Tried to read through the other posts to see whether what I have to say was already said. But most posts seem to be replies to others.
1) Settler/Worker production changes. I'm not sure how the change from pop-reduction to 0-growth will help new players, but as an old one I certainly get annoyed by this feature pretty fast.
2) Missing Civs. I really regret that Babylon was left out of the game (iirc Civ I and Civ II still had two of the "Iraqi-Syrian" civilizations (Babylon, Sumer and Asyria) in addition to the "Iranian" Persia...). I almost always played the ancient and classic civilizations, now one of my favorite ones is gone (and Carthago/Phonicia used to be in there too).
3) Unit qualities. At least some of the game's combat units have no relation with their historic counterparts. For instance, spearmen/phalanx should not be cavalry killers, those formations were very vulnerable to cavalry (due to their lack of flexibility and mobility), on the other hand they were excelent against any other form of infantry (including missile units as the aegis and macedonian shields (funny how the phalanx sprite uses a "heroic" age greek shield (held the wrong way) instead of eitehr aegis or macedonian shield) were quite practical in that regard. Cavalry itself is portrayed oddly, why no defensive retreat? Delay is after all one of teh roles of cavalry. It's also unclear what some of the otehr unit types are supposed to represent, I'd hazard that the swordsman due to it's tie to the praetorian (who should really be legionary as the praetorian guard was both small and low quality) is supposed to be heavy infantry like the phalanx but with more emphasis on mobility (the legion originally still had a vestige phalanx like formation (it's rear 3 or 4 ranks iirc)) so that's more or less fine with me (other then the twohanded sword sprite). The axeman on the other hand as a bronze age unit is odd to me (if it's a one handed unit it would be about equivalent to the warrior, so why include both, if it's twohanded then it's really a much later type of unit requiring iron...). And so forth...
Generaly I prefer games that try to match history. As it looks now, CivIV is just an attempt to match RTS games by copying their approach to the game (I play it almost the same way I'd play an RTS game, but that will mean I will play it for a week or two and then not again for a year or two, unlike CivI which I played for some 3 years (until I had a computer on which it no longer ran), CivII which I played and modded for quite a few years, CivIII which I recently picked up again (and actually started to like), CTPI which I played until CTPII came out which in turn I played ever since (though I was obviously looking for a replacement).
Enough rambling which is goign increasingly offtopic.
Marc aka Caran...
1) Settler/Worker production changes. I'm not sure how the change from pop-reduction to 0-growth will help new players, but as an old one I certainly get annoyed by this feature pretty fast.
2) Missing Civs. I really regret that Babylon was left out of the game (iirc Civ I and Civ II still had two of the "Iraqi-Syrian" civilizations (Babylon, Sumer and Asyria) in addition to the "Iranian" Persia...). I almost always played the ancient and classic civilizations, now one of my favorite ones is gone (and Carthago/Phonicia used to be in there too).
3) Unit qualities. At least some of the game's combat units have no relation with their historic counterparts. For instance, spearmen/phalanx should not be cavalry killers, those formations were very vulnerable to cavalry (due to their lack of flexibility and mobility), on the other hand they were excelent against any other form of infantry (including missile units as the aegis and macedonian shields (funny how the phalanx sprite uses a "heroic" age greek shield (held the wrong way) instead of eitehr aegis or macedonian shield) were quite practical in that regard. Cavalry itself is portrayed oddly, why no defensive retreat? Delay is after all one of teh roles of cavalry. It's also unclear what some of the otehr unit types are supposed to represent, I'd hazard that the swordsman due to it's tie to the praetorian (who should really be legionary as the praetorian guard was both small and low quality) is supposed to be heavy infantry like the phalanx but with more emphasis on mobility (the legion originally still had a vestige phalanx like formation (it's rear 3 or 4 ranks iirc)) so that's more or less fine with me (other then the twohanded sword sprite). The axeman on the other hand as a bronze age unit is odd to me (if it's a one handed unit it would be about equivalent to the warrior, so why include both, if it's twohanded then it's really a much later type of unit requiring iron...). And so forth...
Generaly I prefer games that try to match history. As it looks now, CivIV is just an attempt to match RTS games by copying their approach to the game (I play it almost the same way I'd play an RTS game, but that will mean I will play it for a week or two and then not again for a year or two, unlike CivI which I played for some 3 years (until I had a computer on which it no longer ran), CivII which I played and modded for quite a few years, CivIII which I recently picked up again (and actually started to like), CTPI which I played until CTPII came out which in turn I played ever since (though I was obviously looking for a replacement).
Enough rambling which is goign increasingly offtopic.
Marc aka Caran...
Comment