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  • #31
    Hm, maybe i should get out of theocracy ... not really going to war here

    Noble indeed.
    <Reverend> IRC is just multiplayer notepad.
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    • #32
      Some random demographic and whatnot.

      All this is at AD 150.

      First, tech tree ...
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      • #33
        Demographics screen.

        Doing well in production, not particularly well in military and health.

        Oddity: My imports/exports are 8/10 and rivals are 6/6, but i'm worst (well 7th, not sure if 7 or 8 civs) in that field. Seems like I am better than average (both in total import/export volume and in +2 net exports) ...
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        • #34
          Culture Bomb

          I haven't quite finished the bomb yet, as i still need more culture, and a missionary ... but i'm working on taking over the only nearby stone resource, which is sadly owned by my friends the romans ... (Red circle)

          Great Artist Homer = Great Work = 4000 culture in Baghdad. Missionary is next

          Oh, and I made the colossus in Damascus, and am nearly done with the great lighthouse
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          • #35
            too easy

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            • #36
              Originally posted by snoopy369
              Oddity: My imports/exports are 8/10 and rivals are 6/6, but i'm worst (well 7th, not sure if 7 or 8 civs) in that field. Seems like I am better than average (both in total import/export volume and in +2 net exports) ...
              It's somewhat counter-intuitive... Imports is gold you're bringing in while Exports is the gold you're sending out to other nations... thus having a higher IMPORTS is good. Just how things were named, I'm afraid.

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              • #37
                Ah.

                Well, that's sort of a mercantilist way of thinking i guess ... but not exactly modern economics

                <Reverend> IRC is just multiplayer notepad.
                I like your SNOOPY POSTER! - While you Wait quote.

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                • #38
                  Culture-bomb got sidetracked, because the Japanese decided to war against me. Silly japanese ...

                  I took one of their cities, the one close to me, mostly to stop them from annoying me Haven't lost a unit yet, except a wandering Xtian monk who i had forgotten about ...
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                  • #39
                    Thanks for the story Snoopy! Keep it up

                    Originally posted by snoopy369
                    Ah.

                    Well, that's sort of a mercantilist way of thinking i guess ... but not exactly modern economics

                    Don't mean to nit-pick but from what I've learned about economics the system portrayed in the game is pretty standard. In order to make money you have to have more coming in then going out.

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                    • #40
                      Jer, it's more that usually imports/exports refer to goods, not gold, so saying that exporrts are 2 higher than imports usually refers to the country selling 2 more units of goods abroad than they buy from abroad, rather than saying that we are sending more gold abroad than we are intaking, which is a mercantilist philosophy (not unreasonable for a game like civ, which certainly covers the mercantilist period well ...

                      Anyway, the japanese war is completed, and just in time too I was going to attack them, but didn't really want to waste the time; and then they noticed the elephants below (and the swordsman under them, and the other elephant flanking from the south, offscreen), and decided that 110gp wasn't too much to pay for peace in our time

                      SO back to the culture bomb thing. Guess what, i got another great artist ... and that japanese city is in JUST the place to place another great work You can just see him in the far southeast corner of the screenie. Thespis shall create a great work of drama to encourage the stonemasons to become Arab stonemasons instead of romans
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                      • #41
                        Very cool, another game to keep my eye on

                        BTW, mercantilists believe that they should export more than they import anyway, since imports involves gold leaving their country. Its just that colonies only trade with the mother country, but the mother country can send back finished products (and distribute colonial goods to other nations). So this isn't really mercantalistic either.

                        While it might seem confusing to us, we're just over thinking it. Its much more practical to show gold imports and exports than it is to show goods.
                        Beer is proof that God loves you and wants you to be happy - Ben Franklin

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                        • #42
                          Mercantilists focus on the gold, is what I was saying. There's no difference between (gold import/export) and (goods export/import); although the numbers are different on either side of the /, the difference is the same (assuming a monocurrency system). You're either net-importing gold, or net-exporting it... it's just that modern economists realize the meaninglessness of 'gold', and the true value is in the products.
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                          • #43
                            AD 1040, and my culturebomb is not doing what I'd hoped, although who knows how hard it'll be to flip this sucker. Antioch flipped easily, but it was a very different scenario - antioch had no squares on its right side at all, those were all mine.

                            But, I got dyes out of this... and i just need to move *one* square of border. Eventually both of my cities will expand ... 1000 cp's later ...

                            Oh yeah, i got my first GMerchant, and founded Islam. I've now founded:

                            Hinduism
                            Christianity
                            Taosm
                            Islam

                            meaning that all of the religions are out (buddhism, confucianism and judaism went to othe civs).

                            I've also got essentially all of the wonders, and i'm still going on this ... I think noble might be too easy with the culture strat
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                            • #44
                              And you havn't explored much of the map yet...
                              "Compromises are not always good things. If one guy wants to drill a five-inch hole in the bottom of your life boat, and the other person doesn't, a compromise of a two-inch hole is still stupid." - chegitz guevara
                              "Bill3000: The United Demesos? Boy, I was young and stupid back then.
                              Jasonian22: Bill, you are STILL young and stupid."

                              "is it normal to imaginne dartrh vader and myself in a tjhreee way with some hot chick? i'ts always been my fantasy" - Dis

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                              • #45
                                Originally posted by Trip

                                It's somewhat counter-intuitive... Imports is gold you're bringing in while Exports is the gold you're sending out to other nations... thus having a higher IMPORTS is good. Just how things were named, I'm afraid.
                                ah, 'income' and 'expenses', or a total of 'current account deficit/suficit"

                                you gotta clear this minor thing in the very first patch....

                                edit: what are the levels above noble?

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