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  • #76
    Two things that might make this sound a bit better: I am in the corner of the map, and my left flank is pretty well protected by mountains. However, the AI to my north just wimped out by losing his city to me and then asking for peace. It's possible he is setting a trap. Also, there is still that aggressive AI setting to be tried next game!

    Also, here's something interesting...I am the smallest landmass on the map (again, in part, for being stuck in the corner with lots of mountains holding me in). Kind of cool, though, that land mass does not necessarily determine your other power stats:

    I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

    "Yin": Your friendly, neighborhood negative cosmic force.

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    • #77
      I will say that low difficulty level ( which, let's face it, noble is) games, do tend or at least can be...well...a bit pale. It all really starts kicking in, once higher up the ladder.

      I had more written up but decided not to post it, I shouldn't spoil it all, So I'll let you wonder and ponder and worry over it all by yourselves.
      Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
      Then why call him God? - Epicurus

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      • #78
        Hey Yin! Good stuff so far. I do think that you have to go over 'Noble' for a more aggressive enemy (so I've heard).

        Btw, just want to let you know, the Civ4-Help forum has some people that just put you to shame . One guy, who I'm arguing against, just said it was 'unprofessional' for Firaxis not to have an official forums, and even though the Poly and CFC have been around for like 7 years, it was unfair for the fansite owners and the players to be sent here (never mind that the support option on the website recommended email or calling.. he won't email because he knows they won't answer ). You are looking better daily .
        “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
        - John 13:34-35 (NRSV)

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        • #79
          The AI aggressiveness is indeed an interesting thing.

          Generally, it will not attack you without a reason. Then there's the question of personalities - Gandhi or Catherine will only attack with a very good reason, although Montezuma needs less reason to attack. There's the matter of militaries, if the AI knows it can't expect to take a city easily, it will be less likely to declare. Finally, there's the difficulty level, even on Prince the AIs are more willing to declare.

          If you want, you can use the Aggressive AI setting which will make them much more likely to declare war.

          Under the appropriate circumstances, even on Noble, the AI can be quite ruthless. Appropriate circumstances = good land to fight for, a couple of aggressive personalities thrown in, religious differences...
          Solver, WePlayCiv Co-Administrator
          Contact: solver-at-weplayciv-dot-com
          I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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          • #80
            Originally posted by Imran Siddiqui
            Hey Yin! Good stuff so far. I do think that you have to go over 'Noble' for a more aggressive enemy (so I've heard).

            Btw, just want to let you know, the Civ4-Help forum has some people that just put you to shame . One guy, who I'm arguing against, just said it was 'unprofessional' for Firaxis not to have an official forums, and even though the Poly and CFC have been around for like 7 years, it was unfair for the fansite owners and the players to be sent here (never mind that the support option on the website recommended email or calling.. he won't email because he knows they won't answer ). You are looking better daily .
            Great! Not sure what I'll do with my Negativity Crown, though. Think that guy wants it?
            I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

            "Yin": Your friendly, neighborhood negative cosmic force.

            Comment


            • #81
              Originally posted by Solver
              The AI aggressiveness is indeed an interesting thing.
              I just realized (remember) that the game ends at 2050, and I've been too passive. My score now is fourth overall, and I don't think I can catch up from here. One civ expanded really well in the center of the map, and with no AI wars going on (none that I could tell, anyway), it seems like inertia took over for that civ.

              So I decided to go down fighting. Interestingly enough, that same civ that rolled over for peace, is pushing back harder this time. Indeed, he is pillaging like crazy! That I really love, Solver, as you had mentioned before.

              A big lesson for me this time is that while you can stay in the game and be competitive with fewer cities, you can't let geography and cooperative (or just mellow) AIs lull you into to playing sandbox Civ. While I think losing on score is a bit dull, I know for the next game how to avoid that scenario...I hope! \

              Anyway, 85 turns left. Have to see how this war and the other AIs go to the end.
              I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

              "Yin": Your friendly, neighborhood negative cosmic force.

              Comment


              • #82
                Originally posted by yin26
                Great! Not sure what I'll do with my Negativity Crown, though. Think that guy wants it?
                He may complain that the Negativity Crown doesn't look good enough on him .

                A big lesson for me this time is that while you can stay in the game and be competitive with fewer cities, you can't let geography and cooperative (or just mellow) AIs lull you into to playing sandbox Civ. While I think losing on score is a bit dull, I know for the next game how to avoid that scenario...I hope!


                Very nice!! If you just hang out, you can survive, but you won't win .
                “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
                - John 13:34-35 (NRSV)

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                • #83
                  Oh no! LOL!



                  Well, you can see this guy likes mounted units...and I have limited riflemen! Also, those units are going around wiping out tile improvements, which is really, really cool. Sometimes, though, they still attack a city for no real good reason and lose a unit, but that seems to be the exception. Or, anyway, the war of attrition is definitely working in his favor.

