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First game: Noble space vicotory in 1968

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  • First game: Noble space vicotory in 1968

    Yesterday started my first game just after lunch (before lunch I had played the tuorial). This night at 5:00 I finished it.

    I did not make notes, so just summarize from out of my head. Standard continents map. Arabs. Enough rivers, forest, but also hills and desert. Further North I found snow (ice). Both desert and snow have (0/0/0), so quite sueless tiles. Mountains (peak) block the way and can give interesting effects I assume.

    Back to the game. Found first Catherine with her Russians in the East. Later the Japanese to what I thought to be South, but they had a much smaller part in the West. First (and only) loss of a city was to barbarians. My city was not enough defended. The same feeling from Civ1/2 is back, Barbarians are a force to be reckoned with. This happened quite early, so this had quite an effect on my growth potential.

    Happy researching I build up some milatary. Catapults, Axeman and later also Swordman. First I take my city back and then turn on the Japanese. Although they were brothers in the faith they really became irritating. Purely a result of their position on the map. You need several catapults to remove the defense bonus of the city, happily you do not have to do that all in the same turn, it only grows back slowly. He tried to surprise me with some horsearchers. Not having horses myself I had forgotten to build spearman. Really have to make some notes, what works well against what.
    Only very late in this war could I get Ivory from my great friend Mansa Musa. When the Japanese were finished I took a small break, looked at Apolyton for the first time after playing the game and had dinner.

    After dinner my economy was in disarray. With too many cities, with insufiicient culture and trade enhancers I was running a big deficit. Had even to go back to 60% research. Knowing which sciences to research and which civics are good for which situation will help against this in the future.

    I hesited whether to conitnue my war mongering and switch to the East and kill off the russians as well. I did not do this, because of the econimic consequences. Occupying a territy is not the same as having it fully integrated and profitable. After the fall of the wall, the DDR was integrated in the FRG, but still the german economy suffers from it. Just how much it costs the americans to occupy Iraq. The plain military costs involved is one of the reasons Bush did not attack Syria or Iran (yet). Anyway, I moved most of my military to the eastern border cities, just in case.

    Tensions rose, open border treaties were cancelled and a few turns later created again. Trading I did with her, but I did not give anything away. Being ahead of her scientifically and not worse military she was scared to attack, thus a status quo.

    On the larger South West continent, not only my friend Mansa Musa, but also Isabella and Hatshepsut had their lands. With some trades with the Eqyptians I could almost come along scientifically. Because of the war, or better the ecnomic disaster of the after match, I had become backward.

    Later I met Washington, he was on the South East continent. Seems he had conquered the Indians, but I have never seen them.

    I could build many, many wonders. How many the AI build I do not really know. The notice you get is quite short, I would expect a nice popup, nut it is just a notice in the log which disappears quite quickly again. Happened a handful of times that a wonder I started was tranformed in money. The first two or three times, I really needed that money. After that it did happen much less, probably because I got a lead.

    Science I picked, preferably somehting different from the AI, to be able to trade it with them. Wonders I just gtried to go for all of them. Realting buildings, the choices overwhelmed me. The advicers are only seldom right, and in relative undeveloped cities the choices are enormous. To make it more difficult, based on the phase of the game, you have to make different choices. We will see discussions about these for sure.

    The number of improvements the workers can make is alos astonishing. Be careful where to build the cottages, having to build a farm on a village which would soon grow to a town is not nice. Farms cannot be build on desert or on hills. In the beginning only next to rivers and lakes, later on (with Irrigation) also next to other farms. Cities also transfer the irrigation wate rfrom one side to the other. Special improvements like pastures also block the way. So in early times you should plan your hamlets carefully.
    In earlier Civ2 hills were always mined, now also windmills are an option. In a desert like environment these are better. With all the changes based on new technology and the influence of civics this will be an interesting puzzle.

    What civic to use in what case also is interesting. Problem is that the civics screen does not give any information. Even the maintenance cost is not updated, although sometimes it is, but more important, the consequence can not be forseen. +1 traderoute, nice, how much money would that bring? +1 specialist, how much production, food, culture etc. does that bring? The first few games we have an extra handicap, we do not see yet how all these choices work together.

    Trading resources with the opther leaders is nice. But from the F4 screen I cannot see whether I have just 1 (for my own use) or more available (for trading).

    I expect many more games. First I will reread parts of the manual. After that start the next game, one level higher: Prince. It is only possible to learn something more when I meet some challenge.

    So my judgement: the One turn more syndrom is back. Will have to limit myself, especially at Sunday evenings and during the week.

  • #2
    Be careful where to build the cottages, having to build a farm on a village which would soon grow to a town is not nice.
    So, what you're saying is that farms and cottages cannot occupy the same tile?

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    • #3
      Only one improvement per tile. I think this also holds for fortresses. More defense or more food? Another descision to make.

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      • #4
        That's fine, was just wondering if that's what he meant. It makes sense. Thx.

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