Just won my first game (see? I said I was going to win my first game.). Hehehe... settler level, small map. Won by domination oh.. I forget the year, maybe I'll look it up again sometime.
Two continents. Me (Ghengis Khan from randon setting) sandwiched inbetween Luis and Peter. Luis found Hindu and I snag the other early ones. I spread Judaism all over and even get Luis to convert while doing almost strictly building. I get so far ahead in tech that I start to mass produce Ax/Mace men, support them with lots of catapults, and go hog wild first on Luis, then on Peter.
Float across the ocean and find Picachu (or some other such dude al dressed in feathers) and Bismark. I convert them both to Judaism then smash. Both. At once. I got up to Cavelry and it went pretty quick from there.
Easy win, but I knew it was going to be. Just needed to work out some of the features first. On with the thoughts.
Combat: Wow. Loved it. No longer can you build up artilery and pound the opponents to one hp and walk in. You gotta think about your attacks.
Promotions: I LOVE this feature! I got an axeman with the all three heal promotions and I hooked him with an Axe/Mace/Grenadier and just let the two of them tak over cities. The Medic would just sit there and the attacker would pluck one unit off at a time, heal inbetween battles then attack again. Rinse repeat. I had him with Combat I, II, III, and City Rader I, II, III before the game was over.
Religion: Nice feature, but I would want it to have more of an impact on your civ, like it would actually give you things such as Confusiousism give all cities with it +10 sci; Islam a +20% spead feature that does... I don't know, I don't know the religion well enough, but maybe it should prohibit the Universal Sufferege Government Civic if it is the state religion or something... Plus's and minus's for each one.
Overall, I liked this one alot. I will probably play it over and over and years and years with mods (Unless someone discovers the "sure thing" strategy. Then games get boring.).
Wins: 1
Losses: 0
Time to up the level.
Two continents. Me (Ghengis Khan from randon setting) sandwiched inbetween Luis and Peter. Luis found Hindu and I snag the other early ones. I spread Judaism all over and even get Luis to convert while doing almost strictly building. I get so far ahead in tech that I start to mass produce Ax/Mace men, support them with lots of catapults, and go hog wild first on Luis, then on Peter.
Float across the ocean and find Picachu (or some other such dude al dressed in feathers) and Bismark. I convert them both to Judaism then smash. Both. At once. I got up to Cavelry and it went pretty quick from there.
Easy win, but I knew it was going to be. Just needed to work out some of the features first. On with the thoughts.
Combat: Wow. Loved it. No longer can you build up artilery and pound the opponents to one hp and walk in. You gotta think about your attacks.
Promotions: I LOVE this feature! I got an axeman with the all three heal promotions and I hooked him with an Axe/Mace/Grenadier and just let the two of them tak over cities. The Medic would just sit there and the attacker would pluck one unit off at a time, heal inbetween battles then attack again. Rinse repeat. I had him with Combat I, II, III, and City Rader I, II, III before the game was over.
Religion: Nice feature, but I would want it to have more of an impact on your civ, like it would actually give you things such as Confusiousism give all cities with it +10 sci; Islam a +20% spead feature that does... I don't know, I don't know the religion well enough, but maybe it should prohibit the Universal Sufferege Government Civic if it is the state religion or something... Plus's and minus's for each one.
Overall, I liked this one alot. I will probably play it over and over and years and years with mods (Unless someone discovers the "sure thing" strategy. Then games get boring.).
Wins: 1
Losses: 0
Time to up the level.
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