Mine ended about an hour or two ago. Took me sixteen hours. I barely won, getting space race victory in 1998 AD. I was aiming at military victory which I'd base on superior technology, but got bored to the micromanagering of units after capturing few cities at 1870s (and I never really got a decisive advantage before tanks in 1939, and then I didn't bother anymore, since I knew there'd be no way I could finish my opponents off before game would end). Apollo program at 1969, finished spaceship parts the same turn I was made UN secretary general (I didn't remember you could try winning by UN before I built it in late 90s) ![Cool](https://apolyton.net/core/images/smilies/cool.gif)
I was Napoleon of the French. Mansa Musa of the Mali was my ally most of the game since I got his cities converted to confuciasm early in the game and we shared the same religion ever after. Other AIs were Hatsepsut (didn't see her until very late in the game, she was in a different continent), the little Jap guy (whom I never had conflicts with, tried to culture flip one city of his at ~800BC by building two cities around it and filled them with cultural buildings... I had just got the squares in it's immediate vicinity when I finished the spaceship
), Peter the Great (who sneak attacked me with mounted units -- I pwned him in a large desert battle with musketeers and grenadiers in 1815), and Isabella of Spain (my greatest enemy, I was constantly scared of getting another war with her because of her huge army).
Notes:
-Social engineering ain't nearly as good as it was in SMAC -- I didn't really never need to change upwards anymore once I beelined to the lowest modes on a tech tree, there were no true strategical decisions to be made there.
-The gameplay still slows too much in the late-industrial and you still don't get enough time to actually use your 15th century-tech navy.
-I don't like the rock/paper/scissors combat system. And attacking two knights on an open with a veteran tank (+20% str.) apparently is a suicide.
-AI doesn't cheat the way it did in Civ3, ie. it doesn't know where all your units and cities are from the start. I left several of my coastal cities unguarded on the rear and Isabella didn't invade them during our longest war with warships. OTOH, after I had traded maps, Peter invaded my coastline in the 1950s with three caravels (or someboats), despite he had to sail around the whole continent -- very impressive, considering he could've just killed himself on my machine-gun stacks slowly approaching his capital, blocking the main front. Too bad for him that saw his caravels and rushed some submarines in time.
![Cool](https://apolyton.net/core/images/smilies/cool.gif)
I was Napoleon of the French. Mansa Musa of the Mali was my ally most of the game since I got his cities converted to confuciasm early in the game and we shared the same religion ever after. Other AIs were Hatsepsut (didn't see her until very late in the game, she was in a different continent), the little Jap guy (whom I never had conflicts with, tried to culture flip one city of his at ~800BC by building two cities around it and filled them with cultural buildings... I had just got the squares in it's immediate vicinity when I finished the spaceship
![yeah right!](https://apolyton.net/core/images/smilies/hm.gif)
Notes:
-Social engineering ain't nearly as good as it was in SMAC -- I didn't really never need to change upwards anymore once I beelined to the lowest modes on a tech tree, there were no true strategical decisions to be made there.
-The gameplay still slows too much in the late-industrial and you still don't get enough time to actually use your 15th century-tech navy.
-I don't like the rock/paper/scissors combat system. And attacking two knights on an open with a veteran tank (+20% str.) apparently is a suicide.
-AI doesn't cheat the way it did in Civ3, ie. it doesn't know where all your units and cities are from the start. I left several of my coastal cities unguarded on the rear and Isabella didn't invade them during our longest war with warships. OTOH, after I had traded maps, Peter invaded my coastline in the 1950s with three caravels (or someboats), despite he had to sail around the whole continent -- very impressive, considering he could've just killed himself on my machine-gun stacks slowly approaching his capital, blocking the main front. Too bad for him that saw his caravels and rushed some submarines in time.
Comment