style over the top cheats which XXXX you off no end (e.g., I was biggest in a game, 5 techs ahead of any other ai at 0AD, by 500AD, all but one had caught up). The only thing that caused concern was the AI attack out of the blue after 500AD when the map is full and they are on your borders. Apart from that, it was a cake walk.
As for Great People, if you read the help text you would notice that they don't discover advances, they give you a number of beakers towards that advance. Later in the game this number is smaller than the tech cost.
In my last game, Monarch level, great plains, playing as Louisxiv, I was nearly 3 times the next ai score when the game crashed and died around 1800 AD. I killed the ai one after the other with relative ease, as soon as I built a couple of buildings in a city I had no problems finance wise. AI counterattacks were pretty poor, often I would use a captured worker as a decoy and a valuable unit like a knight would go to great lengths to leave cover and kill it. Killed several stacks of unescorted catapults. The unit promotion system while interesting, actually made it much easier to take cities.
The people whining about AI fail to understand that if the AI of their dreams was in the game, someone would be getting a Nobel prize for it. They would make a new category just for them.
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