                  I'm really glad to see this develop. I did just basic military build up and only expanded when it was relatively easy to do so. A good AI should punish me for that kind of play. Of course, I had to go out of my way to start a war with this AI, but on Noble setting that probably makes sense. Many gamers like to have almost total control over the flow of things, and I'd say that Noble has presented that possibility. I'll just close this game out for everbody. Few more turns should do it.
                  I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                  "Yin": Your friendly, neighborhood negative cosmic force.

                  Comment


                  • #84
                    I just realized (remember) that the game ends at 2050, and I've been too passive. My score now is fourth overall, and I don't think I can catch up from here. One civ expanded really well in the center of the map, and with no AI wars going on (none that I could tell, anyway), it seems like inertia took over for that civ.


                    Heh yes you can forget about that sometimes. I play with the 2050 AD limit off though (I'm glad I got this feature) - I want the game to continue until a real victory condition is met. Usually happens before 2050 anyway, but it's kind of disappointing if the game ends with a sscore victory.

                    That AI attack you have there is interesting, but not the best I've seen. Them pillaging is normal indeed, but I would have also expected Alexander to bring at least some Grenadiers. Then again, maybe they're coming.
                    Solver, WePlayCiv Co-Administrator
                    Contact: solver-at-weplayciv-dot-com
                    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

                    Comment


                    • #85
                      Actually, that is Persia coming at me. Just wanted to show people what pillaged landscape looks like. This area of mine USED to be filled with all kinds of improvements (see previous screen shot above):



                      It's easy to see how much more powerful this kind of AI approach is than simply sending in AI units to be slaughtered. This is a very nice point in my play so far!

                      Yes, I will disable the 2050 victory, though I think I deserved to lose this game in any event. And I'll post a shot in a moment about how well the AI in the middle expanded.
                      I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                      "Yin": Your friendly, neighborhood negative cosmic force.

                      Comment


                      • #86
                        Look at India (pink) -- 18 cities! (one you can't really see one just by my borders...he just kept expanding!) I think that center location helped (with passive neighbors), but it's great to see the AI doing this.

                        I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                        "Yin": Your friendly, neighborhood negative cosmic force.

                        Comment


                        • #87
                          Well, that AI for some odd reason offered me peace even though he was doing just fine pillaging. I switched to lots of riflemen, though, and he was starting to take a beating. So I guess that makes sense. Probably not much different from what a human player would do.

                          One note: Highlands map is definitely the way to go if you want to give the AI the best shot at you. There are many lanes of attack, no need for navies and boarding ships, etc.

                          I also think it was interesting that my corner position, which afforded me a lot of safety in the early to mid game, also set up difficulties for me grabbing land. A very nice trade off, though I really want a wrap around option. Does it exist?

                          First game: Civ 4 - 1 Yin - 0 Again, I had to prod the AI response, but it did finally come and was pretty competent. Though using so many of one type of unit allowed me to counter after a few turns, and the AI really should have kept pressing its advantage rather than offering peace. But like I said, I've seen human players do this a hundred times because your attack starts to stall, you see the enemy finally getting counters in place, and you decide it's best to leave with your army still in tact. Usually, though, pressing forward can be the difference in truly taking somebody out of the game or not.

                          Uneventful until the end. Some interesting game mechanics. Definite promise.
                          I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                          "Yin": Your friendly, neighborhood negative cosmic force.

                          Comment


                          • #88
                            Wow... that really looks good, Yin. The AI seems most definitely improved!
                            “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
                            - John 13:34-35 (NRSV)

                            Comment


                            • #89
                              Yin, a tip: to take a better shot of the minimap, press F5 for the military advisor and take a screen of its map.

                              Cyrus probably didn't press forward that much because he saw you getting counters and didn't have enough of a motivation. In fact, this was his idea, probably.

                              The AI in Civ4 recognizes different kinds of wars - total wars, limited wars, dogpile wars... given that Cyrus sent in a good number of mounted units, I would be pretty sure that the AI decided there to fight a limited war. The goal was to weaken Yin's infrastructure by pillaging (the AI succeeded there) without taking too many losses or making economic sacrifices - which is why Cyrus bargained for peace when Yin an appropriate counter force. Had Yin refused peace, Cyrus might have gone on an all-out assault, or might have just some more pillaging and sued for peace again later.

                              Other than Higlands, there are some more good map types for the AI. Lakes comes to mind. It's also a land map, but will, in fact, not block possible advance routes by mountains, maybe making it easier for the AI. This all shouldn't be taken to mean that AI is pathetic at water maps - it isn't, but if of course has an easier time on land maps, because fighting there IS easier.
                              Solver, WePlayCiv Co-Administrator
                              Contact: solver-at-weplayciv-dot-com
                              I can kill you whenever I please... but not today. - The Cigarette Smoking Man

                              Comment


                              • #90
                                noble seems to be the level where one can win even in initial game. it is good to see, though, that the mechanics, and not bells and whistles, is what people seem to like. no two games alike, cunnig, or so it seems, AI
                                go on yin, random map, go for it

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